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Post by borderline5 on Feb 9, 2019 21:37:18 GMT
i grabbed these off the old form page i am pretty sure this submod is dead any of these would be nice i can send u the files for them or link you to the mod if you are interested in using them Awesome. No need for the link. I can work with the image posted. Now we just need some interesting nonvaly themed CoAs (hopefully lion oriented). Thanks. happy to help
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Post by toot4807 on Feb 9, 2019 23:23:13 GMT
I have the code in place for the next update for this mod. (It has been ready since the last update for this mod though it's untested as I haven't played Ck2 since then) Which will include cadet dynasties for the custom YourHouse house. If anyone has a CoA they'd like included in the mod for the cadet houses post them and I'll add them. There will be 8 total. 4 for the valyversion and 4 for the non valyversion. If no one posts anything the cadet house CoAs will just be recolors of the already existing CoAs in the mod. here's mine
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Post by toot4807 on Feb 13, 2019 11:05:44 GMT
one more
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Post by outlawjd on Mar 6, 2019 19:02:45 GMT
Does this work for 1.9?
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Mar 13, 2019 14:50:40 GMT
I don't know if Hyperionanden has updated it yet because it still says for 1.8, but it might, i haven't tested it because i don't wanna risk breaking my current save, though i'd love to be able to play with this mod, especially with more options! Hope it get's updated soon, (If it isn't already) i might even restart just because of this mod. i especially love the your own Valyrian Steel weapon feature, just like Targaryen's have Dark Sister you can have your own dynastic weapon without it being plane old Reforged valyrian steel. (Plus i don't like the fact that when character dies Icon and description/name of the trait is Defualt Valyrian steel, last i checked this mod had it's own trait? or something like that, i don't quite remember.)
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Post by hurjempi on Mar 14, 2019 17:31:59 GMT
It does not work in 1.9. First at least I cant select anything on counties on the map, clicking just wont do anything. Also for some reason the mod fucks with Riverlands CoA. not sure why but its like each houses CoA goes 1.5 flags forward from its appointed one.
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Post by hyperionandaren on Mar 16, 2019 0:06:45 GMT
This mod is not compatible with the newest update of AGOT. It will be updated once Lancel posts his newest update for Congen just like last time. Because why would I do things twice when I could do it once? I'm also thinking of making the house name "Andaren" and "Lothar" For the valy and non valy versions respectively. For those who want to just plug in and play so to speak. Let me know what you think faithful users of this mod.
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Post by borderline5 on Mar 16, 2019 11:43:10 GMT
This mod is not compatible with the newest update of AGOT. It will be updated once Lancel posts his newest update for Congen just like last time. Because why would I do things twice when I could do it once? I'm also thinking of making the house name "Andaren" and "Lothar" For the valy and non valy versions respectively. For those who want to just plug in and play so to speak. Let me know what you think faithful users of this mod. cant wait for the update man i love the mod. for changing of the house name i think it would be best to leave it as it is and let the user decide the name as the house he wants to play as. In the end it is up to you it is your mod
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Post by LancelotLoire on Mar 16, 2019 13:42:46 GMT
Ah snap. I'm like a week or two out from even beginning to start updating mine with best estimates.. This release hit at the worst time (When I was about to update to a new computer) and then I accidentally reformatted my External HD. I'm sorting through File_0042223 crap trying to figure out what is what. My 4TB hard drive has only 256MB of free space haha.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Mar 16, 2019 22:04:03 GMT
Jesus Lancelot 4TB hard drive would last me a lifetime lol, well whenever it'll be done, i'll be waiting for both your mods. And Hyperionandaren it's up to you, we love your mod either ways, whatever you think will be best.
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Post by toot4807 on Mar 19, 2019 5:11:58 GMT
Jesus Lancelot 4TB hard drive would last me a lifetime lol, well whenever it'll be done, i'll be waiting for both your mods. And Hyperionandaren it's up to you, we love your mod either ways, whatever you think will be best. ^
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Post by dkdodd52 on Mar 21, 2019 19:51:50 GMT
I followed the instructions for adding my own images for the weapon and armor, but i am not getting images in my artifacts inventory. To be clear:all I did was move the .tga files from artifacts I liked the look of, then overwrote the existing file with the same name. Is this wrong?
Everything else is working.
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Post by House Tempest on Mar 21, 2019 22:13:16 GMT
Do you change your own flag in the coat_of_arms folder by replacing one of the flags? I'm guessing this is the same with the loyalist house?
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Post by toot4807 on Mar 22, 2019 2:10:38 GMT
Do you change your own flag in the coat_of_arms folder by replacing one of the flags? I'm guessing this is the same with the loyalist house? he didnt updated the mod yet bro if you to use the mod its only for agot 1.8
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Post by hyperionandaren on Mar 22, 2019 3:12:46 GMT
I followed the instructions for adding my own images for the weapon and armor, but i am not getting images in my artifacts inventory. To be clear:all I did was move the .tga files from artifacts I liked the look of, then overwrote the existing file with the same name. Is this wrong? Everything else is working. You've typed out the reason for issue you're having in the changes you made. The images used for the artifacts in this mod are .png files NOT .tga files. Either export the .tga files as png in whatever image editor you use or change the interface text file to represent your new changes. Open interface folder in mod > open the file labelled " AGOTCustomNobleHouse_treasury " > change the following in red: spriteType = { name = "GFX_your_house_armor" texturefile = "gfx\\interface\\inventory\\artifacts\\your_house_armor. png" } In every texturefile line in the file to the image format you've adopted. Which would be .tga.
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