aconda
Modder (CK2)
Posts: 376
|
Post by aconda on Sept 25, 2019 18:15:14 GMT
|
|
rufff1
Member
Posts: 1,216
Member is Online
|
Post by rufff1 on Sept 25, 2019 18:25:50 GMT
But it doesn’t change terrain or landmasses- so surely it’s still compatible right?
|
|
aconda
Modder (CK2)
Posts: 376
|
Post by aconda on Sept 25, 2019 18:38:27 GMT
But it doesn’t change terrain or landmasses- so surely it’s still compatible right? Ohh, right. I assumed provinces map was affected.
|
|
|
Post by aegonisablackfyre on Sept 26, 2019 0:06:09 GMT
Could you make a version with the Revised Colonizable Valyria mod?
|
|
erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on Oct 6, 2019 11:14:27 GMT
You can use the Colonizable Valyria version for that, just change the dependencies in AGOT Graphic Overhaul CV.mod to this (to catch all variants):
dependencies = { "AGOT Colonizable Valyria" "AGOT Colonizable Valyria Revised" "AGOT H+ & Colonizable Valyria Revised" "AGOT Colonizable Valyria + More Bloodlines"}
|
|
|
Post by aegonisablackfyre on Nov 8, 2019 17:08:22 GMT
You can use the Colonizable Valyria version for that, just change the dependencies in AGOT Graphic Overhaul CV.mod to this (to catch all variants): dependencies = { "AGOT Colonizable Valyria" "AGOT Colonizable Valyria Revised" "AGOT H+ & Colonizable Valyria Revised" "AGOT Colonizable Valyria + More Bloodlines"} Not sure where I'm supposed to put that. Also, will I need to do this for the pre-doom map as well?
|
|
erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on Nov 14, 2019 8:57:27 GMT
You can use the Colonizable Valyria version for that, just change the dependencies in AGOT Graphic Overhaul CV.mod to this (to catch all variants): dependencies = { "AGOT Colonizable Valyria" "AGOT Colonizable Valyria Revised" "AGOT H+ & Colonizable Valyria Revised" "AGOT Colonizable Valyria + More Bloodlines"} Not sure where I'm supposed to put that. Also, will I need to do this for the pre-doom map as well? In the file AGOT Graphic Overhaul CV.mod. Replace the dependencies line. The pre-doom map has its own Graphic Overhaul variant IIRC.
|
|
|
Post by Crash on Jan 2, 2020 5:32:45 GMT
Screenshots not visible.
|
|
|
Post by vic on Jan 30, 2020 8:47:15 GMT
Is it possible to get a bloodlines compatible version, It does work but bloodlines updates the model of the wall so you get two walls and castle black glitches but otherwise it looks amazing!! if anyone knows let me know love this mod for the immersion.
|
|
|
Post by ManicMayo on Feb 2, 2020 0:00:40 GMT
Sorry for the long absence everybody! I'm pleased to announce that I've managed to make the Graphical overhaul mod fully compatible with A Game of Thrones. The transparent effect when you zoom in should now finally be working. Also, I've reworked the coastlines in the tropical regions to make them look a bit cleaner and the mountain textures should now use the mod's HQ textures instead of the vanilla ones. Unfortunately, I cannot seem to get farmlands to show up but who really spends their time looking at pretty wheat fields anyway? At present, I have only worked on updating the 'main' version with the Colonisable Valyria and pre-doom versions remaining untouched for now. But, since I know what to do now to get it working properly, I should be able to get them up for download by either tomorrow or the day after depending on what RL gives me. While I'm not sure which version is the most popular with users, I have unilaterally taken the decision to remove the lighter water version and instead adopt the original, darker water version as the 'main' mod for download. But do not fret if you use the lighter water, I have added a separate colormap_water.dds file into the downloadable .zip file that you can place into your mod folder that will override the darker water with the lighter one. Please note though that I haven't tweaked it so it may not look as good. The OP has been updated but you can also download it HEREScreenies:I'm really happy with how it turned out and, besides maybe making the water in the 'Frozen Lakes' actually look frozen and perhaps adding a 'dark' effect to the Smoking Sea, it should now be considered the final product. Hope you all enjoy! --- Ah yes, I forgot TinyPic folded. I've recently found where I'd put the original images so I can re-host them on Imgur now. Thanks for the reminder! Is it possible to get a bloodlines compatible version, It does work but bloodlines updates the model of the wall so you get two walls and castle black glitches but otherwise it looks amazing!! if anyone knows let me know love this mod for the immersion. Which bloodlines mod are you using?
|
|
|
Post by krius01 on Mar 3, 2020 20:06:43 GMT
I'm using pre-doom map+more bloodline+ valyrian freehold submod and the map is after the doom where it's all volcanic, and from all 4 official submod it's only andal invasion where valyria is pre-doom when mixed with more bloodline+this map, any idea on how to fix?
|
|
|
Post by absolutego on Apr 30, 2020 9:20:28 GMT
I love it! You actually ruined vanilla AGOT map for me
|
|
Balerion
Member
Targaryen Loyalist
Posts: 100
|
Post by Balerion on May 1, 2020 0:01:38 GMT
I would love a More Bloodlines 2.1 compatible version of this submod. It looks beautiful.
|
|
|
Post by absolutego on May 1, 2020 10:05:40 GMT
I would love a More Bloodlines 2.1 compatible version of this submod. It looks beautiful. Same here. It's a little jank here and there, like Skane turns into a ruin for some reason (that I can't colonize) but still runs alright for me.
|
|
Balerion
Member
Targaryen Loyalist
Posts: 100
|
Post by Balerion on May 1, 2020 10:38:27 GMT
I would love a More Bloodlines 2.1 compatible version of this submod. It looks beautiful. Same here. It's a little jank here and there, like Skane turns into a ruin for some reason (that I can't colonize) but still runs alright for me. It's not happening for me. I colonize Skane just fine. You might be having a conflict with another submod. I had to edit the terrain and topology BMP files to remove the wall so that MBS wall model could fit into place properly as well as adding new islands added in MBS 2.1.
|
|