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Post by rufff1 on May 18, 2019 10:29:40 GMT
When will you release a new update of this mod because im so impatient probably next week maybe? I was assuming that the new CK 2 patch would mean an AGOT update I'd have to make a patch for so was waiting until that, but the devs have said they don't reckon a patch is needed so will try and get the update out asap. Had a quite hectic week last week, if someone with some experience at event modding would be interested in helping out it would speed things along - I'm adding a few more skinchanger quests and some hunting quests for the new huntsmen society which are what is slowing me down the most rn all the characters have helmets on sounds like a conflicting submod or an incorrect version of the game
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Post by Rhaenys on May 18, 2019 13:35:51 GMT
Thanks for the info, there is a hotfix that I can apply in my savegame or in the event until the new version is published? replace the more_bloodlines.300 event with this character_event = {
id = more_bloodlines.300
desc = "EVTDESCmore_bloodlines.300"
picture = "GFX_godswood"
min_age = 4
is_triggered_only = yes
trigger = {
skinchanger_trigger = yes
NOT = { society_member_of = skinchanger_brotherhood }
}
option = {
name = "EVTOPTAmore_bloodlines.300" #join skinchangers
ai_chance = {
factor = 100
}
prestige = 15
if = {
limit = { NOT = { society_member_of = skinchanger_brotherhood } }
leave_society = yes
join_society = skinchanger_brotherhood
}
if = {
limit = {
calc_true_if = {
amount = 3
trait = crow
trait = wolf
trait = cata
trait = dog
trait = goat
trait = bat
trait = great_bat
trait = eagle
trait = deer
trait = boar
trait = brownbear
trait = snowbear
trait = sea_lion
trait = whale
trait = shadowcat
trait = crane
trait = lizardlion
trait = hrakkar
trait = lion
trait = vulture
trait = direwolf
trait = mammoth
}
}
society_rank_up = 2
}
if = {
limit = {
trait = greensight
NOT = {
character = 2126 #don't make Jojen instant tier 2
}
}
society_rank_up = 1
}
}
option = {
name = "EVTOPTBmore_bloodlines.300" #not join skinchangers
ai_chance = {
factor = 0
}
}
}
I still get the event on loading a save
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Post by rufff1 on May 18, 2019 14:16:48 GMT
replace the more_bloodlines.300 event with thisĀ character_event = {
id = more_bloodlines.300
desc = "EVTDESCmore_bloodlines.300"
picture = "GFX_godswood"
min_age = 4
is_triggered_only = yes
trigger = {
skinchanger_trigger = yes
NOT = { society_member_of = skinchanger_brotherhood }
}
option = {
name = "EVTOPTAmore_bloodlines.300" #join skinchangers
ai_chance = {
factor = 100
}
prestige = 15
if = {
limit = { NOT = { society_member_of = skinchanger_brotherhood } }
leave_society = yes
join_society = skinchanger_brotherhood
}
if = {
limit = {
calc_true_if = {
amount = 3
trait = crow
trait = wolf
trait = cata
trait = dog
trait = goat
trait = bat
trait = great_bat
trait = eagle
trait = deer
trait = boar
trait = brownbear
trait = snowbear
trait = sea_lion
trait = whale
trait = shadowcat
trait = crane
trait = lizardlion
trait = hrakkar
trait = lion
trait = vulture
trait = direwolf
trait = mammoth
}
}
society_rank_up = 2
}
if = {
limit = {
trait = greensight
NOT = {
character = 2126 #don't make Jojen instant tier 2
}
}
society_rank_up = 1
}
}
option = {
name = "EVTOPTBmore_bloodlines.300" #not join skinchangers
ai_chance = {
factor = 0
}
}
}
I still get the event on loading a save Are you a member of the skinchangers? If you are a member it won't ask you to join with the modified trigger shown above, but if you aren't it'll still ask - has to be set up this way or else the society will have no members
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Post by Rhaenys on May 18, 2019 15:36:41 GMT
No I'm not, I'm playing as an alchemist. Thanks for the info
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Post by slyvester8612 on May 18, 2019 16:54:27 GMT
When will you release a new update of this mod because im so impatient probably next week maybe? I was assuming that the new CK 2 patch would mean an AGOT update I'd have to make a patch for so was waiting until that, but the devs have said they don't reckon a patch is needed so will try and get the update out asap. Had a quite hectic week last week, if someone with some experience at event modding would be interested in helping out it would speed things along - I'm adding a few more skinchanger quests and some hunting quests for the new huntsmen society which are what is slowing me down the most rn all the characters have helmets on sounds like a conflicting submod or an incorrect version of the game
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Post by simplicius on May 20, 2019 17:59:15 GMT
Loving this submod so far (I can never get enough bloodlines - they're an excellent addition to the base game, in my opinion). Quick question, are bloodlines awarded to custom characters once you choose a house (and relation, thereby)?
