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Post by rufff1 on Apr 23, 2019 18:37:55 GMT
Hammer and White CoAs aren't working with dynamic CoA system Thanks for the spot, should now be fixed, try redownloading
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Post by Don't Wake the Dragon on Apr 23, 2019 18:39:47 GMT
Hammer and White CoAs aren't working with dynamic CoA system Thanks for the spot, should now be fixed, try redownloading I already fixed it, but thanks for the quick re-upload and thanks again for all the work you've put into this mod. I've got to the point where I won't play AGOT without this mod.
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Post by rufff1 on Apr 23, 2019 18:45:09 GMT
Thanks for the spot, should now be fixed, try redownloading I already fixed it, but thanks for the quick re-upload and thanks again for all the work you've put into this mod. I've got to the point where I won't play AGOT without this mod. Thanks pal
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Post by Azrael on Apr 23, 2019 19:04:26 GMT
Thank you for the update rufff1. I look forward to playing with it on my next playthrough.
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Post by sitchu on Apr 23, 2019 20:06:23 GMT
For some reason this mod messes up the province province COAs. For example the Neck uses the mormont coa, dragonstone uses the velaryon one, the arbor uses tarth. Any clues?
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Post by rufff1 on Apr 23, 2019 20:13:56 GMT
For some reason this mod messes up the province province COAs. For example the Neck uses the mormont coa, dragonstone uses the velaryon one, the arbor uses tarth. Any clues? Sounds like you're running an incompatible submod - what's your active mod list?
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 23, 2019 20:17:18 GMT
For some reason this mod messes up the province province COAs. For example the Neck uses the mormont coa, dragonstone uses the velaryon one, the arbor uses tarth. Any clues? Can confirm that something's clashing on your end, everything is fine for me and i have numerous Submods running alongside MBS.
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Post by sitchu on Apr 23, 2019 20:31:56 GMT
For some reason this mod messes up the province province COAs. For example the Neck uses the mormont coa, dragonstone uses the velaryon one, the arbor uses tarth. Any clues? Can confirm that something's clashing on your end, everything is fine for me and i have numerous Submods running alongside MBS. I have no other submods activated :/
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 23, 2019 20:34:12 GMT
Can confirm that something's clashing on your end, everything is fine for me and i have numerous Submods running alongside MBS. I have no other submods activated :/ That's very odd, don't know what could be causing that then, maybe try clearing GFX folder, hope you'll get it sorted out.
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Post by Don't Wake the Dragon on Apr 24, 2019 0:05:25 GMT
If you go into your CK2 folder in my documents, you should see a folder that says game of thrones. It contains all your saved games, flags, screenshots, etc. Make copies of anything you want to keep from there, then delete that folder. Next time you start up CK2 with the AGOT mod and all the submods you want to run, it should work perfectly (Assuming you're running the correct version...)
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Post by die55542 on Apr 24, 2019 0:39:08 GMT
I don't know if anyone else is having this bug, but the Velaryons don't have a bloodline anymore for me.
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Post by kappa on Apr 24, 2019 1:40:42 GMT
Velaryons have their bloodlines for me but their Oakenfist bloodline is just called oakenfist in all lower case.
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Post by ahutch12 on Apr 24, 2019 2:14:12 GMT
is there a chance that we could get a bloodline that would be created for a character to bring dragons back into the world if all the dragons died out if not from a high valyrian dynasty
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Post by rufff1 on Apr 24, 2019 7:11:25 GMT
I don't know if anyone else is having this bug, but the Velaryons don't have a bloodline anymore for me. Unable to replicate - are you running another submod that modifies crownland_ancestors histor file? Velaryons have their bloodlines for me but their Oakenfist bloodline is just called oakenfist in all lower case. Good spot, its a minor localisation error so won't put out a patch but have fixed it for next update
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Post by rufff1 on Apr 24, 2019 7:35:27 GMT
is there a chance that we could get a bloodline that would be created for a character to bring dragons back into the world if all the dragons died out if not from a high valyrian dynasty Its an interesting idea, but will need to look into the "brough magic back into the world" code to work out if it is feasible
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