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Post by wurzeldieb on Aug 17, 2019 9:09:47 GMT
i started a new game and it looks like everything still works and i am still slowly working on the update
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Post by valery on Aug 21, 2019 9:13:12 GMT
Is it compatible with AGOT 2.0?
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Post by wurzeldieb on Aug 21, 2019 9:33:51 GMT
Is it compatible with AGOT 2.0? i started a new game and it looks like everything still works and i am still slowly working on the update yes, nobody reported any problems yet
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Post by onyxhaider on Nov 5, 2019 19:26:31 GMT
Which minerals are you most likely going to find in Yiti with the mine decision?
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Post by wurzeldieb on Nov 6, 2019 10:34:59 GMT
Which minerals are you most likely going to find in Yiti with the mine decision? i have not made a special modifier for YiTi, so it is the standard one: 35% copper, 35%iron, 15% silver, 10% gold, 5% dragonglass
if there is any lore reason i would change it, the houses of their princes are made of gold, so maybe i should higher the chance for that? I also could add jade.
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Post by Kai on Nov 6, 2019 16:11:29 GMT
wurzeldieb Just have to say I love your submod! Opening the intrigue menu to see if the "go out" decision has returned is something I do on a regular in any bookmark I play. I also enjoy that I never have to worry about this mod conflicting with others or needing a compatch ^_^ The ONLY thing I want is MORE buildings, decisions, and events XD Nice work! And thank you!
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on Nov 6, 2019 16:33:56 GMT
wurzeldieb Just have to say I love your submod! Opening the intrigue menu to see if the "go out" decision has returned is something I do on a regular in any bookmark I play. I also enjoy that I never have to worry about this mod conflicting with others or needing a compatch ^_^ The ONLY thing I want is MORE buildings, decisions, and events XD Nice work! And thank you! Yes same here. It's fantastic and a must to play with. If you can use one of the artifacts that i made, use them freely so. Most artifacts can be used for some general use and if there are specialized concepts, maybe consider to open a dialog with Ruff to see if nothing collides or so.
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Post by onyxhaider on Nov 6, 2019 18:09:53 GMT
Which minerals are you most likely going to find in Yiti with the mine decision? i have not made a special modifier for YiTi, so it is the standard one: 35% copper, 35%iron, 15% silver, 10% gold, 5% dragonglass
if there is any lore reason i would change it, the houses of their princes are made of gold, so maybe i should higher the chance for that? I also could add jade.
YiTi is incredibly rich so gold, silver and jade should be higher and exist, dragonglass should be non-existent.
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Post by onyxhaider on Nov 9, 2019 14:28:41 GMT
Can i suggest some stuff for Yi Ti Roads building here me out lore wise YiTi has the best roads in the known world now Valyria is gone, this can work well in the fact Yiti in part is jungle the Roads give tax, morale for armies (can buildings make travel faster if not use this, explanation generals and armies have eaiser time getting to places less hassal) It can also increase trade value of a province again YiTi trade is top notch. The way it works would first (nothing built) dirt roads, first build, 1st level cobble roads, 2nd stone roads, 3rd and last great Yiti roads.
This is more important can i suggest Imperial bureaucracy and liberies YITI REALLY CARES ABOUT HISTORY AND LITERACY. so the gist is combining part of dynastic china and YiTi Imperial bureaucracy education places (schools) so its simple you build a school, then collage then lastly Imperial Academy. Building the last one gives a decision to recruit a imperial bureaucrat. Some of the building things it should go is live naval yard negative tax income -something as the state funds these places to give high quality education.
Liberies as well, again YITI really likes its records go from generic libery to grand libery to great libery giving no tax income negative to represent the massive upkeep, but give bonuses to prestige, piety and maybe yiti opinion.
