rood
Member
Posts: 15
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Post by rood on Oct 19, 2021 15:37:34 GMT
Hi! Amazing stuff. Although the fact that valyrians don't aim for the most pure-blooded marriage/procreate option bugs me really hard. Is it possible to include this somehow? Also is there some sort of randomized aspect when choosing pure bloodedness? It seems to vary per child eventhough the parents are the same blood pureness. Does the calculation include the grandparents and then randomizes one of all the possible genetic outcomes?
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Post by Azrael on Oct 25, 2021 17:43:30 GMT
Hi! Amazing stuff. Although the fact that valyrians don't aim for the most pure-blooded marriage/procreate option bugs me really hard. Is it possible to include this somehow? Also is there some sort of randomized aspect when choosing pure bloodedness? It seems to vary per child eventhough the parents are the same blood pureness. Does the calculation include the grandparents and then randomizes one of all the possible genetic outcomes? Marriage AI is not moddable I'm afraid, although, from what I've heard, Paradox is going to make it more so in CK3. That's why the AGOT Dev Team wrote large AI marriage maintenance events as a workaround. I could do something similar, but I don't know if/when I'll ever get to it. As for the calculations, there are differences in chances if the two parents have different levels of blood, but if the parents are the same level then the children should have the same. It sounds like someone may have a lover lol. Grandparents are not included in the chances.
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Post by Azrael on Oct 27, 2021 19:26:48 GMT
More Bloodlines 2.2 compatch link added to OP.
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Post by kittybird on Feb 4, 2022 6:59:02 GMT
Not totally sure how this is supposed to work. Dany married Victarion Greyjoy, got pregnant with twins - one twin was born with "half blood" and the other with "mostly diluted blood" - shouldn't they be the same? Then upon reloading the game... both twins were suddenly full bloods. Very, very confused.
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Post by Azrael on Feb 6, 2022 13:25:54 GMT
Not totally sure how this is supposed to work. Dany married Victarion Greyjoy, got pregnant with twins - one twin was born with "half blood" and the other with "mostly diluted blood" - shouldn't they be the same? Then upon reloading the game... both twins were suddenly full bloods. Very, very confused. For the reloading issue, the only thing I can think of off the bat is the startup event, which shouldn't trigger upon loading a save game (should only trigger on first startup of new game), is triggering upon reload for some reason. I'll try rewriting the trigger in a different way the game might be more agreeable with. As for the issue with twins having different levels, I'll look into perhaps writing a maintenance event to make it so twins get the same level. I can do the first thing real quick, but I probably won't be getting to the maintenance event until sometime later this week, perhaps next upcoming weekend; no promises though.
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Post by Azrael on Feb 9, 2022 17:00:06 GMT
Wrote a maintenance event for twins which triggers at birth; should make it so twins get the same blood trait. An example would be if one is half blood and the other twin is below that level, the twin with the lower level will be given the half blood trait. I also rewrote the trigger for the startup event to perhaps make it more code friendly in the hopes it doesn't trigger upon loading a save-game, only at game start.
I haven't forgotten about possibly writing a maintenance event for marriages. That one is going to take me much longer to do than this and just haven't had the time to look into it let alone write it yet.
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Post by firesofvalyria on Jun 22, 2022 7:51:44 GMT
Is this compatible with Congenital Overhaul?
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Post by Azrael on Jun 23, 2022 14:46:23 GMT
Is this compatible with Congenital Overhaul? IIRC, both this submod and that change some of the same files, so a compatibility patch would be needed to use both without conflicts between the two.
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Post by aegonisablackfyre on Jul 6, 2022 14:30:20 GMT
Any chance of a compatibility patch for CO and this mod?
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Post by firesofvalyria on Jul 7, 2022 5:13:56 GMT
Any chance of a compatibility patch for CO and this mod? I've tried scouring Reddit for one and thus far haven't found anything. I have no idea how modding in this game works, but I imagine a compatch wouldn't be too hard to make.
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Post by Azrael on Jul 8, 2022 17:10:08 GMT
Any chance of a compatibility patch for CO and this mod? Possibly. I'll take a look and see what would be involved, but I won't be able to do so until next weekend (not this upcoming weekend) at the earliest.
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Post by Azrael on Jul 24, 2022 21:03:32 GMT
Any chance of a compatibility patch for CO and this mod? I don't see a standalone 2.2 version of CO. I'm guessing you want one for Jonothor's CO+MB 2.2?
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Post by firesofvalyria on Aug 15, 2022 11:39:32 GMT
Any chance of a compatibility patch for CO and this mod? I don't see a standalone 2.2 version of CO. I'm guessing you want one for Jonothor's CO+MB 2.2? I would certainly like one, if it's not too much trouble.
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Post by Azrael on Aug 15, 2022 14:03:30 GMT
I don't see a standalone 2.2 version of CO. I'm guessing you want one for Jonothor's CO+MB 2.2? I would certainly like one, if it's not too much trouble. All right. I'll make one when I can; earliest being possibly this upcoming weekend.
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Post by Azrael on Aug 22, 2022 1:48:30 GMT
I don't see a standalone 2.2 version of CO. I'm guessing you want one for Jonothor's CO+MB 2.2? I would certainly like one, if it's not too much trouble. Compatch added to OP
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