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Post by hyperionandaren on Feb 2, 2019 22:48:15 GMT
Ok. So I looked over your folder. Your custom tga needs to be merged with the tga labeled "AGOTCustomNobleHouse.tga" by opening the latter. Then opening yours as layers then dragging it over the gold lion sigil. I use the merge down layers command then overwrite. Just dropping it into the coat_of_arms gfx folder won't change it. Also I noticed you didn't have any of the congencompat patch files present in the folder you provided. Make sure you drag and drop into the mod directory, (the general mod folder where ALL your mods are located) then overwrite when prompted. That's most likely why your flag is showing but not your CoA. Also you didn't change any of your localization. I'm assuming you're just waiting to get your flags working. EDIT: Make sure the .mod file in the congencompatpatch folder in the DL is placed in the mod directory. (Where ALL your mods are) It ensures my mod is loaded after Congen. Which makes changes to the coat_of_arms.txt file. You can double check it's working by opening it and it should display the three following lines: name = "AGOT Custom Noble House" path = "mod/AGOT Custom Noble House" dependencies = { "A Game of Thrones" "AGOT Congenital Overhaul" } <----------- This part is VERY important. My mod gets overwritten without this line. it Worked bro lol thank you sir <iframe width="16.42" height="10.74" id="MoatPxIOPT2_13222767" scrolling="no" style="border-style: none; left: 15px; top: -6px; width: 16.42px; height: 10.74px; position: absolute; z-index: -9999;"></iframe> <iframe width="16.42" height="10.74" id="MoatPxIOPT2_59897354" scrolling="no" style="border-style: none; left: 768px; top: -6px; width: 16.42px; height: 10.74px; position: absolute; z-index: -9999;"></iframe> <iframe width="16.42" height="10.74" id="MoatPxIOPT2_62638859" scrolling="no" style="border-style: none; left: 15px; top: 472px; width: 16.42px; height: 10.74px; position: absolute; z-index: -9999;"></iframe> <iframe width="16.42" height="10.74" id="MoatPxIOPT2_28144865" scrolling="no" style="border-style: none; left: 768px; top: 472px; width: 16.42px; height: 10.74px; position: absolute; z-index: -9999;"></iframe> Perfect. Don't Forget your localization!
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Post by hyperionandaren on Feb 2, 2019 23:40:28 GMT
Ok. So I looked over your folder. Your custom tga needs to be merged with the tga labeled "AGOTCustomNobleHouse.tga" by opening the latter. Then opening yours as layers then dragging it over the gold lion sigil. I use the merge down layers command then overwrite. Just dropping it into the coat_of_arms gfx folder won't change it. Also I noticed you didn't have any of the congencompat patch files present in the folder you provided. Make sure you drag and drop into the mod directory, (the general mod folder where ALL your mods are located) then overwrite when prompted. That's most likely why your flag is showing but not your CoA. Also you didn't change any of your localization. I'm assuming you're just waiting to get your flags working. EDIT: Make sure the .mod file in the congencompatpatch folder in the DL is placed in the mod directory. (Where ALL your mods are) It ensures my mod is loaded after Congen. Which makes changes to the coat_of_arms.txt file. You can double check it's working by opening it and it should display the three following lines: name = "AGOT Custom Noble House" path = "mod/AGOT Custom Noble House" dependencies = { "A Game of Thrones" "AGOT Congenital Overhaul" } <----------- This part is VERY important. My mod gets overwritten without this line. it Worked bro lol thank you sir. is it the same for the loyalist house ? <iframe width="16.42" height="10.74" id="MoatPxIOPT0_79284835" scrolling="no" style="border-style: none; left: 15px; top: -5px; width: 16.42px; height: 10.74px; position: absolute; z-index: -9999;"></iframe> <iframe width="16.42" height="10.74" id="MoatPxIOPT0_31056601" scrolling="no" style="border-style: none; left: 768px; top: -5px; width: 16.42px; height: 10.74px; position: absolute; z-index: -9999;"></iframe> <iframe width="16.42" height="10.74" id="MoatPxIOPT0_58278034" scrolling="no" style="border-style: none; left: 15px; top: 472px; width: 16.42px; height: 10.74px; position: absolute; z-index: -9999;"></iframe> <iframe width="16.42" height="10.74" id="MoatPxIOPT0_74955769" scrolling="no" style="border-style: none; left: 768px; top: 472px; width: 16.42px; height: 10.74px; position: absolute; z-index: -9999;"></iframe> Yes. All the same steps. Only the loyalists don't have house words. I thought it kind of redundant to add house words to a house you'll probably never play.
