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Post by hyperionandaren on Jul 22, 2018 10:32:58 GMT
Changes/additions to come in a later update, this current update is intended as a test run of the custom house inclusion into the dragon events/code, and compatibility for recent AGOT update. If you experience any bugs/problems with the mod post here and I'll see what I can do to help out. "Happy shitting." -Tormund Giantsbane
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Post by boazofeirinni on Aug 3, 2018 4:46:26 GMT
Hey, thanks for making the mod! It seems super cool, but for some reason when I activate CK2 it won't load on the screen where I can activate all the mods. I extracted in the CK2 mod folder. I'm not sure if there's something else I should be doing. I have the most recent version of everything. I'm assuming I somehow missed a step since the mod cannot be activated. I don't see anything else on the forum like it. Thanks!
Edit: I managed to fix the issue. I extracted the .zip file as its own folder and that put it on the launch screen... but now I cannot actually figure out how to activate the decision.
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Post by borderline5 on Aug 3, 2018 18:39:16 GMT
Hey, thanks for making the mod! It seems super cool, but for some reason when I activate CK2 it won't load on the screen where I can activate all the mods. I extracted in the CK2 mod folder. I'm not sure if there's something else I should be doing. I have the most recent version of everything. I'm assuming I somehow missed a step since the mod cannot be activated. I don't see anything else on the forum like it. Thanks! Edit: I managed to fix the issue. I extracted the .zip file as its own folder and that put it on the launch screen... but now I cannot actually figure out how to activate the decision. when you are in game it should be one of the decisions
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Post by boazofeirinni on Aug 4, 2018 9:14:51 GMT
I got everything working yesterday, but I've run into a new issue today. After 3 years in the game or 30 minutes of play the game crashes. Upon starting up the game again, any save of the character after the 2nd to last autosave will crash the game upon loading.
It's only this mod causing it, I've checked. I'm going to check if there's a mutual mod compatibility issue that would allow it to run smoothly if removed. I didn't read anything on the game crashing for other people though, only strange side-effects like the odd Dynamic coat of arms. Will update if I figure something out.
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Post by boazofeirinni on Aug 4, 2018 9:15:54 GMT
Hey, thanks for making the mod! It seems super cool, but for some reason when I activate CK2 it won't load on the screen where I can activate all the mods. I extracted in the CK2 mod folder. I'm not sure if there's something else I should be doing. I have the most recent version of everything. I'm assuming I somehow missed a step since the mod cannot be activated. I don't see anything else on the forum like it. Thanks! Edit: I managed to fix the issue. I extracted the .zip file as its own folder and that put it on the launch screen... but now I cannot actually figure out how to activate the decision. when you are in game it should be one of the decisions Yes, it should be, but it wasn't. I got it working.
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Post by hyperionandaren on Aug 4, 2018 22:35:14 GMT
when you are in game it should be one of the decisions Yes, it should be, but it wasn't. I got it working. Try starting a new game with only my mod active, reloading a game with multiple mod incompatibilities will only repeat the issue regardless if the mods were disabled during gameplay (if I remember correctly, I only ever had a game crashing issue right after I started playing with sub mods). My mod only conflicts with anything that alters scripted triggers, the CoAs interface file, and the dynamic CoA scripted effects file. Give me a list of all the mods you had active when you crashed. I can't help unless I have all the info. If you used ConGen overhaul, apply the patch in the DL, then try again.
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Post by kappa on Aug 5, 2018 3:36:35 GMT
I cant get the dynamic CoA to show, I followed the steps but it's a no go, in game its just a weird almost mottled gray CoA. Everything else works.
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Post by hyperionandaren on Aug 5, 2018 6:43:59 GMT
I cant get the dynamic CoA to show, I followed the steps but it's a no go, in game its just a weird almost mottled gray CoA. Everything else works. Some landless mercenaries have that flag, either you have a mod that alters the CoA file, or you've botched the ConGen patch. I need more details before I can accurately help you. 1) Does the problem persist when all but my mod are deactivated? 2) Which submods do you have active when the problem occurs? 3) What changes have you made (if any, besides the ones I walked you through)?
