Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 22, 2019 12:54:17 GMT
Well if that's the only issues i might aswell have played with 1.6 over the weekend hehe. PS, will the release be today? Hopefully, I've done all the bug fixes, added all the additional characters, dynamic COAs etc, just hit a log jam with the find Baratheon event - it does pretty much everything I need it to if I fire it via console, but its not firing on its own - Gonna run a few tests to work out if its a scoping error or what Gotcha, hopefully you'll get it working, best of luck.
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Post by warhell10 on Apr 22, 2019 13:45:31 GMT
Could it be possible in a future version to add a game rule to allow or not the "drop of Targaryen blood"?
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Post by rufff1 on Apr 22, 2019 14:03:28 GMT
Could it be possible in a future version to add a game rule to allow or not the "drop of Targaryen blood"? TBH it'd just be easier for you to go into the Crownlands ancestors history file and delete the bloodline from being created by Gaemon - I wouldn't bother though - the only effect is it makes you +10% better at hatching/taming a dragon, which when you consider just being a genius makes you +100% better and even just being brave makes you +25% better is really not that much - literally being brave means you stand a better chance of taming a dragon than someone who's grandma was a Targaryen even with this bloodline existing
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Post by sireilhart on Apr 22, 2019 14:06:04 GMT
Will the submod be released today? I can't play with it haha
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Post by rufff1 on Apr 22, 2019 15:18:18 GMT
Will the submod be released today? I can't play with it haha Should be yeah - just run into a problem where the Baratheon bastards event just won't fire. If any event modders can work out whats wrong with it I'd be super grateful - here's the code (Once it actually works I'll add an additional trigger so that it requires at least one of Cersei's children to have the bastard trait): #Find Baratheon Bastard
character_event = {
id = more_bloodlines.800
desc = "EVTDESCmore_bloodlines.800"
has_character_flag = secret_baratheon_bastard #fast trigger
trigger = {
NOR = {
dynasty = 317
dynasty = 1074
dynasty = 1075
dynasty = 1076
dynasty = 1077
dynasty = 1078
dynasty = 1079
dynasty = 1080
dynasty = 1081
dynasty = 1082
dynasty = 1083
dynasty = 1084
dynasty = 1085
dynasty = 1086
dynasty = 1087
dynasty = 1088
}
OR = {
any_character = {
OR = {
dynasty = 317
has_character_flag = flag_knew_robert
}
at_location = ROOT
}
any_playable_ruler = {
OR = {
dynasty = 317
has_character_flag = flag_knew_robert
}
at_location = ROOT
}
}
}
mean_time_to_happen = { days = 25 }
immediate = {
clr_character_flag = secret_baratheon_bastard
set_character_flag = known_baratheon_bastard
}
option = {
name = "EVTOPTAmore_bloodlines.800" #Yay!