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Post by rufff1 on Feb 3, 2019 11:53:32 GMT
So... The file says I need permission to access it. How about you post what CoA you want, I'll repost it so you can drag, and drop it into your mod folder? You also forgot to say which mods you're using. Just so I can figure out what your issue is. im using -congen - a sword mod i made -more bloodlines - baratheon armor - dualwielding artifacts - personal castle. also i did what u said i mad the custom coa then i used gimp and merged it with one of the ones you made. drive.google.com/open?id=1XLvHnNcxKvl9QX-9URLXYgM8rxQB-2s0Hey so having made both mods, I can safely say that Baratheon Armour and More Bloodlines aren't actually compatible yet, they both change stormlands_ancestors in the history files, Baratheon Armour was just a quick thing I put out, although I do plan to incorporate it into more bloodlines once I've got my head around decision modding (plan is if you have baratheon bloodline you can forge the armour, I also want to do a similar thing for a few other major houses that we get descriptions of House Armour for - if anyone is good at artifact modding I'd really love a House Stark oak shield like Robb has and a Tully greathelm like Edmure has) Hmm. Interesting. It worked for me. Post your AGOTCNH folder here for me to look at. I want to see what's causing your error. The only changes you should be making are to the 'localization' or the 'gfx' folder, or anything I've provided a walkthrough for. Editing anything else is on you. One errant squiggly bracket WILL cause CTDs or general weirdness. My mod should be compatible with it and the other bloodline mod. I've only glanced at the files in them though. Test it and get back to me. More Bloodlines by ruff1 is incompatible with my mod. It changes/alters the coat_of_arms.txt file. Just in case anyone is wondering. Hadn't noticed this and had assumed our mods were compatible, the only real change I made to COA file was adding a brown apple fossoway house and COA for the fossoway bastard in the GC, if memory serves I wound up deciding not to modify the coat_of_arms.txt file and instead just add the new bloodline on the end of the Northern COAs replacing one of the placeholders, but must have forgotten to remove the coat_of_arms.txt file, you can probably make the mods compatible by just deleting the file from my mod, I'll check how it works on my end and take it out for my next update
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Post by borderline5 on Feb 4, 2019 11:26:56 GMT
More Bloodlines by ruff1 is working for me with your mod. it hasent changed the COA for the created house or any other house except the brown apple fossoway
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Post by toot4807 on Feb 5, 2019 7:51:52 GMT
What I'm using The 4 extras are for cadet dynasties (which needed scripted but wurthet. Those CoAs are... well if this were an anime id have fainted with a bleeding nose! you can make cadet dynasties too ?
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Post by didmynibbadirty on Feb 5, 2019 19:29:08 GMT
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Post by hyperionandaren on Feb 6, 2019 0:36:52 GMT
You placed the single version of the golden lion CoA and replaced the multiple CoAs that use the same file. Essentially your CoA is stretched between 5 different dynasties using the same CoA gfx. If you want to use the Gold Lion CoA with the valyrian version, >you need to open the CoA gfx included in it then >open the gold lion as layers, >drag it over the silver dragon CoA, >merge the layers by select all then merge down, >overwrite the original file. If you've followed the steps, it should be working. Or alternatively, you can drag/drop/copy/paste the CoA gfx from the novaly version into the valyrian version overwriting the gfx. Without the hassle of using a photoshop program. Happy shitting.
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Post by hyperionandaren on Feb 6, 2019 0:39:40 GMT
Those CoAs are... well if this were an anime id have fainted with a bleeding nose! you can make cadet dynasties too ? Yes. But its currently not a feature of this mod. Yet.
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Post by didmynibbadirty on Feb 6, 2019 6:47:37 GMT
You placed the single version of the golden lion CoA and replaced the multiple CoAs that use the same file. Essentially your CoA is stretched between 5 different dynasties using the same CoA gfx. If you want to use the Gold Lion CoA with the valyrian version, >you need to open the CoA gfx included in it then >open the gold lion as layers, >drag it over the silver dragon CoA, >merge the layers by select all then merge down, >overwrite the original file. If you've followed the steps, it should be working. Or alternatively, you can drag/drop/copy/paste the CoA gfx from the novaly version into the valyrian version overwriting the gfx. Without the hassle of using a photoshop program. Happy shitting. You're an angel in disguise. Also; cadet dynasties? Don't make me jump yo dick, homeboy, cus I'll do it
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Post by rollomatik on Feb 8, 2019 8:56:04 GMT
Yeah cadet dynasties would be amazing
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Post by LancelotLoire on Feb 8, 2019 10:14:26 GMT
Yeah sorry lol. I'm still using like v1.5 of this great submod. I just typically update it myself when I finish updating Congen and the Interface overhaul for personal usages. I wanted to be able to make cadet dynasties so I just added it myself lol.
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Post by toot4807 on Feb 9, 2019 5:49:54 GMT
Yeah sorry lol. I'm still using like v1.5 of this great submod. I just typically update it myself when I finish updating Congen and the Interface overhaul for personal usages. I wanted to be able to make cadet dynasties so I just added it myself lol. honestly bro u should like up load the cadet dynasty option for this mod lol
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Post by hyperionandaren on Feb 9, 2019 20:06:27 GMT
I have the code in place for the next update for this mod. (It has been ready since the last update for this mod though it's untested as I haven't played Ck2 since then) Which will include cadet dynasties for the custom YourHouse house. If anyone has a CoA they'd like included in the mod for the cadet houses post them and I'll add them. There will be 8 total. 4 for the valyversion and 4 for the non valyversion. If no one posts anything the cadet house CoAs will just be recolors of the already existing CoAs in the mod.
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Post by borderline5 on Feb 9, 2019 20:45:54 GMT
i grabbed these off the old form page i am pretty sure this submod is dead any of these would be nice i can send u the files for them or link you to the mod if you are interested in using them
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Post by hyperionandaren on Feb 9, 2019 21:34:00 GMT
i grabbed these off the old form page i am pretty sure this submod is dead any of these would be nice i can send u the files for them or link you to the mod if you are interested in using them Awesome. No need for the link. I can work with the image posted. Now we just need some interesting nonvaly themed CoAs (hopefully lion oriented). Thanks.
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