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Post by hyperionandaren on Mar 22, 2019 3:16:24 GMT
Do you change your own flag in the coat_of_arms folder by replacing one of the flags? I'm guessing this is the same with the loyalist house? Yes. Or you can leave as is and play with the template flag. Remember drag over image you want to replace > either merge layers or down (can't remember) > then save/overwrite/export as. If you did it right your changes should be visible.
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Post by dkdodd52 on Mar 22, 2019 13:49:06 GMT
I followed the instructions for adding my own images for the weapon and armor, but i am not getting images in my artifacts inventory. To be clear:all I did was move the .tga files from artifacts I liked the look of, then overwrote the existing file with the same name. Is this wrong? Everything else is working. You've typed out the reason for issue you're having in the changes you made. The images used for the artifacts in this mod are .png files NOT .tga files. Either export the .tga files as png in whatever image editor you use or change the interface text file to represent your new changes. Open interface folder in mod > open the file labelled " AGOTCustomNobleHouse_treasury " > change the following in red: spriteType = { name = "GFX_your_house_armor" texturefile = "gfx\\interface\\inventory\\artifacts\\your_house_armor. png" } In every texturefile line in the file to the image format you've adopted. Which would be .tga. Rip. Thanks.
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Post by dkdodd52 on Mar 22, 2019 13:50:48 GMT
How hard would it be to link the custom house to another family, like a cadet branch or like the Karstarks?
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Post by hyperionandaren on Mar 23, 2019 0:19:45 GMT
How hard would it be to link the custom house to another family, like a cadet branch or like the Karstarks? I wouldn't know about the Karstarks. I don't play often (haven't played since late feb/early march). But when I do, I usually play beyond the wall. I guess use sketchy's menu add someone as your parent after adding the bastard trait to yourself? The whole point of this mod is to make your own great house. I've never been like, you know what? I want to be the sex result of Tywin and Shae who gets a cadet house!
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Post by House Tempest on Mar 23, 2019 20:17:33 GMT
Also is there anyway to change your traditional claim instead of having to linked to wherever you start?
Also Toot im using 1.8 so its OK.
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Post by justman on Apr 1, 2019 2:46:46 GMT
I can't seem to find the option for this mod in the intrigue folder...
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Post by hyperionandaren on Apr 2, 2019 0:24:11 GMT
Also is there anyway to change your traditional claim instead of having to linked to wherever you start? Also Toot im using 1.8 so its OK. I'd ask ruff1, he's the bloodlines master. But I'll give it a shot. Open bloodlines text file scroll to your house's bloodline and go to the flags section and add the following. Snarf = { dragon_hatching = 3.5 dragon_taming = 2.5 monthly_character_prestige = 0.25 bloodline_effect_traditional_claim = 1 <--I think changing this value higher adds more claims inheritance = patrilineal allow_bastards = no picture = GFX_bloodline_Snarf flags = { Snarf blood_of_the_dragon dynastic_bloodline dynastic_claim_e_north <---- Add this and/or other below to change claims, I'm sure there are different ones. Oh well. dynastic_claim_k_north } }
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Post by hyperionandaren on Apr 2, 2019 0:27:44 GMT
I can't seem to find the option for this mod in the intrigue folder... Gonna need more to go on than that. What you've posted is kinda like going to the dentist saying "My tooth hurts!" and when the dentist asks "Which one?" you say "Yes."
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 6, 2019 16:47:20 GMT
I can't seem to find the option for this mod in the intrigue folder... Gonna need more to go on than that. What you've posted is kinda like going to the dentist saying "My tooth hurts!" and when the dentist asks "Which one?" you say "Yes." Lol gave me a good laugh.
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Post by Exalte on Apr 26, 2019 20:14:35 GMT
When you will update this mid for 1.9.1 ?
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 27, 2019 10:43:04 GMT
When you will update this mid for 1.9.1 ? When Congenital Overhaul gets updated for 1.9.1
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Post by justamuggle on May 3, 2019 5:54:16 GMT
Hey, great work!
I can't seem to press claims after fabricating them using my justiciar. As in, I can't declare wars. I am using the valyrian mod with CK2 3.0.1.1 and AGOT 1.9 version. I changed my character's religion to valyrian at the start of the game as well.
I stopped using your submod and ran the game only with the AGOT mod. I could then start war with my claims. But, once I enable your submod, I am not allowed to start wars.
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Post by toot4807 on May 3, 2019 6:34:24 GMT
Hey, great work! I can't seem to press claims after fabricating them using my justiciar. As in, I can't declare wars. I am using the valyrian mod with CK2 3.0.1.1 and AGOT 1.9 version. I changed my character's religion to valyrian at the start of the game as well. I stopped using your submod and ran the game only with the AGOT mod. I could then start war with my claims. But, once I enable your submod, I am not allowed to start wars this mod is for 1.8 currently
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Post by adelhaldane on May 25, 2019 12:48:39 GMT
Hi hyperionandaren i dont know if im the only one with this problem, but this submod has had an effect on the riverlands coat of arms. its has made them split with the coat of arms around it in the gfx coat of arms folder. does anyone know how to get around this? the custom noble house works with everything else. the only issue is this coat of arms glitch for the riverlands only. p.s just realised i also can't declare war. i would have a claim and it says i cant declare war as i don't have cassus beli. if i take off this submod the declare war option works. Attachment DeletedAttachment DeletedAttachment Deleted
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Post by kiffe on May 31, 2019 19:45:59 GMT
Does this mod work in 1.9.1?
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