c_317 = { ROOT = { set_father = PREV } } #Robert
c_317 = {
any_owned_bloodline = {
ROOT = {
add_to_bloodline = PREV
any_dynasty_member_even_if_dead = {
limit = {
NOT = { is_bloodline_member_of = PREVPREV }
}
add_to_bloodline = PREVPREV
}
}
}
}
if = {
limit = { c_4316 = { character = PREV } } #Mya
dynasty = 1074
}
if = {
limit = { c_150316 = { character = PREV } } #Barra
dynasty = 1077
}
if = {
limit = { c_151316 = { character = PREV } } #Bella
dynasty = 1075
}
if = {
limit = { c_5316 = { character = PREV } } #Gendry
dynasty = 1076
}
if = {
limit = { c_1648008 = { character = PREV } } #Seastag
dynasty = 1080
}
if = {
limit = { c_1648009 = { character = PREV } } #Stormhaven
dynasty = 1081
}
if = {
limit = { c_1648002 = { character = PREV } } #Hartford
dynasty = 1082
}
if = {
limit = { c_1648006 = { character = PREV } } #Coldhart
dynasty = 1083
}
if = {
limit = { c_1648001 = { character = PREV } } #Redfawn
dynasty = 1084
}
if = {
limit = { c_1648004 = { character = PREV } } #Baarthreen
dynasty = 1085
}
if = {
limit = { c_1648007 = { character = PREV } } #Stagsby
dynasty = 1086
}
if = {
limit = { c_1648005 = { character = PREV } } #Darkhart
dynasty = 1087
}
if = {
limit = { c_1648003 = { character = PREV } } #Warfield
dynasty = 1088
}
e_iron_throne = {
if = {
limit = { has_holder = yes }
add_weak_claim = ROOT
}
}
e_stormlands = {
if = {
limit = { has_holder = yes }
add_weak_claim = ROOT
}
}
k_stormlands = {
if = {
limit = {
OR = {
has_holder = yes
e_stormlands = { has_holder = no }
}
}
add_weak_claim = ROOT
}
}
d_shipbreaker = { add_weak_claim = ROOT }
c_storms_end = { add_weak_claim = ROOT }
any_playable_ruler = {
limit = {
OR = {
character = ROOT
dynasty = ROOT
is_liege_or_above = ROOT
capital_scope = { region = world_westeros }
}
}
character_event = { id = more_bloodlines.801 } #notify
}
any_character = {
limit = {
OR = {
dynasty = 317
has_character_flag = flag_knew_robert
}
at_location = ROOT
}
if = {
limit = { is_ruler = no }
liege = {
ROOT = { move_character = PREV }
character_event = { id = more_bloodlines.802 } #notify
}
}
else_if = {
limit = { is_ruler = yes }
ROOT = { move_character = PREV }
character_event = { id = more_bloodlines.802 } #notify
}
}
}
}
I am right in thinking that if I've put a mtth to happen I don't need to trigger it right - I centainly haven't needed to in the past?
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on Apr 22, 2019 15:44:06 GMT
Does there need to be 2 spaces behind character_event?
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Post by rufff1 on Apr 22, 2019 16:26:29 GMT
Does there need to be 2 spaces behind character_event? Changed it but doesn't seem to be the cause
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Post by Don't Wake the Dragon on Apr 22, 2019 16:46:46 GMT
I might be wrong, but as far as I know, you only need one. So either mtth, or a trigger, but not both.
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Post by rufff1 on Apr 22, 2019 16:56:58 GMT
I might be wrong, but as far as I know, you only need one. So either mtth, or a trigger, but not both. Yeah so why isn't it triggering lol (the trigger = {} isn't a trigger its just a trigger condition)?
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Post by Don't Wake the Dragon on Apr 22, 2019 17:11:42 GMT
I can't see anything wrong with that code, but then I'm by no means an expert. The only modding I do is for personal use.
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Post by bleedgreen on Apr 22, 2019 20:57:38 GMT
Inchfield and Darkdell have swapped de-jure duchies. Works normally without the submod. I might just be an idiot though because I can't make out if your submod is updated for agot 1.9.1 or not so ignore me if thats the problem
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Post by rufff1 on Apr 22, 2019 21:07:55 GMT
Inchfield and Darkdell have swapped de-jure duchies. Works normally without the submod. I might just be an idiot though because I can't make out if your submod is updated for agot 1.9.1 or not so ignore me if thats the problem
Mod is not currently updated
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Post by robstark on Apr 22, 2019 21:58:07 GMT
Gonna be finished soon? Not trying to rush you, just wondering if it's worth waiting to start another playthrough for the update.
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Post by rufff1 on Apr 22, 2019 22:07:41 GMT
Gonna be finished soon? Not trying to rush you, just wondering if it's worth waiting to start another playthrough for the update. Literally I'm trying to fix a single event - everything else is done :/
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Post by robstark on Apr 22, 2019 22:09:04 GMT
So couldja upload whatcha got for now, with just the console command to trigger the event for people that need it? If you figure out a fix, it probably would be save compatible anyways since it's so isolated.
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