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Post by rufff1 on May 20, 2019 18:52:42 GMT
Loving this submod so far (I can never get enough bloodlines - they're an excellent addition to the base game, in my opinion). Quick question, are bloodlines awarded to custom characters once you choose a house (and relation, thereby)? should be
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Post by renown on May 21, 2019 21:42:08 GMT
I really like the bloodlines portion of this mod, and presumably a lot of the other little stuff I don't realize is this mod.
However, you've got to do something about the artifacts you've added.
As it is, any major or semi-major house gets overwhelmed by artifacts 100 years in thanks to the ones this mod adds in.
The number needs to be drastically reduced. I currently see five possible solutions to this. I'm not sure what is possible in the game engine really, but I imagine one of these is doable.
1) Make the custom artifacts a sub-submod. 2) make the requirements for special artifacts much, much higher. 3) make the items unique (i.e. flag checks, only "one" targ armor allowed in the game at any one time - obviously undesirable on lore issues but seems safe) 4) Add some sort of check on the artifact giving so that these artifacts can't be inherited by someone with them already 5) Leave artifact system as is (I don't have a real problem with the requirements, etc) and add some sort of hidden "trash" event for AI characters so when I conquer Winterfell I don't end up acquiring 10 of the same weapons.
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Post by rufff1 on May 21, 2019 22:01:24 GMT
I really like the bloodlines portion of this mod, and presumably a lot of the other little stuff I don't realize is this mod. However, you've got to do something about the artifacts you've added. As it is, any major or semi-major house gets overwhelmed by artifacts 100 years in thanks to the ones this mod adds in. The number needs to be drastically reduced. I currently see five possible solutions to this. I'm not sure what is possible in the game engine really, but I imagine one of these is doable. 1) Make the custom artifacts a sub-submod. 2) make the requirements for special artifacts much, much higher. 3) make the items unique (i.e. flag checks, only "one" targ armor allowed in the game at any one time - obviously undesirable on lore issues but seems safe) 4) Add some sort of check on the artifact giving so that these artifacts can't be inherited by someone with them already 5) Leave artifact system as is (I don't have a real problem with the requirements, etc) and add some sort of hidden "trash" event for AI characters so when I conquer Winterfell I don't end up acquiring 10 of the same weapons. Already come up with a solution that checks if the character has a relevant artifact already, am working to fully implement this
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Post by renown on May 21, 2019 22:11:51 GMT
cool! I guess I'll keep checking for that, until then I'm going to turn this off though. It's gotten too annoying for my raiding lifestyle (I currently have more artifacts than I can scroll through...).
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Post by William Smith on May 22, 2019 10:15:01 GMT
Any Possibility for an Earnable Bloodline for Dragonslayer(s)?
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Post by kewlslice on May 22, 2019 17:13:03 GMT
Is there a way to get the bloodlines of extinct houses? I tried using the house customizer trait and become part of a YiTi bloodline, but the previous YiTi dynasties aren't selectable with the house customizer trait, only extinct Westerosi houses.
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Post by sergent on May 22, 2019 17:44:23 GMT
Hello, I'm about to start a new game in the Agot mod with this submod and I noticed that the Stark have a bloodline Dragonblood, I don't really understand why, can you explain to me please ?
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Post by rufff1 on May 22, 2019 17:58:19 GMT
Is there a way to get the bloodlines of extinct houses? I tried using the house customizer trait and become part of a YiTi bloodline, but the previous YiTi dynasties aren't selectable with the house customizer trait, only extinct Westerosi houses. If you start a game as or become emperor of YiTi you can pick an imperial bloodline from the list (it won't have the same localisation but it has all the features) not really sure of another way to do it
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Post by rufff1 on May 22, 2019 17:59:37 GMT
Hello, I'm about to start a new game in the Agot mod with this submod and I noticed that the Stark have a bloodline Dragonblood, I don't really understand why, can you explain to me please ? this is a fun one, Starks are descended from Blackwoods, and in the mod Bloody Ben Blackwood marries a Baratheon who has the Drop of Dragon Blood bloodline from both her Baratheon and Velaryon ancestry
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