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Post by die55542 on Apr 23, 2019 1:35:32 GMT
Thanks man, huge appreciation!
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Post by agyleon on Apr 23, 2019 1:38:24 GMT
gonna check into it a little
character_event = { id = more_bloodlines.800 desc = "EVTDESCmore_bloodlines.800" has_character_flag = secret_baratheon_bastard #fast trigger
trigger = { ROOT = { OR = { dynasty = none NOR = { dynasty = 317 dynasty = 1074 dynasty = 1075 dynasty = 1076 dynasty = 1077 dynasty = 1078 dynasty = 1079 dynasty = 1080 dynasty = 1081 dynasty = 1082 dynasty = 1083 dynasty = 1084 dynasty = 1085 dynasty = 1086 dynasty = 1087 dynasty = 1088 } } } location = { any_province_character = { OR = { dynasty = 317 has_character_flag = flag_knew_robert } } } } mean_time_to_happen = { days = 25 } immediate = { clr_character_flag = secret_baratheon_bastard set_character_flag = known_baratheon_bastard } option = { name = "EVTOPTAmore_bloodlines.800" #Yay! c_317 = { ROOT = { set_father = PREV } } #Robert c_317 = { any_owned_bloodline = { ROOT = { add_to_bloodline = PREV any_dynasty_member_even_if_dead = { limit = { NOT = { is_bloodline_member_of = PREVPREV } } add_to_bloodline = PREVPREV } } } } if = { limit = { c_4316 = { character = PREV } } #Mya dynasty = 1074 } if = { limit = { c_150316 = { character = PREV } } #Barra dynasty = 1077 } if = { limit = { c_151316 = { character = PREV } } #Bella dynasty = 1075 } if = { limit = { c_5316 = { character = PREV } } #Gendry dynasty = 1076 } if = { limit = { c_1648008 = { character = PREV } } #Seastag dynasty = 1080 } if = { limit = { c_1648009 = { character = PREV } } #Stormhaven dynasty = 1081 } if = { limit = { c_1648002 = { character = PREV } } #Hartford dynasty = 1082 } if = { limit = { c_1648006 = { character = PREV } } #Coldhart dynasty = 1083 } if = { limit = { c_1648001 = { character = PREV } } #Redfawn dynasty = 1084 } if = { limit = { c_1648004 = { character = PREV } } #Baarthreen dynasty = 1085 } if = { limit = { c_1648007 = { character = PREV } } #Stagsby dynasty = 1086 } if = { limit = { c_1648005 = { character = PREV } } #Darkhart dynasty = 1087 } if = { limit = { c_1648003 = { character = PREV } } #Warfield dynasty = 1088 }
e_iron_throne = { if = { limit = { has_holder = yes } add_weak_claim = ROOT } }
e_stormlands = { if = { limit = { has_holder = yes } add_weak_claim = ROOT } }
k_stormlands = { if = { limit = { OR = { has_holder = yes e_stormlands = { has_holder = no } } } add_weak_claim = ROOT } } d_shipbreaker = { add_weak_claim = ROOT } c_storms_end = { add_weak_claim = ROOT }
any_playable_ruler = { limit = { OR = { character = ROOT dynasty = ROOT is_liege_or_above = ROOT capital_scope = { region = world_westeros } } } character_event = { id = more_bloodlines.801 } #notify }
any_character = { limit = { OR = { dynasty = 317 has_character_flag = flag_knew_robert } at_location = ROOT }
if = { limit = { is_ruler = no } liege = { ROOT = { move_character = PREV } character_event = { id = more_bloodlines.802 } #notify } }
else_if = { limit = { is_ruler = yes } ROOT = { move_character = PREV } character_event = { id = more_bloodlines.802 } #notify } } } }
if the flags are all atthe right place and stuff, this should trigger. And it is more efficient then
OR = {
any_character = {
OR = {
dynasty = 317
has_character_flag = flag_knew_robert
}
at_location = ROOT
}
any_playable_ruler = {
OR = {
dynasty = 317
has_character_flag = flag_knew_robert
}
at_location = ROOT
}
}
that do a check on the 20k character in the game rather then the 70 that should be in the same location.
