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Post by ptolemy on Feb 16, 2018 16:45:38 GMT
Whilst playing as a Volantene character, myself and others have experienced occasional issues with elections, whereby our characters are automatically disqualified from the running. As per this post from the subreddit, it seems that the issue stems from the limits to the number of candidates that can run for office in each election. If there are more than six, then all additional candidates will be removed. Beyond editing the game files as instructed in that post, there doesn't seem to be an easy solution to this problem. While wealth and prestige influence the outcome of elections, this specific 'feature' renders such things moot, and prevents the player from actually taking part in the election at all. As such, I'd like to request that you change how the elections work in some way. Either formally adopt the unofficial workaround shown in the link above, or somehow ensure that the player character will never be disqualified as a candidate for the election, should you choose not to remove the cap on candidates. Perhaps you could even make sure that the Triarch elections will always include the heads of each merchant house?
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Post by ptolemy on Feb 16, 2018 23:48:46 GMT
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Post by knppel on Feb 17, 2018 10:46:05 GMT
Perhaps you could even make sure that the Triarch elections will always include the heads of each merchant house? From observation of my Volantene games, this would be the best solution. As it stands, I all too often see the "old Blood" failing in the elections and typically the ruling triarch being voted out in favour of some mere freeholder third cousin or the Baron of Rhoyne Manor. It's not only annoying for the player, but also typically makes AI Volantis fail hard, due to it having even lower chances of a stable leadership than the other free cities. Ruling triarchs should also get a bonus in election, unless they commit act of public outrage (tyranny, losing wars etc.)
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Post by knuckey on Feb 19, 2018 14:08:58 GMT
Everything about the Triarch elections is working as intended. There is a cap of 6 canidates due to the way the voting scripts work, and so if more than 6 people wish to be Triarch some must be excluded as candidates. This is not done purely at random; higher rank, high stat, high prestige and incumbent triarch characters are more likely to make the final 6. I dont see why the player should get preferential status over the AI, the AI is dumb enough as it is (The senior Triarch is always one of the heads of one of the five ruling families btw)
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Post by ptolemy on Feb 19, 2018 17:19:23 GMT
Everything about the Triarch elections is working as intended. There is a cap of 6 canidates due to the way the voting scripts work, and so if more than 6 people wish to be Triarch some must be excluded as candidates. This is not done purely at random; higher rank, high stat, high prestige and incumbent triarch characters are more likely to make the final 6. I dont see why the player should get preferential status over the AI, the AI is dumb enough as it is (The senior Triarch is always one of the heads of one of the five ruling families btw) It can certainly seem random. Whilst playing as a character with great stats and prestige, who's also a dragon rider and the incumbent triarch, I've found myself somehow unable to even compete in elections. It seems absurd that despite meeting all those criteria, my character can still be arbitrarily disqualified for no reason. This isn't a one-off either. Similar things have happened across multiple save games and versions of the mod. How can something so nonsensical be working perfectly?
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Post by knuckey on Feb 19, 2018 17:48:35 GMT
I never said it was perfect You do raise a good point about that particular scenario, i'll see if it is possible to guarantee candidacy for incumbents if they meet certain criteria.
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Post by ptolemy on Feb 19, 2018 18:27:20 GMT
I never said it was perfect You do raise a good point about that particular scenario, i'll see if it is possible to guarantee candidacy for incumbents if they meet certain criteria. Thank you, that would be really fantastic! I know I probably sound horribly demanding, but I just want to say I'm hugely grateful for all the work you've done on the mod.
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Post by knppel on Feb 19, 2018 18:46:20 GMT
I don't mind as much if I as player don't get voted in (I can cleverly intrigue against such issues, after all). What's the real issue is that AI Volantis lacks stability in many scenarios, because of the candidate system not prefering landholders and/or the senior triarch enough.
Best example is the Conquest-start, where Trianna, the ruling Triarch, usually gets elected out of office right away less than a year in, unless a revolt triggers first to prevent elections.
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