erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 3, 2018 21:00:01 GMT
Download old versions: Normal CK2 download: steamcommunity.com/sharedfiles/filedetails/?id=1091637435AGOT specific version: www.dropbox.com/s/slymzg3en13kry7/NIE-agot.zip?dl=0
Copying from the Steam Workshop by wielkicien here: New Immersive Events gets newest bugfixing update as well as new co-author: Erbkaiser, that will from now on contribute most to the mod. ___________________________________________________________________________ What is New Immersive Events?
It is an effect of at least 80 hours of work. It is a mod for Crusader Kings II that aims to add as many immersion as possible. Main goal of my work is to create immersive events and event-chains. This version currently has 2 completed event-chains for rulership focus. First has has 38 events and 14 different endings, second one has 12 events and 5 endings! Some options in events are locked behind having certain traits: so if you see big event with 2 possibilities you can assume that there are more, but your character can't choose them! So it means more replayability and role-playing! In the second update I added decision to manually launch events, created new event firing system and added 11 new events (focused on getting rid of bad traits)! In the third update I added 10 new solo events, 1 more event chain (12 events). Next updates will add one huge event-chain and some solo events! In long term it will totally overhaul rulership focus! If you like my work (and you want me to continue working) please rate and favorite! ___________________________________________________________________________ Why rulership focus?
Have you ever felt bored while having it? I do, constantly. I always felt like rulership focus is just a way to gain depressed trait and commit a suicide... Paradox left it almost untouched (if we compare it to other focuses) and rulership feels like it should be most natural for feudal rulers! So I've come with a solution. Subscribe to New Immersive Events and find out if I did well. ___________________________________________________________________________
I've become a collaborator on wielkicien's mod, and one of the first things I did was update and bugfix the mod. It should both run quicker now and have some new features. I'll also be working on future updates, hopefully for some of the other neglected focuses as well. While I was updating/bugfixing I've created a special version for the AGOT mod, that uses some AGOT mod features in the Thief event chain and making sure any child born of rape does not get the mother marked as an adulterer. You can find the download link for that on the top of this thread.
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Post by stonewallace17 on Feb 3, 2018 21:58:37 GMT
Oh wow I was just looking for this mod last night and thought it was abandoned. Awesome to see you're working on it now.
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Post by midnightvoyager on Feb 4, 2018 4:17:49 GMT
There's something a bit off. I'm running the AGOT version. Got the thief event chain, released the thief for the sister, took her as a lover, sweet-talked her. Then I hit the option to raise her to nobility and marry her. Neither happened. And I noticed she wasn't even in my court, she was still across the sea.
I could still marry her afterward manually, but she wasn't nobility.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 4, 2018 10:24:03 GMT
Thanks for the report, I'll check what broke.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 4, 2018 16:48:26 GMT
The event chain should work as intended now. I also fixed a couple of other bugs that had slipped in.
AGOT version is up to date, base CK2 version should be updated soon.
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Post by agendino on Apr 10, 2018 17:55:08 GMT
I'm brand new here so sorry for a potentially dumb question. If I download the regular CK2 version off steam will that apply to AGOT too? Or should I just go for that mod since I'm mainly playing the mod instead of vanilla?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Apr 10, 2018 18:12:56 GMT
I'm brand new here so sorry for a potentially dumb question. If I download the regular CK2 version off steam will that apply to AGOT too? Or should I just go for that mod since I'm mainly playing the mod instead of vanilla? The AGOT version was specifically made for this mod, it uses some of the AGOT specific pregnancy script and it also changes the physician and catholic > the seven. Most of the normal NIE mod will work just fine with AGOT but the court physician and catholic religion check will break one event chain.
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Post by lotusvalley on Jun 2, 2018 13:04:03 GMT
Is this submod save game compatible? Love to try it out right away; hate to quit my current playthrough.
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Post by zonkie on Jun 25, 2018 16:23:06 GMT
Works with latest update?
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Post by Nitrate55 on Sept 17, 2018 18:45:51 GMT
Does this work with 1.7.1? Please answer
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Post by rollomatik on Jan 1, 2019 20:24:10 GMT
With this mod enabled I can appoint dragons to my council. So I'm assuming no. I'm more curious to why than anything. I can't find anything in files that would mess with this.
Ah, it adds new traits. I assume that I have to start a new game.
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Post by Lucian Blackmon on Apr 1, 2019 19:43:13 GMT
Amazing creation. Upcoming update for 1.9 or 2.0 >?!
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Apr 1, 2019 20:18:46 GMT
It should still work, as it's self-contained it's unlikely to break even in future updates. New content is a bit on hold. I have less time to mod than I'd like to.
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Post by reallycoolhat on Apr 11, 2019 2:16:28 GMT
I know he said it should work for 1.9 but has anyone tested it?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on Sept 2, 2019 19:28:53 GMT
So, just in case anyone remembers this, I updated it. See the 2.0 download in the first post. * Removed the traits from the mod, they aren't needed any longer * Optimized the event target selection * Made the event text a little better English (neither of us are native English speakers) * Fixed a couple of bugs in the Thief storyline. See spoiler for details. - The siblings should no longer hop around from court to court - The sister should properly become a noble if the option is chosen - The thief's skull should now have the proper name - Stopped the thief chain from firing again for your character if you took the sister to court. * Fixed some issues with the Wife's Ambitions storyline. See spoiler for details. - The longer you let it continue, the less likely you can go against her now. - You may become declared incapable now instead of being deposed. - If deposed, crown jewels should properly transfer - If it ends with murder, the kinslayer trait is properly set if applicable AGOT only at the moment, I'm going to backport it to vanilla CK2 soon(ish) and then will upload on the workshop if I can contact wielkicien.
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