the or dynaty = none fix the case where the dynasty number is not valid and return a flase true
edit so after some testing it all pop properly i tested it with patchface and axel florrant with stanis in the same city (I gave them the proper flags with the console) the consol command "testevent" can help a lot figuring out wich trigger do or do not work. I can hardly do a more global testing with an un-updated mod, but this should work edit 2: if you have code that need debuging, you can always send some my way I like your mod, so i wouldn't mind contributing
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Post by malicioussauropod on Apr 23, 2019 2:06:16 GMT
Hey rufff I get that your busy but I was wondering if you had any plans (probably next update), to allow reformed religions with faith of the seven doctrine to pick a favoured aspect of the seven. Wish I could help you with the code but I know basically nothing about modding, keep up the good work!
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Post by rufff1 on Apr 23, 2019 7:17:49 GMT
gonna check into it a little
character_event = { id = more_bloodlines.800 desc = "EVTDESCmore_bloodlines.800" has_character_flag = secret_baratheon_bastard #fast trigger
trigger = { ROOT = { OR = { dynasty = none NOR = { dynasty = 317 dynasty = 1074 dynasty = 1075 dynasty = 1076 dynasty = 1077 dynasty = 1078 dynasty = 1079 dynasty = 1080 dynasty = 1081 dynasty = 1082 dynasty = 1083 dynasty = 1084 dynasty = 1085 dynasty = 1086 dynasty = 1087 dynasty = 1088 } } } location = { any_province_character = { OR = { dynasty = 317 has_character_flag = flag_knew_robert } } } } mean_time_to_happen = { days = 25 } immediate = { clr_character_flag = secret_baratheon_bastard set_character_flag = known_baratheon_bastard } option = { name = "EVTOPTAmore_bloodlines.800" #Yay! c_317 = { ROOT = { set_father = PREV } } #Robert c_317 = { any_owned_bloodline = { ROOT = { add_to_bloodline = PREV any_dynasty_member_even_if_dead = { limit = { NOT = { is_bloodline_member_of = PREVPREV } } add_to_bloodline = PREVPREV } } } } if = { limit = { c_4316 = { character = PREV } } #Mya dynasty = 1074 } if = { limit = { c_150316 = { character = PREV } } #Barra dynasty = 1077 } if = { limit = { c_151316 = { character = PREV } } #Bella dynasty = 1075 } if = { limit = { c_5316 = { character = PREV } } #Gendry dynasty = 1076 } if = { limit = { c_1648008 = { character = PREV } } #Seastag dynasty = 1080 } if = { limit = { c_1648009 = { character = PREV } } #Stormhaven dynasty = 1081 } if = { limit = { c_1648002 = { character = PREV } } #Hartford dynasty = 1082 } if = { limit = { c_1648006 = { character = PREV } } #Coldhart dynasty = 1083 } if = { limit = { c_1648001 = { character = PREV } } #Redfawn dynasty = 1084 } if = { limit = { c_1648004 = { character = PREV } } #Baarthreen dynasty = 1085 } if = { limit = { c_1648007 = { character = PREV } } #Stagsby dynasty = 1086 } if = { limit = { c_1648005 = { character = PREV } } #Darkhart dynasty = 1087 } if = { limit = { c_1648003 = { character = PREV } } #Warfield dynasty = 1088 }
e_iron_throne = { if = { limit = { has_holder = yes } add_weak_claim = ROOT } }
e_stormlands = { if = { limit = { has_holder = yes } add_weak_claim = ROOT } }
k_stormlands = { if = { limit = { OR = { has_holder = yes e_stormlands = { has_holder = no } } } add_weak_claim = ROOT } } d_shipbreaker = { add_weak_claim = ROOT } c_storms_end = { add_weak_claim = ROOT }
any_playable_ruler = { limit = { OR = { character = ROOT dynasty = ROOT is_liege_or_above = ROOT capital_scope = { region = world_westeros } } } character_event = { id = more_bloodlines.801 } #notify }
any_character = { limit = { OR = { dynasty = 317 has_character_flag = flag_knew_robert } at_location = ROOT }
if = { limit = { is_ruler = no } liege = { ROOT = { move_character = PREV } character_event = { id = more_bloodlines.802 } #notify } }
else_if = { limit = { is_ruler = yes } ROOT = { move_character = PREV } character_event = { id = more_bloodlines.802 } #notify } } } }
if the flags are all atthe right place and stuff, this should trigger. And it is more efficient then
