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Post by wurzeldieb on Mar 1, 2019 16:25:57 GMT
This is my building submod for AGOT v2.2 It adds buildings, events and decisions most of them connected in some form. It only adds new stuff, not changing any original files. That means it should be compatible with almost every update and other submods and it should be savegame compatible. Features:over 20 new buildings + different mines, most can be build in castles, cities and temples events and decisions for most of the buildings Full Features Spoiler List:- bakery + lemoncake decision - brewery + upgrade if you find master brewer - hanging gardens - apple + lemon tree orchard if you find seeds - crazy alchemist workshop if you find the alchemist + decision to create silent monsters (like "Robert Strong") - glass garden - fighting arena for essos - stonemason + events for building modificators - look for minerals decision + events + mines ( iron, copper, gold, silver, dragonglass, probability depending on your region ) + upgrades - library + steal book event - dragon tower + dragon dream event + valyrian religion convert event - duel academy + better fighter events - winesink - secret passage + secret tunnels enables a big "strolling around the city" event chain at peacetime: you can buy food, elixirs, weapons, books, help foreign traders (investment event based on capital location ), meet lovers, pets or get abducted by a crazy alchemist... - weird butcher + cannibal events - naval shipyard - night watchman - barber surgeon + event - theatre - tailor guild - treasure hunter inn + 7 artifacts and 3 quests - reliquary shrine - candle maker - gambling den - sacrificial altar + event for black goat religion to sacrifice child to win losing war If you have any suggestions for new additions or balancing post them here, also please report any bugs
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Post by mitza8 on Mar 1, 2019 16:35:02 GMT
Sounds cool, will give it a try!
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Post by steamdriventurkishstateopera on Mar 1, 2019 18:00:04 GMT
Trying it myself right now...
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on Mar 1, 2019 21:06:21 GMT
Edit: Great fun!! thanks.
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Post by wurzeldieb on Mar 4, 2019 2:22:17 GMT
works with AGOT v1.9
i already made more buildings and decisions
atm i am working on a big event chain where you walk around your town and different things happen to you depending on your buildings and the options you choose
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Post by cercio on Mar 6, 2019 21:34:36 GMT
Thank you so much for more buildings I always get bored of almost nothing to build ever since flamequeen stopped working on her mod. Truly appreciated
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Post by indi on Mar 9, 2019 8:41:10 GMT
Only "issue" I've encountered so far is literally every NPC ends up building a library and begins spamming books so after a 100 years random characters end up with massive libraries lol. Maybe add a longer cool down or some more restrictions to stealing a book (county title holders and up if possible?). Other than, great mod!
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Post by wurzeldieb on Mar 9, 2019 9:17:46 GMT
mmh, i alread set it to only_playable, which means count-tier or above, do characters without titles steal books? I can make the AI to build the library not as often and reduce the probability to choose the steal book option.
Also you should be able to get only 1 book every 10000 days
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 9, 2019 10:04:15 GMT
I would add some more limits on the theft.
Make it so they can't steal from their own library, for one.
Also take personality into account more, so that they require one of these traits for stealing:
OR = { trait = ambitious trait = brave trait = wroth trait = ruthless trait = envious trait = deceitful trait = arbitrary trait = greedy } and outright block it for these traits:
modifier = { factor = 0 #No stealing OR = { trait = scholar trait = content trait = craven trait = shy trait = honorable trait = honest trait = just trait = charitable } }
Maybe also add a chance of getting caught, giving a bad relationship to the library owner.
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Post by wurzeldieb on Mar 9, 2019 10:42:29 GMT
you are right, i should make some limits, maybe i should change it to a decision instead of an event
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Post by wurzeldieb on Mar 12, 2019 1:49:19 GMT
made a content update including an event chain for peacetime where you walk around your city, let me know if you find any bugs, unbalanced stuff or spelling mistakes
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 12, 2019 17:01:34 GMT
Nice update!
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Post by wurzeldieb on Mar 13, 2019 23:26:39 GMT
v1.1.1 with some bugfixes( brewery upgrade didn't work + spelling stuff ) and balancing ( mainly AI and rng chances )
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Post by gabec on Mar 15, 2019 0:18:09 GMT
very nice, thanks
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Post by dragriff on Mar 15, 2019 18:42:25 GMT
hey wurzeldieb, how i can use that crazy workshop thing? it seems i can create a zombie like the mountain but i cannot understand how... if you could explain it will be great. nice mod btw, hope you keep upgrading
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