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Post by Indominusbatesy on Nov 9, 2019 15:20:16 GMT
game keeps crashing when running this mod. have tried disabling every other mod besides this one and AGOT but still crashes. Running CK2 version 3.2.1 help please I have this issue yet, was a solution found because I can't figure out anything short of stopping using this mod?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Nov 9, 2019 15:32:11 GMT
It's unreproducible and likely related to using other mods, so I don't think it can be fixed. Try it with the manual download version (not the Steam workshop) of AGOT mod and this mod only. That should not crash. Any other mod added, or using the Steam workshop version of AGOT, can cause problems. The only mods I support in combination with this are The Century of Blood, my Bugfix mod, my Trade Routes mod and More Bloodlines -- anything else is a matter of luck.
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Post by fecklessfool on Nov 21, 2019 6:59:47 GMT
If anyone is still running into issues with crashing as someone of the Valyrian Religion with the MB version, I think it's due to the holy sites. Not too familiar with modding, but what I did do was copy over the westeros landed_titles file into the mod folder and took out dragonstone as a holy site. That resolved the crashing in a new game on clicking the religion tab as a Valyrian religion character.
For my save game, I looked for the valyrian_rel holy sites and noticed there were some duplicates:
holy_sites= { c_oldvolantis b_oldghistemple b_dragonstone_sept b_valyria3 b_oros3 b_valyria3 b_oros3 }
I then replaced dragonstone_sept with mantarystemple and took out the duplicates.
Though the question is how are those holy sites persisted into the save file? Is it a one off at the start of the game? Or is there a chance that in a later save, the duplicates will return?
The issue is probably tied to the duplicates and whatever created them in the save file in the first place and not tied to Dragonstone.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Nov 21, 2019 16:28:12 GMT
Holy sites are set at the game start, the main mod removes the pre-Doom HS and sets new ones, and then I fire a new event that sets them back for the Valyrian religion. I assume this went wrong somehow at the start of your game where it didn't remove the 'new' ones, so you end up with more than five, which leads to a crash.
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Post by fecklessfool on Nov 22, 2019 8:53:30 GMT
Thanks! That's good to hear so hopefully it won't come up anymore on this playthrough. Thank you for this great mod!
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Post by tdogortiz1175 on Dec 4, 2019 2:22:55 GMT
how would i go about changing the baronies in valyria into military command? from using charinfo i can see the baronies have the event flag military command but im unsure where to add it
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Post by jjkillerxx on Dec 13, 2019 0:21:04 GMT
anyone got any tips for me to help so this mod doesn't make my game crash? it crashes with just the main mod and this mod and the main mod works fine.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Dec 13, 2019 10:31:39 GMT
Make sure you are not using the Steam workshop version of the AGOT mod.
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Post by puripuri on Dec 13, 2019 13:40:37 GMT
Does fix exist for those crashes in first month of game I have read all 13 pages and many people have this issue, but there is no solution? I have NON Steam workshop version of main mod and Bugfix mod, I have done all dependencies and I have correct version of game, but it still crash after a few days with only main mod, Bugfix mod and this mod active.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Dec 13, 2019 17:25:14 GMT
There is nothing causing that in this submod.
The CK2 game is just unstable in general and the more mods you add, the worse it gets.
The first of the month is the moment millions of event scripts are evaluated for every single character alive or dead, so if anything goes wrong, the game will crash right then. Other moments this happens are the first of every year, and the first of July.
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Post by jjkillerxx on Dec 14, 2019 2:36:21 GMT
There is nothing causing that in this submod. The CK2 game is just unstable in general and the more mods you add, the worse it gets. The first of the month is the moment millions of event scripts are evaluated for every single character alive or dead, so if anything goes wrong, the game will crash right then. Other moments this happens are the first of every year, and the first of July. i am not using the steam version. and this happens with no other mods active other then the base mod.
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Post by aman on Dec 14, 2019 2:56:54 GMT
I had the same issue with those crashes back when the latest update was pushed out for this submod. I ended up doing a full uninstall of CK2 and clearing out any cached mod files and doing a clean reinstall of everything. After that, it works like a charm so that is something I can suggest.
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Post by jjkillerxx on Dec 14, 2019 7:30:06 GMT
I had the same issue with those crashes back when the latest update was pushed out for this submod. I ended up doing a full uninstall of CK2 and clearing out any cached mod files and doing a clean reinstall of everything. After that, it works like a charm so that is something I can suggest. that is something i have also recently done. no such luck.
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Post by allenias on Dec 15, 2019 12:06:19 GMT
make Compatch for Congenital Overhaul please... already play 10 years and i just realize the Valyria is uncolonizable
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Post by struddles on Dec 15, 2019 17:40:37 GMT
Having trouble with using this in conjunction to AGOT More Bloodlines and AGOT Dragon Portraits can't seem to figure out what's causing it but the game generally crashes within the first month. Game only crashes when I try to use these three sub mods together. Not sure what might be causing it, any suggestions or further information you might need?
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