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Post by rufff1 on Apr 13, 2019 10:29:06 GMT
I really like it - I'm still a little torn on colours because I'm not sure what backstory to use for the bastard - the one you did on the purple would work super well for a riverlander bastard from the Cape of Eagles but the one on red could work really well for a stone dornish bastard from the Red Mountains - decisions decisions... :/ I think Cape of Eagles option goes better with second one, Wings make it look more suitable for Cape of Eagles/Mallister type. if it was Wingless then Stone Dornish would also work, cause i haven't seen a sinle Dornish CoA ingame that contains Wings of any sort oddly enough .-. PS, It's unfortunate that Robert didn't have a bastard with Driftmark Ladies. third one's colour scheme would be perfect for a Baratheon/Velaryon bastard I'm leaning towards Stone Dornish as their sigils seem quite focused on the birds of prey of the Red Mountains - of the 6 big Stone Dornish houses a third of them have birds as their sigil - the Fowlers have their falcon and the Blackmonts have their vulture You are right about the colour scheme though, would have been cool.
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aconda
Modder (CK2)
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Post by aconda on Apr 13, 2019 10:31:41 GMT
I think Cape of Eagles option goes better with second one, Wings make it look more suitable for Cape of Eagles/Mallister type. if it was Wingless then Stone Dornish would also work, cause i haven't seen a sinle Dornish CoA ingame that contains Wings of any sort oddly enough .-. PS, It's unfortunate that Robert didn't have a bastard with Driftmark Ladies. third one's colour scheme would be perfect for a Baratheon/Velaryon bastard I'm leaning towards Stone Dornish as their sigils seem quite focused on the birds of prey of the Red Mountains - of the 6 big Stone Dornish houses a third of them have birds as their sigil - the Fowlers have their falcon and the Blackmonts have their vulture You are right about the colour scheme though, would have been cool. Would a version of the mallister wings work with a stag head in between?
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Post by rufff1 on Apr 13, 2019 10:35:46 GMT
I'm leaning towards Stone Dornish as their sigils seem quite focused on the birds of prey of the Red Mountains - of the 6 big Stone Dornish houses a third of them have birds as their sigil - the Fowlers have their falcon and the Blackmonts have their vulture You are right about the colour scheme though, would have been cool. Would a version of the mallister wings work with a stag head in between? Not sure - on the one hand with Bella and the House Hartford COA Rob would then have 3 riverland bastards, but on the flip side given how much time he spent fighting there it would be plausible, if you could make it to see how it turns out that would be neat though
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aconda
Modder (CK2)
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Post by aconda on Apr 13, 2019 15:20:44 GMT
Something like this.
It is just..... interesting to research and create coat of arms. And while most of westeros houses gain nobility trough having status elevated by other lords or knights, the category of Robert's bastards are a somewhat unique branche. While being bastards and considered smallfolk...... they are the bastard of a king. Wich is something unique in the world of Westeros, there just aren't many who can claim that kind of parentage.
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Post by rufff1 on Apr 13, 2019 15:48:48 GMT
Something like this.
It is just..... interesting to research and create coat of arms. And while most of westeros houses gain nobility trough having status elevated by other lords or knights, the category of Robert's bastards are a somewhat unique branche. While being bastards and considered smallfolk...... they are the bastard of a king. Wich is something unique in the world of Westeros, there just aren't many who can claim that kind of parentage.
That design is awesome, was a little usure when you described it but its really evocative - Cape of Eagles bastard it is! Could you tweak the deer head to be ever so slightly smaller and slightly less photo realistic (just to make it look more like something that would be painted on a shield ) Yeah thinking about bastards and their COAs is a pretty interesting one, whilst I like the Snow/Hill/Pyke/Waters system its kinda a shame GRRM doesn't use a FitzX system (also calling all Robert's bastard cadet Houses FitzRoy or FitzRobert would have been so much easier lol). Also I've really enjoyed working out how to make bastard sigils look regionally specific- once you're thinking about it you realise riverlabd sigils are very different from stormland ones which are very different from Northman ones which are different from Crown land ones etc etc
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aconda
Modder (CK2)
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Post by aconda on Apr 13, 2019 16:18:51 GMT
Is this better? Attachments:
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Post by rufff1 on Apr 13, 2019 16:48:10 GMT
Brilliant - I'm thinking House Stormsby or Stagsby perhaps for the name (baratheon connection + corruption of bay for place of birth)?
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aconda
Modder (CK2)
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Post by aconda on Apr 13, 2019 16:56:50 GMT
Would Stagsby for bay of crabs cape of eagles in the riverlands be more apropriate then Stormsby or wouldn't it make a difference to have a stormlander reference in that area for nobility?
