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Post by silverberg42 on Apr 24, 2019 14:45:35 GMT
Hey, you sub-mode is precious, but it has some trouble with coat of arms. House Fireball has black CoA and Targaryen, Velaryon, Blackfyre, Bittersteel and many others rendering in wrong way
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Post by rufff1 on Apr 24, 2019 15:27:50 GMT
Hey, you sub-mode is precious, but it has some trouble with coat of arms. House Fireball has black CoA and Targaryen, Velaryon, Blackfyre, Bittersteel and many others rendering in wrong way You're probably running a conflicting submod, if not try a clean install.
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Post by silverberg42 on Apr 24, 2019 15:29:52 GMT
No, clear instalation of AGOT-mode+Bloodlines
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Post by agyleon on Apr 24, 2019 15:41:46 GMT
hum that can be caused by a change of coa during a runing game. For instance if you added or removed mod during your playtrough i would try checking if you have the same problem when starting a new game
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Post by Merovingi on Apr 24, 2019 16:17:00 GMT
What kind of an bloodline does House Dayne have if any?
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Post by sitchu on Apr 24, 2019 18:53:29 GMT
Tried re installing AGOT and this submod (Only submod im running) and the COA issue persists :/
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Post by rufff1 on Apr 24, 2019 19:18:53 GMT
What kind of an bloodline does House Dayne have if any? Blood of the Starfire, named for Samwell "Starfire" Dayne who burned down Oldtown in the Age of Heroes, offers the following effects: combat_rating = 5 martial = 1 monthly_character_prestige = 0.25 stone_dornish_opinion = 5 reachman_opinion = -5 bloodline_effect_brave = 1 #chance to gain brave trait via event
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Post by Lord Gardener on Apr 25, 2019 6:53:12 GMT
Hi !
Your mod is great, however I have a suggestion concerning the armor of the houses. often when the heir inherits the land, he receives the armor of his father, and after several generations, we arrive with 5/6 armor in his inventory .. there is no way to keep only one ? Thanx
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Post by rufff1 on Apr 25, 2019 7:33:57 GMT
Hi ! Your mod is great, however I have a suggestion concerning the armor of the houses. often when the heir inherits the land, he receives the armor of his father, and after several generations, we arrive with 5/6 armor in his inventory .. there is no way to keep only one ? Thanx I'll switch on stacking for armours etc so that you can only hold one
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 25, 2019 8:26:55 GMT
Hi ! Your mod is great, however I have a suggestion concerning the armor of the houses. often when the heir inherits the land, he receives the armor of his father, and after several generations, we arrive with 5/6 armor in his inventory .. there is no way to keep only one ? Thanx I prevented that by simply going into decisions and raising the Price to 2000, but yea it'd be nice if there was something restricting them from gaining more than one. PS, they pay the same price, it's just harder for them to get it cause they need to hit 2K gold to purchase it (think of it as a requirement), just incase you wanted to try it out before the update. PPS, and just incase anyone else wanted to do this in the meantime, you just need Notepad++, go into Mod/More Bloodlines/Decisions/MBS_decisions.txt and do a mass replacement. (CTRL + F, go into Replace window, type wealth = *Original number* in the first bar, and wealth = *desired number* in the second, then hit "Replace all" and save. or you could just delete the whole file but that'd destroy unique artifacts added by this mod so why'd you want that.)
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Post by powerguynz on Apr 25, 2019 9:09:55 GMT
Just registered to post about this, the amount of armour some characters are ending up with is pretty silly and I have concerns it could impact game stability later. Playing from Aegon's Conquest and after only a single generation almost every lord king level or higher has at least three sets of house armour, some have more. The King of the North has four Weirwood Scepters (I think two he created and two are from his predecessor) so it certainly seems like each character is able to craft items more than once. Does the AI ever give their armour to other characters (their heir/strong Martial characters of their dynasty etc)?
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Post by rufff1 on Apr 25, 2019 9:25:01 GMT
Just registered to post about this, the amount of armour some characters are ending up with is pretty silly and I have concerns it could impact game stability later. Playing from Aegon's Conquest and after only a single generation almost every lord king level or higher has at least three sets of house armour, some have more. The King of the North has four Weirwood Scepters (I think two he created and two are from his predecessor) so it certainly seems like each character is able to craft items more than once. Does the AI ever give their armour to other characters (their heir/strong Martial characters of their dynasty etc)? I'm not sure whether the AI voluntarily gives away unequipped artifacts, currently crafting a particular artifact should prevent that character from forging it again, but doesn't apply to their children who can forge another set of armour even if they've inherited it from their dad for example - I am working to fix this. The staffs is a different issue - I don't want to apply stacking to them because they are meant to be localised so that they reference their creator ie if your ancestor was a legendary greenseer you'd keep his/her staff even if you were able to craft your own, but I thought I'd set it up so that a single character could not forge multiple staffs so I'll need to recheck the code on that - could you check the localisations on the staffs to see who created them?
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Post by powerguynz on Apr 25, 2019 11:24:45 GMT
Ok so it looks like the staff issue is mostly due to confusion with the way they are being named. The King has four staffs, none which he created himself if you go and look at the artifact history. However all four of them are named 'Weirwood Staff of King Jon III', and the item description says that he made the staff, which is obviously incorrect if you check the creation date and owner history.
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Post by rufff1 on Apr 25, 2019 12:09:40 GMT
Ok so it looks like the staff issue is mostly due to confusion with the way they are being named. The King has four staffs, none which he created himself if you go and look at the artifact history. However all four of them are named 'Weirwood Staff of King Jon III', and the item description says that he made the staff, which is obviously incorrect if you check the creation date and owner history. Interesting - I'll need to tweak the localisation for them then but in terms of creation they seem to be functioning as intended
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Post by rufff1 on Apr 25, 2019 17:03:05 GMT
I haven't started work on it yet but I'm starting to give some thought as to what features to add in 1.8. Some are obvious such as expanding the skinchanger society or more ironborn bloodlines and others I'm still formulating ATM. But there is one area I'm wanting to expand and feel like posting about could be useful: Dynamic creatable bloodlines for underdeveloped regions. Basically certain regions such as the Stepstones, Basilisk Isles, and Summer Isles are rather lacking in bloodlines so I plan to implement a system that is rather similar to the one 1.6 implemented for YiTi, ie if a character holds the kingdom of the Stepstones/Basilisk Isles/Summer Isles an event will pop up (unless they already have such a bloodline) allowing them to pick from a number of bloodlines which each offer unique features and mechanics, with the AI choosing a bloodline based on the traits of the character. So currently I'll need to work out a few new bloodlines to have as options with the stepstones and basilisk Isles using one set and the summer isles using their own set. As a result I currently looking for 4-6 pirate themed bloodlines and 4-6 summer island suggestions and I'd really appreciate suggestions anyone has
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