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Post by hnrqb1 on Feb 1, 2018 18:56:30 GMT
It must be a well known problem that the slave economy province modifiers doesn't always works, especially for merchant republics. My suggestion is to create a demesne-based system instead of the current capital-based system, I don't know if it'd be too hard and here I ask people who know how to mod to give their opinions, but if it was possible it would really solve a lot of problems, I imagine it would be easiest as a ruler modifier or making it possible that further raids when you already have a huge slave camp in the capital would create camps in your other counties, but if it wasn't too hard to create I think the ideal would be a demesne-based province modifier where if you had the full slave economy in your capital you would automatically get the smallest modifier in your other holdings, or maybe this could be a duchy-based modifier so counties too distant from the capital wouldn't get it. This could probably get too op, so slave economy should give more unrest.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 1, 2018 19:23:56 GMT
It must be a well known problem that the slave economy province modifiers doesn't always works, especially for merchant republics. My suggestion is to create a demesne-based system instead of the current capital-based system, I don't know if it'd be too hard and here I ask people who know how to mod to give their opinions, but if it was possible it would really solve a lot of problems, I imagine it would be easiest as a ruler modifier or making it possible that further raids when you already have a huge slave camp in the capital would create camps in your other counties, but if it wasn't too hard to create I think the ideal would be a demesne-based province modifier where if you had the full slave economy in your capital you would automatically get the smallest modifier in your other holdings, or maybe this could be a duchy-based modifier so counties too distant from the capital wouldn't get it. This could probably get too op, so slave economy should give more unrest. If I were to tackle this I'd make slavery into a system like tyranny, where each successive slave camp level upgrades the 'slave owner' trait. Additionally I would make it so a slave camp could be built in any demesne province, so that instead of having a capital with a huge camp and nothing at all in other provinces, you could have a tiny camp in each province. Upgrading a level one slave camp in one province would increase the slavery modifier on the owner the same as adding a slave camp to a new province would. The slavery value would inherit to heirs, with levels being deducted if provinces owning slave camps were given away (or if the realm was split between multiple heirs) and it being raised if a slave province is added. Then have slave rebellions still be tied to provinces depending on the local slave level, but perhaps have it so that if a rebellion passes certain checks (time, victories) other provinces are automatically called in.
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Post by hnrqb1 on Feb 1, 2018 19:40:05 GMT
Yeah, I think that would be best, a ruler modifier based on the demesne camps (and maybe also influenced by stewardship?), so if you had a small demesne with only one county you probably wouldn't be able to create a full slave economy, but I like that you need to wage war to gain a camp point, so maybe a slave raid victory could radomly give a camp to any province though it makes sense (as much in roleplay as in gaming terms) that the capital should be prioritized.
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