The FitzX mention was funny as it reminded to possibly have ended up with a bastard name something like Robroy.... and well, he seems to be an actual RL historic figure, namely a scottish outlaw from medieval times. So would it be fun to add something inspired to his character for one of the remaining houses, westerlands or a different region?
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 13, 2019 18:23:29 GMT
I think Cape of Eagles option goes better with second one, Wings make it look more suitable for Cape of Eagles/Mallister type. if it was Wingless then Stone Dornish would also work, cause i haven't seen a sinle Dornish CoA ingame that contains Wings of any sort oddly enough .-. PS, It's unfortunate that Robert didn't have a bastard with Driftmark Ladies. third one's colour scheme would be perfect for a Baratheon/Velaryon bastard I'm leaning towards Stone Dornish as their sigils seem quite focused on the birds of prey of the Red Mountains - of the 6 big Stone Dornish houses a third of them have birds as their sigil - the Fowlers have their falcon and the Blackmonts have their vulture You are right about the colour scheme though, would have been cool. Guess that says about how much attention i pay to Dornish houses lol. ironic, considering i'm playing Near Dorne in my current playthrough aswell.
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Post by rufff1 on Apr 14, 2019 20:16:27 GMT
Ok just a little estimate for the update now that the devs just released AGOT 1.9.1: As the devs released the update earlier than I was anticipating I haven't got too much of what I was planning to add in 1.7 finished off yet - sadly this means the Huntsmen of Westeros society and further skinchanger quests I was planning to add will have to wait until 1.8 as they will be much too time consuming to make rn. Luckily most of the work on the Baratheon bastards is done, although given I haven't had time to fully plot out all 16 (although I'm quite happy with 7 of the 10 additions) some COAs, ages, genders etc may change at a later date as some of them won't be as thought out as others. I'm also going to try and set up the event to remove the Baratheon bloodlines from the Lannisters that stonewallace17 posted a few days ago so fingers crossed on that I have also managed to fix most of the bugs etc I have come across in the game - characters making dozens of weirwood staffs, Aegon returning the lands of the GC ever time you load the save, characters being generated for and rejoining the Skinchanger society ever time you load up a save - although if anyone has found another glitch please let me know so I can fix it too . The dev diary looks very nice and has a lot of fun and interesting additions - others create a few issues I need to fix for MBS - for example moving the Stricklands from the Reach to the Vale for example means that I now have to rework the Aegon returns lands event to give Harry the right province. I'll also need to have a more thorough look through the files to work out if there are any other potential issues I'll need to address. All in all I'm gonna start work on the update tomorrow and it will probably (barring any unforeseen problems) be out this weekend. As always if you have any ideas/suggestions/bugs etc, please to let me know. Last, but certainly not least aconda is now official part of the dev team for MBS!
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Post by stonewallace17 on Apr 14, 2019 21:50:42 GMT
It looks like 1.9.1 might have taken care of the issue of removing bloodlines from the Lannister bastards anyway. Haven't tested it in game yet but it should work
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Post by p0psim0n on Apr 15, 2019 14:53:44 GMT
Hi
I just updated to 3.1 and to 1.9.1 and i deleted the previous version of More Bloodlines, and the the new version (1.6.) doesn't seem to work with Better Looking Garbs. Can you post a link to 1.5.3 or maybe look into what conflicts with BLG?
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Post by rufff1 on Apr 15, 2019 15:03:34 GMT
Hi I just updated to 3.1 and to 1.9.1 and i deleted the previous version of More Bloodlines, and the the new version (1.6.) doesn't seem to work with Better Looking Garbs. Can you post a link to 1.5.3 or maybe look into what conflicts with BLG? So a couple of things to unpack here, More Bloodlines is not currently compatible with AGOT 1.9.1 - given it only came out last week I haven't had a chance to update it yet, you're probably looking at roughly the end of the week. BLG is quite a large mod and so a compatch would take me ages - I can send you the old link to 1.5.3, although I'm not hugely sure it is compatible with BLG, and it is also worth baring in mind that will undo the various bugfixes that 1.6 had for some of the issues with 1.5.3. As for an eventual compatch for BLG the actual process of making a compatch isn't too hard, you just have to spend a large chunk of time using winmerge to compare the two folders and merging duplicate files together in such a way that there is a patch that contains the information for both mods for each file that is shared between the mods, the issue is I just don't really have time to do that rn, if someone else is interested in doing it I'm more than happy to host it and to help out if any problems are encountered.
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Post by Rasputin on Apr 15, 2019 15:25:41 GMT
Hello! This mod is awesome and i want to thank for your amazing work. When can you give us a new update of the submod>?
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Post by rufff1 on Apr 15, 2019 15:32:50 GMT
Hello! This mod is awesome and i want to thank for your amazing work. When can you give us a new update of the submod>? Probably looking at the weekend - I made a post above explaining my plans for 1.7 in more detail
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