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Post by Hamapo on Oct 24, 2019 0:42:57 GMT
I too will not be taking an active role in the CK3 version of this mod due to no longer having the necessary free time. It's been a hell of a ride since 2012 with just Westeros and 1 bookmark, to adding Essos, then the far east, then White Walkers and then even going back before the Doom. It's a shame that we'll never get to add a bookmark for the end of the series, although with GRRM's writing pace that was always on the cards. This mod wouldn't be possible without the community here providing suggestions, bug reports and testing feedback. The lack of attitude has always made this a really positive community and it's been a pleasure to be a part or it. I'll still be around to answer questions and stuff when I have the time, but under Kuczaja and PaxterRedwyne the future of the mod is definitely in safe hands. I look forward to playing the CK3 version one day. You're too modest. I had to spend 2000 hours playing on your mod!
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Post by lordumber93 on Oct 24, 2019 6:18:45 GMT
Just a quick update from me, I wont be taking the lead on any CK3 version of the AGoT version of the mod. As much as I'd like to I simply dont have the time to commit to such a major project these days. However the able PaxterRedwyne and Kuczaja are looking at putting something together and will no doubt have more information soon. As for the CK2 version of the mod I fully intend to keep the mod up to date with any future patches that are released by Paradox for the game, so that there will always be a relatively stable version of the mod available for CK2. Finally, thanks to everyone who has played the mod, posted lets plays on YouTube and joined in with the community here over the past 7 years, it has really made it worthwhile Thank you for the great mod, kind Ser. It won't quite be the same without you, but, this mod and community are amazing. For that, you are appreciated.
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Post by lunasmeow on Oct 27, 2019 8:41:05 GMT
couldn't you have hired someone to do the GFXs of the valyrian and different species? Honestly I'm ready to contribute and I don't think I'm the only one to have an optimal experience on CK 3 agot. They don't make money off the mod, as it would be against copyright and would make them liable to be sued if they did. So they can't ask for donations or anything of that sort. The work they do on this mod is done for free and in their own time. If someone with experience working with 3D were to volunteer and they were willing to take them onto the team, that would be fine. I get that they can't ask for donations as in donated salary type stuff... but couldn't they say, ask an artist "How much to do X thing?" and then post that price here, and ask for donations for the payment of the artist, not the payment of the modders? Paying for features isn't making money after all... Or do they consider even things like say... simple facesets a copyright issue? Because if they won't even let you pay for simple facesets... I mean, I get not being allowed to sell your mod, but damn, the art has to come from somewhere and no one is typically skilled enough to do everything themselves! This kind of thing will just kill mods... which are the lifeblood of CK!
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Post by lordkurama on Oct 27, 2019 18:55:40 GMT
Thanks for all your hard work over the years! Somewhat excited for CK3, I don't like that you can't select whatever start date in the base game hopefully you can still in the mod, especially since I really like to play the original War of the Five Kings starting date. I like the branching tree for focuses that seems really cool. I'll be excited to see where the mod goes from here.
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Post by Azrael on Oct 28, 2019 18:05:28 GMT
They don't make money off the mod, as it would be against copyright and would make them liable to be sued if they did. So they can't ask for donations or anything of that sort. The work they do on this mod is done for free and in their own time. If someone with experience working with 3D were to volunteer and they were willing to take them onto the team, that would be fine. I get that they can't ask for donations as in donated salary type stuff... but couldn't they say, ask an artist "How much to do X thing?" and then post that price here, and ask for donations for the payment of the artist, not the payment of the modders? Paying for features isn't making money after all... Or do they consider even things like say... simple facesets a copyright issue? Because if they won't even let you pay for simple facesets... I mean, I get not being allowed to sell your mod, but damn, the art has to come from somewhere and no one is typically skilled enough to do everything themselves! This kind of thing will just kill mods... which are the lifeblood of CK! The point where things start to get iffy is when money starts to get involved. So far the mod has been allowed to exist because nobody, whether it be the developers of the mod or anyone else, isn't making money off from it. The developers paying someone to do art for them is bringing that exact thing into the equation and could result in a cease and desist order or even a total shutdown of the mod. If I remember correctly, some years back there was a possibility of the mod being shut down even when nobody was making money off from it then, but through talking things out the mod was allowed to continue. It very well could be I'm misremembering and actually thinking about another mod, but that situation would still apply I would think.