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Post by manezao on Sept 3, 2018 22:53:48 GMT
Is there any way to create custom nicknames? for example my house has a vulture as a symbol, so I wanted to put nicknames according to the dynasty symbol like '' nick_the_black_lion '' and change to '' nick_the_black_vulture ''
Sorry for any language error, English is not my native language
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Post by toot4807 on Sept 7, 2018 2:19:13 GMT
it works i like but when ever i start the event my coa is not there its messed up the flag works tho i took off all the mods i was using and tried again and it still did not work
-Congenital Overhaul -More Artifacts
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Post by rufff1 on Sept 7, 2018 10:17:10 GMT
Is there any way to create custom nicknames? for example my house has a vulture as a symbol, so I wanted to put nicknames according to the dynasty symbol like '' nick_the_black_lion '' and change to '' nick_the_black_vulture '' Sorry for any language error, English is not my native language theres a nicknames mod - AGOT Nicknames+ which adds a bunch of nicknames based on house sigils and I think it gives a vulture one for the blackmonts (?) of dorne and its fairly easy to add a house to the list for a particular sigil either in the save by just finding the dynasty id and copying the relevant section from a dynasty that has a vulture sigil across
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Post by toot4807 on Sept 7, 2018 17:20:32 GMT
I cant get the dynamic CoA to show, I followed the steps but it's a no go, in game its just a weird almost mottled gray CoA. Everything else works. Some landless mercenaries have that flag, either you have a mod that alters the CoA file, or you've botched the ConGen patch. I need more details before I can accurately help you. 1) Does the problem persist when all but my mod are deactivated? 2) Which submods do you have active when the problem occurs? 3) What changes have you made (if any, besides the ones I walked you through)? i have the same issue i took off all the sub mods and it still wont work. the mods i use -congen -more artifacts
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Post by hyperionandaren on Sept 8, 2018 3:32:24 GMT
Some landless mercenaries have that flag, either you have a mod that alters the CoA file, or you've botched the ConGen patch. I need more details before I can accurately help you. 1) Does the problem persist when all but my mod are deactivated? 2) Which submods do you have active when the problem occurs? 3) What changes have you made (if any, besides the ones I walked you through)? i have the same issue i took off all the sub mods and it still wont work. the mods i use -congen -more artifacts if using ConGen Overhaul copy all files in the folder labelled " congen compat patch " into the mod folder and overwrite when prompted. CO adds dynasties and alters scripted triggers in the game making it incompatible with this mod, though if you apply the patch you'll have both your dynasty and the ones from that mod. Getting the wrong flag could be many things, the most common I've encountered are: 1) files overwriting the CoA file in this mod or 2) improperly made custom .tga files. The latter is easily remedied by simply copying one of the premade ones in this mod opening it with gimp, opening your custom one with gimp as layers, then overwriting it either by saving or exporting.
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Post by hyperionandaren on Sept 8, 2018 3:33:42 GMT
Is there any way to create custom nicknames? for example my house has a vulture as a symbol, so I wanted to put nicknames according to the dynasty symbol like '' nick_the_black_lion '' and change to '' nick_the_black_vulture '' Sorry for any language error, English is not my native language theres a nicknames mod - AGOT Nicknames+ which adds a bunch of nicknames based on house sigils and I think it gives a vulture one for the blackmonts (?) of dorne and its fairly easy to add a house to the list for a particular sigil either in the save by just finding the dynasty id and copying the relevant section from a dynasty that has a vulture sigil across This. Dynasty 11000 FTW
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Post by sparta25 on Sept 12, 2018 14:30:57 GMT
I downloaded your mod and follow your instructions, but it didn't work for me, I like the gold Lion sigil. I want that to be my sigil, but it didn't work, PS I also have lots of other mods, don't know is it because of that, that it didn't work for me, can u tell me what im doing wron
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