erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Aug 28, 2019 11:58:55 GMT
An edit of that nature would be really complex to do.
Maybe don't give them all a martial education?
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Post by gotchristian on Aug 28, 2019 12:51:26 GMT
An edit of that nature would be really complex to do. Maybe don't give them all a martial education? Bummer, I was hoping it would be a quick fix! No worries in that case. Thanks anyways!
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Aug 29, 2019 17:23:19 GMT
Very minor update: I changed the event modifier icons added by this mod to proper AGOT variants (since the AGOT mod changes all of them with higher numbers).
Since that's the only change, it's save game compatible.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Oct 11, 2019 16:57:22 GMT
Updated the mod today to make it compatible with the new version of OOC, the major new change appears to be a game rule that will disable death by duel caused by this mod.
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Post by gotchristian on Oct 11, 2019 19:38:24 GMT
Updated the mod today to make it compatible with the new version of OOC, the major new change appears to be a game rule that will disable death by duel caused by this mod. Good stuff! Any chance this game rule can be changes in old save-games? Much appreciated!
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Oct 11, 2019 20:10:57 GMT
Yeah, it defaults to deaths allowed but if you aren't using ironman you can edit it in the savegame under game_rules.
none = no deaths, default = deaths.
chivalry_rule_death=none
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Post by gotchristian on Oct 11, 2019 20:13:07 GMT
Yeah, it defaults to deaths allowed but if you aren't using ironman you can edit it in the savegame under game_rules.
none = no deaths, default = deaths.
chivalry_rule_death=none That’s great! Thanks.
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Post by latefrost on Oct 20, 2019 9:07:40 GMT
To preface this I only know the basics of coding and I didn't spend much time looking over the code but I suspect that orders of chivalry breaks the agot duel engine. It looked as if the engine only looks at values at intervals of 5 ranging from -90 to 250. As such the temporary modifier the mod applies breaks the personal combat skills effect on agot duels. I was wondering if someone could confirm or deny this. It would be an easy fix if this is true.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Oct 20, 2019 10:43:24 GMT
As far as I can tell the AGOT duel engine mainly looks for difference in duel ratings, and does checks like check_variable = { which = current_combat_rating value = 250 } which should also match any higher values than 250.
So it won't break anything, it'll just treat someone with extremely high values of combat_rating equal to them having 250.
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Post by latefrost on Oct 20, 2019 10:53:34 GMT
Thankyou for the clarification
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Post by hamaja on Nov 4, 2019 16:32:50 GMT
Are the Amazons and Berserkers supposed to still be present in with mod, or have I botched the installation?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Nov 4, 2019 18:05:44 GMT
Those are supposed to be there if you choose the 'Non European map' option for Fighters Guilds. If you just want the 'holy orders', choose 'None' instead.
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on Nov 4, 2019 18:39:34 GMT
It's actually pretty cool that those options can be available in an AGOT game. =D
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Nov 4, 2019 18:51:13 GMT
I personally like them, especially now that the no death rule is in. Fun seeing who rises to the top of the ranks -- Brienne of Tarth is often the leader of the Amazons in my games set during the book period.
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Post by soulbourne on Nov 7, 2019 1:43:26 GMT
It begs noting that if you have holy orders set to none you can target a holy order such as the rhollor one to create a society-doesnt work in base since the faith militant start as mercs so that the high septon can use them against faith of the seven. I am curious-does this turn them to propper holy orders[wont fight same faith armies] or just bypass it?
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