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Post by cercio on May 16, 2019 4:54:29 GMT
both of those cadet sigils look super nice. Wasn't it the greystarks who were originally in that area before being wiped out rebelling and siding with the boltons?
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Post by bloodstonesdragon on May 16, 2019 13:54:15 GMT
So if I attached these images properly, you can see that Robb's title CoA is not the North one, but the one for the empire-level Vale title (forget the name). Then looking at Dany's dynasty CoA, you can see it's only half Targaryen, the other half being something else. I'm having troubles with the blackfyre and targaryen coat of arms specifically, is there any way to restore the original CoAs back by file editing?
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Post by seabear69 on May 16, 2019 15:49:10 GMT
Is there any way to include a specific Blackfyre armor ? And a Bolton one if possible.
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Post by rufff1 on May 17, 2019 10:21:49 GMT
So if I attached these images properly, you can see that Robb's title CoA is not the North one, but the one for the empire-level Vale title (forget the name). Then looking at Dany's dynasty CoA, you can see it's only half Targaryen, the other half being something else. So if I attached these images properly, you can see that Robb's title CoA is not the North one, but the one for the empire-level Vale title (forget the name). Then looking at Dany's dynasty CoA, you can see it's only half Targaryen, the other half being something else. I'm having troubles with the blackfyre and targaryen coat of arms specifically, is there any way to restore the original CoAs back by file editing? yeah so that's an error with the interface file telling the game the file of crownland COAs is a certain height when it isn't hence everything gets stretched. Still a little thrown as I never had it happen in my game but might have left the unmodified interface file in by accident, will make extra sure the next update doesn't repeat the error. There was a fix patch posted a few pages back I've started the Harrenal restoration event chain as Rhaena Targaryen and, after completing it and getting the bloodline (I've got also the immortality chain, so that's why I've completed all the chain with the same character), I got an event about cannibalism fired identifying her a Danelle Lothston descendant. But Rhaena lived some centuries before Danelle and hadn't any Lothston in her family tree. It's possible to fix the bug to allow a non-Lothston text for characters unrelated to this house? Huh fair enough will change the localisation - maybe something about the dark powers of Harrenhal whispering to you and telling you to consume the youth of others? Something like this? (It's not a wolfmaid)
The Vanilla game's dynasties_cadet3 also has a really cool Merwolf version, ment for a stark/valeryon branch.
Maybe something like this? Its a lovely sigil tbf, but my worry is with the Velaryons, Mannings, Manderlys and the Seastag (baratheon cadet we added in last update) things are getting a little samey with the fish tail so we're currently thinking of going with this which is an obscure variant on the already obscure sea-wolf (the version you posted is the Swedish version of the heraldic sea-wolf, this is apparently the English version) - the design was too fun and weird to not choose lol and foxwillow was able to make a lovely looking version of it for us, let us know if you have any suggested changes to tinctures etc (I'm thinking of placing it on a blue field in an argent escutcheon - essentially placing a blue border around what is currently there?) Is there any way to include a specific Blackfyre armor ? And a Bolton one if possible. With the blackfyre armour they'd still be able to forge the normal Targaryen armour - I might change the localisation to dragon armour though so it feels more appropriate for both houses. Would genuinely love to add a Bolton Armour - if someone could make an artifact image matching the description of either Roose or Ramsay's armour I'd be super grateful both of those cadet sigils look super nice. Wasn't it the greystarks who were originally in that area before being wiped out rebelling and siding with the boltons? yeah so you're right the Greystarks formerly ruled the Wolf's Den until they sided with the Boltons in a rebellion, but separately in an interview GRRM was asked if there were any Starks besides Ned's kids, and he basically said something along the lines of: well there are the Karstarks of Karhold and then there are probably some distant branches of the main House that have moved to Barrowton and White Harbour.
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on May 17, 2019 10:44:35 GMT
Something like this? (It's not a wolfmaid)
The Vanilla game's dynasties_cadet3 also has a really cool Merwolf version, ment for a stark/valeryon branch.
