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Post by lonebegger on Jan 30, 2018 0:39:05 GMT
Is there a way to view all the CoAs for the various cadet houses
would like to view the ones for the smaller houses without saving and reloading a bunch of times
edit: nevermind i figured it out, had to find the right program to open the files, paint.net for anyone interested
new question, for some of the hedge knight CoA's like the beaver eating a bone is there a way to look up what dynasty that is so i could use the CoA's found there
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Post by tubbs on Jan 30, 2018 12:36:39 GMT
To find out what dynasty a CoA is tied to, you need to go to Crusader Kings II\mod\A Game of Thrones\common\dynasties and open the 00_hedgeknights.txt. You'll need to look at the "texture" and "texture_internal" values for a dynasty to figure out which CoA it's tied to. The "texture" refers to which file you need to look in, for example, "texture = 14" tells us that the CoA is being loaded from the "dynasties_hedgeknightone.tga" file, and "texture = 15" tells us that the CoA is being loaded from "dynasties_hedgeknighttwo.tga", and so on. The "texture_internal" refers to which individual CoA is being loaded from the file, with the top left CoA being 0 and counting across by rows from there.
So the beaver eating a bone is in the hedgeknightfive file so the "texture = 18" and it's the 9th CoA on the 6th row, so that makes the "texture_internal = 58". Which all means looking in the "00_hedgeknights.txt" file it's the CoA for a dynasty called "Carr", with the ID "210006".
Hope this helps.
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Post by lonebegger on Jan 30, 2018 22:36:09 GMT
exactly what I was looking for, thank you
side note, are all these hedge knight dynasties ever used in game? noticed they all have "can_appear = no" and none seem to appear in the history\characters files
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Post by tubbs on Jan 31, 2018 10:48:43 GMT
I don't know if they're all used but, I'm pretty sure I've seen some in game before. I don't think they spawned in the same way as random courtiers though.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Jan 31, 2018 10:59:20 GMT
AFAIK these dynasties are only ever used if the decision to land a bastard as a cadet house is taken, or if you chose it in the ruler designer. And they may currently be broken because of the high ID bug.
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