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Post by kaffo1 on Nov 17, 2019 2:37:44 GMT
Hey bro! i have to say first, your mod was the first i tryed when i know about them, i like the idea to have more buildings and events about them and now i want to do a thing for you and the mod! i'm from colombia, and of course i never speak english in my nomral way, and when i tryed your mod i found few words i didn't knew before and i have to go google traslate haha, i say before if i learn to traslate the mods i can help with that, i think your mod is one of the more perdurable because it will never crash with any file of the game. yesterday i found a tool that it helps to make the work to traslate easy(thats what i undestand in the description) but of course i think there's work to do, i dont know how the tool works so i want to try it with your mod because i know where are the builds in the game and all options, what are the text in the events and the options to choose so i can prove the traslate in game and be sure the tool really works fine and dont do anything bad to the mod so everything i say its just to ask, can i prove traslating with your mod? haha
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Post by Kai on Nov 17, 2019 17:04:05 GMT
Hey bro! i have to say first, your mod was the first i tryed when i know about them, i like the idea to have more buildings and events about them and now i want to do a thing for you and the mod! i'm from colombia, and of course i never speak english in my nomral way, and when i tryed your mod i found few words i didn't knew before and i have to go google traslate haha, i say before if i learn to traslate the mods i can help with that, i think your mod is one of the more perdurable because it will never crash with any file of the game. yesterday i found a tool that it helps to make the work to traslate easy(thats what i undestand in the description) but of course i think there's work to do, i dont know how the tool works so i want to try it with your mod because i know where are the builds in the game and all options, what are the text in the events and the options to choose so i can prove the traslate in game and be sure the tool really works fine and dont do anything bad to the mod so everything i say its just to ask, can i prove traslating with your mod? haha :D I'm not the mod author but I like to help where I can! First off, I too play with this mod and love it for the same reason you do! Second, you can find most of the text for events here -> C:\Users\[Insert Your Name Here]\Documents\Paradox Interactive\Crusader Kings II\mod\AGOT Special Buildings Submod\localisation <- the localisation folder is where most of it is at. I'd recommend Notepad++ in editing the txt files which you can find here -> notepad-plus-plus.org/downloads/ And last, I'm glad you're learning so much English from the mod :) it's funny how much we pick up from random places. I've learned A LOT of Russian from playing CK2 and from funny youtube vids, so keep on it!! If you end up translating the files and want to publish them to the site, make sure you get an okay from the mod author before you do it :)
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Post by wurzeldieb on Nov 20, 2019 22:58:02 GMT
Hey bro! i have to say first, your mod was the first i tryed when i know about them, i like the idea to have more buildings and events about them and now i want to do a thing for you and the mod! i'm from colombia, and of course i never speak english in my nomral way, and when i tryed your mod i found few words i didn't knew before and i have to go google traslate haha, i say before if i learn to traslate the mods i can help with that, i think your mod is one of the more perdurable because it will never crash with any file of the game. yesterday i found a tool that it helps to make the work to traslate easy(thats what i undestand in the description) but of course i think there's work to do, i dont know how the tool works so i want to try it with your mod because i know where are the builds in the game and all options, what are the text in the events and the options to choose so i can prove the traslate in game and be sure the tool really works fine and dont do anything bad to the mod so everything i say its just to ask, can i prove traslating with your mod? haha you will find everything in the specialbuildings.csv file and of course you are allowed to translate it and post it here. I could have done a german translation, but the main mod doesn't even have one(only french and spanish i think), so i thought it is a bit pointless
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Post by 𝕒𝕭𝖑𝖆𝖈𝖐𝖋𝖞𝖗𝖊♜ℝ𝕖𝕓𝕖𝕝 on Dec 13, 2019 20:50:26 GMT
Is this mod compatible with the recently updated Congenital mod?
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Post by thelastofhisname on Dec 13, 2019 20:59:49 GMT
Is this mod compatible with the recently updated Congenital mod? apparently this mod uses original files only so it shouldn't have any conflicts with Congenital or any other submod for that matter
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Post by Kai on Dec 13, 2019 21:09:04 GMT
Is this mod compatible with the recently updated Congenital mod? apparently this mod uses original files only so it shouldn't have any conflicts with Congenital or any other submod for that matter "It is known."
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