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Toccs
Moderator
Posts: 474
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Post by Toccs on Oct 28, 2019 21:39:56 GMT
If I remember correctly, some years back there was a possibility of the mod being shut down even when nobody was making money off from it then, but through talking things out the mod was allowed to continue. It very well could be I'm misremembering and actually thinking about another mod, but that situation would still apply I would think.
The Elder Kings mod had their official forum shut down at one point because they were making ad revenue from it which essentially equals making money from the Elder Scrolls property.
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Post by adrianos on Oct 31, 2019 20:26:03 GMT
I truly look forward to what CK3 can offer with AGOT mod. Baronies will now be on the map, which will be very interesting to see implemented. I am also hoping regents will get a overhaul, it always bothered me how much power a underage ruler had, when in actuality the regent held nearly all the power. It adds in a possible power struggle, and maybe even an option to not have a regent despite your age, depending on the character (ie Daeron I)
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Post by lordumber93 on Nov 13, 2019 8:41:26 GMT
Has anyone been keeping up with Dev Diaries? Every Tuesday. War was yesterday's, and it looks like things are changing up big time.
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Post by rufff1 on Nov 13, 2019 13:28:14 GMT
Has anyone been keeping up with Dev Diaries? Every Tuesday. War was yesterday's, and it looks like things are changing up big time. It’s a shame there’s not gonna be one last ck2 dlc - I don’t think ck3 will be as complete as ck2 for a good few years and I’d always assumed that since the dlc screen had one spot left available we’d get something :’( On a side note is it true that ships won’t exist anymore? That seems like a bad move on their part
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Post by marob307 on Nov 13, 2019 21:59:08 GMT
What about boats in ck3 ?
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Post by lordumber93 on Nov 14, 2019 3:14:14 GMT
Has anyone been keeping up with Dev Diaries? Every Tuesday. War was yesterday's, and it looks like things are changing up big time. It’s a shame there’s not gonna be one last ck2 dlc - I don’t think ck3 will be as complete as ck2 for a good few years and I’d always assumed that since the dlc screen had one spot left available we’d get something :’( On a side note is it true that ships won’t exist anymore? That seems like a bad move on their part We might still get a small dlc sometime before Ck3 drops, as a farewell to the game. I didn't notice anything about ships being gone, but I could've missed it. More so now, there's only one commander per army, with "knights" as your sub commanders who get lots of chances for duels in battle. Knights can be anyone with a high enough martial skill, and also act as modifiers. So, you get 8 knights for an army of 8,000 and those 8 knights are as strong as like a 200 man levy unit.
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Post by daemon on Nov 14, 2019 7:30:50 GMT
I think first CK did not have navy ? There are rumors that we will not get naval battles, but it's not confirmed, some Devs want to add it Naval transport will stay I think, but needs to be fixed, currently AI even can't use it property
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Post by marob307 on Nov 14, 2019 15:41:27 GMT
I hope for the sake of greyjoys !
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Post by madjester on Nov 20, 2019 1:14:29 GMT
No republics mean no Essos cities and there will be no horse lords...base CK3 will be not very good for AGOt compared will CK2 + all DLC. Maybe the modders team should start searching for 3d artist soon. If you remember, when the first versions of AGOT were released we only had Westeros. Since a solid majority of the lore and main events occur there, it would make sense and be entirely reasonable to not worry about not access to dothraki or essos cities. Not to mention the sheer volume of county additions and changes that would take place. If the devs do in fact intend to convert AGOT to CK3 when it becomes practical and capable, I'd honestly be ecstatic to have just one bookmark and only westeros. That alone would easily represent 100s if not several thousand man hours of editing code, filling out history files, editing map information, adding in lore specific options like the tourney systems, creating the unique agency or govt systems like the Kingsguard and their inheritance system, etc, etc, etc. I'm sure eventually features of that nature for horse lords and republic will eventually be reintroduced in CK3... but the game designers did say that even though their base release would be feature heavy, it was going to be the primary and most preferred playstyles that would be fleshed out and expanded at first.
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Post by madjester on Nov 20, 2019 1:24:39 GMT
knuckey and Toccs as another play with close to 3000 hours in CK2 since its release (again roughly 95% of that in AGOT) I'd also like to thank you. I used this game to relax and wind down after a long day when I was in college, when I was in the military, and still presently. It's been quite enjoyable. Most impressive is that you and the other devs have always been doing this in your own free time and for no compensation. So again thank you
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