OR = {
any_character = {
OR = {
dynasty = 317
has_character_flag = flag_knew_robert
}
at_location = ROOT
}
any_playable_ruler = {
OR = {
dynasty = 317
has_character_flag = flag_knew_robert
}
at_location = ROOT
}
}
that do a check on the 20k character in the game rather then the 70 that should be in the same location.
the or dynaty = none fix the case where the dynasty number is not valid and return a flase true
edit so after some testing it all pop properly i tested it with patchface and axel florrant with stanis in the same city (I gave them the proper flags with the console) the consol command "testevent" can help a lot figuring out wich trigger do or do not work. I can hardly do a more global testing with an un-updated mod, but this should work edit 2: if you have code that need debuging, you can always send some my way I like your mod, so i wouldn't mind contributing Have sent the files to you as a message
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Post by rufff1 on Apr 23, 2019 7:18:18 GMT
Hey rufff I get that your busy but I was wondering if you had any plans (probably next update), to allow reformed religions with faith of the seven doctrine to pick a favoured aspect of the seven. Wish I could help you with the code but I know basically nothing about modding, keep up the good work! Already put it in the code for 1.7
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 23, 2019 7:35:33 GMT
Hey rufff I get that your busy but I was wondering if you had any plans (probably next update), to allow reformed religions with faith of the seven doctrine to pick a favoured aspect of the seven. Wish I could help you with the code but I know basically nothing about modding, keep up the good work! Already put it in the code for 1.7 Sweet! been dying to play again, considering this games my only stress relief currently, this update is ganna be worth the wait.
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Post by louismcguinness on Apr 23, 2019 8:27:53 GMT
Hi im having a problem with this mod, when i load up the game everything is fine but as soon as i try to start a new game it loads then crashes once its done loading i have tried reinstalling both the agot mod and the submod but ive had no luck, not sure what is wrong any advice would be much appreciated.
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Post by rufff1 on Apr 23, 2019 8:31:16 GMT
Hi im having a problem with this mod, when i load up the game everything is fine but as soon as i try to start a new game it loads then crashes once its done loading i have tried reinstalling both the agot mod and the submod but ive had no luck, not sure what is wrong any advice would be much appreciated. ........because it still hasn't been updated to 1.9.1 compatibility...............
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Post by louismcguinness on Apr 23, 2019 8:38:20 GMT
Hi im having a problem with this mod, when i load up the game everything is fine but as soon as i try to start a new game it loads then crashes once its done loading i have tried reinstalling both the agot mod and the submod but ive had no luck, not sure what is wrong any advice would be much appreciated. ........because it still hasn't been updated to 1.9.1 compatibility............... Ahh i see i see thank you or quick response
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 23, 2019 8:51:47 GMT
Hi im having a problem with this mod, when i load up the game everything is fine but as soon as i try to start a new game it loads then crashes once its done loading i have tried reinstalling both the agot mod and the submod but ive had no luck, not sure what is wrong any advice would be much appreciated. ........because it still hasn't been updated to 1.9.1 compatibility............... I think you need to put that in the title at this point... 😶
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Post by bloodraven on Apr 23, 2019 14:33:08 GMT
Honestly I think this Submod is so loved and fruitful it deserves a new name too.
