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Post by servebotfrank on Jun 30, 2018 21:28:45 GMT
Hey I didn't see anyone mention these bugs so far.
Jon Snow looks completely different, different face and is bald.
In the Valyrian Freehold submod, the Vale is fractured into the Petty kingdoms from the Andal Invasion submod with all the same characters from that mod too instead of being unified.
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Post by stonewallace17 on Jun 30, 2018 22:03:19 GMT
First one isn't a bug, you'll have to edit his DNA and properties yourself
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Post by LancelotLoire on Jul 1, 2018 11:25:47 GMT
Don't run the Andal Invasion and Valyrian Freehold submods together? Valyrian Freehold looks 100% perfectly fine to me. I see absolutely nothing wrong with the Vale at all in any bookmarked date.
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Post by servebotfrank on Jul 2, 2018 0:48:21 GMT
I definitely didn't do that. Pretty sure the game just crashes if you try that. But I did look again and it was definitely busted on my end. Turning off congenital overhaul fixed it for me and I wasn't using any other submods.
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Post by LancelotLoire on Jul 2, 2018 5:47:46 GMT
Reinstall. Cause I didn't change anything in the Valyrian Freeholds and mines working perfectly fine.
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Post by thedragonknight on Jul 2, 2018 14:10:10 GMT
Just a heads up—Noticed an issue with the Squire-knight event chain...no decision when I offered my services as a squire....replacing with the file from 1.6 corrected.
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Post by deklor on Jul 2, 2018 22:06:40 GMT
I have a problem that may sound strange When I add many military leadership functions with the command console, my combat skills are hidden and after that I am no longer a good warrior, in fact, a bad warrior can easily defeat me in a tournament. Is there any solution?
edit: There is also an error when you add the following 'Leadership' logistics_expert master_of_flame levy_coordinator and sapper. the error is that when they are added for some reason they always disappear when loading the game again
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Post by LancelotLoire on Jul 2, 2018 23:27:55 GMT
knight_squire_chain.txt file had one missing bracket. Repaired (Bug fix on 2nd post), main download updated with fix. at deklor: agotcitadel.boards.net/thread/1232/jousting-tourney-calcuation-bugSounds like a bug that exists in vanilla. I have no idea what you mean by your combat skills being hidden, I just checked and mine were showing up just fine? As for your edit, I can confirm that with those traits they do vanish when loading a save. I have absolutely no idea whatsoever on what is causing that though.
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Post by deklor on Jul 3, 2018 0:03:32 GMT
knight_squire_chain.txt file had one missing bracket. Repaired (Bug fix on 2nd post), main download updated with fix. at deklor: agotcitadel.boards.net/thread/1232/jousting-tourney-calcuation-bugSounds like a bug that exists in vanilla. I have no idea what you mean by your combat skills being hidden, I just checked and mine were showing up just fine? As for your edit, I can confirm that with those traits they do vanish when loading a save. I have absolutely no idea whatsoever on what is causing that though. I mean, when I exaggeratedly put too many 'Leadership' in my in 'Combat Modifier' it superimposes my 'combat skills', that is, you can not see, for example, 'brave 20 or master warrior 80' I appreciate your help with that other problem, it was very complicated to explain but I'm glad you understood me xD
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Post by LancelotLoire on Jul 3, 2018 3:47:18 GMT
Ah okay, your combat modifier window was just overbloated with the leadership stuff and you couldn't see the modifier itself. Unfortunately I cant really doanything about that. Vanilla thing
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meow
Member
Posts: 15
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Post by meow on Jul 6, 2018 13:47:55 GMT
does the current version work with 1.7.1 if not can you please update
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Post by stonewallace17 on Jul 6, 2018 15:25:04 GMT
Not 100% compatible. As in, it doesn't have all the changes made in 1.7.1. Not too many files that were changed so it's not too terribly hard to forward the changes yourself.
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meow
Member
Posts: 15
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Post by meow on Jul 6, 2018 18:55:38 GMT
Not 100% compatible. As in, it doesn't have all the changes made in 1.7.1. Not too many files that were changed so it's not too terribly hard to forward the changes yourself. since i have no skills in terms of modding thus i have to wait for the update unless you can give me instructions in wich i would be very grateful.
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Post by stonewallace17 on Jul 6, 2018 20:20:19 GMT
Not 100% compatible. As in, it doesn't have all the changes made in 1.7.1. Not too many files that were changed so it's not too terribly hard to forward the changes yourself. since i have no skills in terms of modding thus i have to wait for the update unless you can give me instructions in wich i would be very grateful. Notepad++ with Compare plugin is how I do it. Check the main A Game of Thrones mod for any files last modified since the release of 1.7 (which I believe was June 4th or so) then for each file that was modified that also exists in Congenital Overhaul, open the file from both the main mod and Congenital Overhaul (this works for any mod that overwrites AGoT files, actually), run the compare function on them, then copy changes from the AGoT mod to the sub-mod. It requires knowing a little bit in terms of the coding just to recognize what is sub-mod added so you don't overwrite the wrong things but it's really not too bad. I've done it myself for 1.7.1 already (though I haven't tested in game yet) but I have a few custom tweaks I made to it so I don't want to just upload those files
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Post by LancelotLoire on Jul 6, 2018 21:27:03 GMT
Copying this over from the AGOT 1.7 thread... This is the point of me wondering if I should just spam the word update in a message about 30 trillion times..... Anyways, lets not update. Or at least if there is a update I'm not updating any of my stuff for it. I don't plan on doing an update until after HF
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