Maybe something like this? Look in the dynasties_cadet3 file. It's basically the same design, though ment for a stark/velaryon cadet of sorts, however they will be extremely rare in most playtroughs so you could mod it into your own save files.
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on May 17, 2019 11:42:57 GMT
Arryn of Eastwald Attachments:
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Post by rufff1 on May 17, 2019 11:59:27 GMT
awesome
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Post by Rhaenys on May 17, 2019 12:50:51 GMT
I've got another bug to report: after getting the Harrenal restoration bloodline for my character, every time I load the game is triggered an event about joining the Skinchangers society. I've tried to figure it out a little and it seems the "skinchanger_trigger" of the file "MBS_scripted_triggers.txt", there is a way to have it fired only once for a character?
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Post by rufff1 on May 17, 2019 13:22:51 GMT
I've got another bug to report: after getting the Harrenal restoration bloodline for my character, every time I load the game is triggered an event about joining the Skinchangers society. I've tried to figure it out a little and it seems the "skinchanger_trigger" of the file "MBS_scripted_triggers.txt", there is a way to have it fired only once for a character? This is a known bug that has been fixed for the next update
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Post by Rhaenys on May 17, 2019 15:07:54 GMT
I've got another bug to report: after getting the Harrenal restoration bloodline for my character, every time I load the game is triggered an event about joining the Skinchangers society. I've tried to figure it out a little and it seems the "skinchanger_trigger" of the file "MBS_scripted_triggers.txt", there is a way to have it fired only once for a character? This is a known bug that has been fixed for the next update Thanks for the info, there is a hotfix that I can apply in my savegame or in the event until the new version is published?
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Post by slyvester8612 on May 18, 2019 0:13:51 GMT
all the characters have helmets on
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Post by saucysasuke on May 18, 2019 0:21:01 GMT
Is V 1.7 only compatible with 1.9 or is it compatible with 1.91 of the AGOT mod?
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Post by Rasputin on May 18, 2019 8:11:42 GMT
When will you release a new update of this mod because im so impatient
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Post by rufff1 on May 18, 2019 10:26:35 GMT
This is a known bug that has been fixed for the next update Thanks for the info, there is a hotfix that I can apply in my savegame or in the event until the new version is published? replace the more_bloodlines.300 event with this character_event = {
id = more_bloodlines.300
desc = "EVTDESCmore_bloodlines.300"
picture = "GFX_godswood"
min_age = 4
is_triggered_only = yes
trigger = {
skinchanger_trigger = yes
NOT = { society_member_of = skinchanger_brotherhood }
}
option = {
name = "EVTOPTAmore_bloodlines.300" #join skinchangers
ai_chance = {
factor = 100
}
prestige = 15
if = {
limit = { NOT = { society_member_of = skinchanger_brotherhood } }
leave_society = yes
join_society = skinchanger_brotherhood
}
if = {
limit = {
calc_true_if = {
amount = 3
trait = crow
trait = wolf
trait = cata
trait = dog
trait = goat
trait = bat
trait = great_bat
trait = eagle
trait = deer
trait = boar
trait = brownbear
trait = snowbear
trait = sea_lion
trait = whale
trait = shadowcat
trait = crane
trait = lizardlion
trait = hrakkar
trait = lion
trait = vulture
trait = direwolf
trait = mammoth
}
}
society_rank_up = 2
}
if = {
limit = {
trait = greensight
NOT = {
character = 2126 #don't make Jojen instant tier 2
}
}
society_rank_up = 1
}
}
option = {
name = "EVTOPTBmore_bloodlines.300" #not join skinchangers
ai_chance = {
factor = 0
}
}
}
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Post by rufff1 on May 18, 2019 10:26:57 GMT
Is V 1.7 only compatible with 1.9 or is it compatible with 1.91 of the AGOT mod? 1.9.1
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