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Post by rufff1 on Apr 23, 2019 14:36:45 GMT
........because it still hasn't been updated to 1.9.1 compatibility............... I think you need to put that in the title at this point... 😶 Good news, with some help from agyleon its now firing - just doing some last tests - should be out in an hour or two Honestly I think this Submod is so loved and fruitful it deserves a new name too. Thanks! I'm quite fond of MBS as it is where the submod came from + it has the name recognition, but if you have some suggestions I'm always game
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Post by rufff1 on Apr 23, 2019 16:44:31 GMT
OK 1.7 is now up here is the changelog v 1.7 - Bug fixes for characters in skinchanger society repeatedly getting staffs and constantly rejoining - Bug fix to stop Aegon constantly returning GC land - Tweaked Baratheon-Durrandon event to stop later Baratheon women giving children Durrandon bloodlines - Vultures now appear on portraaits - Houses Hammer and White now use dynamic COAs - Baratheon bastards - Added 3 baronies around KL for the descendants of Saera to be given by Aegon The finding lost Baratheons event isn't perfect - it'll fire if you are in the province as say reigning lord or member of the court but not if you are a commander stationed in the province. Basically if you want the event to fire but it isn't just console "more_bloodlines.800 <charid of the bastard>". I will keep trying to refine this going forward to make it fire for commanders/council members in the province. Also it is worth noting that the event requires at least one of Cersei's children to be a bastard (its fine if they are also dead), also the event will be triggered on its own for the well known bastards if you win the war as Robb, Renly or Stannis, or if you are Robert and Cersei's kids are bastardised - so you can acknowledge Gendry, Mya etc without even being in the same province as Robert. I also want to particularly thank agyleon for helping finally getting the Baratheon event to fire lol, and foxwillow for some very useful help on Robert's bastards - quite a few of the names and sigils were his suggestion, also massive thanks to aconda for sigil designs too .
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 23, 2019 18:17:23 GMT
OK 1.7 is now up here is the changelog v 1.7 - Bug fixes for characters in skinchanger society repeatedly getting staffs and constantly rejoining - Bug fix to stop Aegon constantly returning GC land - Tweaked Baratheon-Durrandon event to stop later Baratheon women giving children Durrandon bloodlines - Vultures now appear on portraaits - Houses Hammer and White now use dynamic COAs - Baratheon bastards - Added 3 duchies around KL for the descendants of Saera to be given by Aegon The finding lost Baratheons event isn't perfect - it'll fire if you are in the province as say reigning lord or member of the court but not if you are a commander stationed in the province. Basically if you want the event to fire but it isn't just console "more_bloodlines.800 <charid of the bastard>". I will keep trying to refine this going forward to make it fire for commanders/council members in the province. Also it is worth noting that the event requires at least one of Cersei's children to be a bastard (its fine if they are also dead), also the event will be triggered on its own for the well known bastards if you win the war as Robb, Renly or Stannis, or if you are Robert and Cersei's kids are bastardised - so you can acknowledge Gendry, Mya etc without even being in the same province as Robert. I also want to particularly thank agyleon for helping finally getting the Baratheon event to fire lol, and foxwillow for some very useful help on Robert's bastards - quite a few of the names and sigils were his suggestion, also massive thanks to aconda for sigil designs too . YEEESSSSSSS. Heh, sorry, couldn't hide the excitement, it's absolutely beautiful! great work Ruff, will report if i'll see anything out of place, thanks for this! PS, much thanks to you aswell agyleon, was getting a bit anxious.
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Post by Don't Wake the Dragon on Apr 23, 2019 18:23:20 GMT
Hammer and White CoAs aren't working with dynamic CoA system
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