zyalb
New Member
Posts: 5
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Post by zyalb on Nov 14, 2017 14:23:54 GMT
Hello all
So the problem i am having is that the game crashes on autosave and regular saves. The game usually runs very well, no crashes or freezing and suddenly the game crashes during the yearly autosave (times very, it can be 2 months into the game or 200 years into the game). After that it crashes on quicksave, autosave or manuel save. I dont use any submods, and i dont have this issue on vanilla. Now i mainly play on ironman mode so i thought that might be the issue, but i have the same problem when it isnt an ironman game. I have tried disabling autosaving but it will still crash when i try to save manually. I have also tried reinstalling but it happens again.
One of my suspicions is maybe my CPU is too weak to handle it? As i am playing on a very weak CPU (AMD A4-6300 3.7 GHz, dual core) but at the same time i didnt have this issue before, and i have been using the mod for a year before this bug happened. There is no difference if i am ruling a single county or the iron throne, it seems quite random.
Does anyone have any suggestions what i could try?
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Post by syntax on Nov 18, 2017 2:28:49 GMT
I had a similar problem after a game had run past 150 ish years, sometime in that range (150-200 years) the game would stop saving correctly. I narrowed it down to the autosaves on January 1, or if it didn't autosave on that date any subsequent save would crash the game. I successfully fixed by making a quicksave on dec 31st every year then opening the save manually with notepad and changing the date to January 2nd of the following year.
At some point I no longer had to do that (took about 150 years) and I can now just run normally again. Only ill effect that I could see is that the scripts that fix depopulation seem to run on January 1st, so unless you are comfortable editing that (I did, with notepad++) you'll have to live with that.
Current game has gone on for 458 years now.
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Post by aerrae on Dec 2, 2017 21:35:29 GMT
I had a similar problem after a game had run past 150 ish years, sometime in that range (150-200 years) the game would stop saving correctly. I narrowed it down to the autosaves on January 1, or if it didn't autosave on that date any subsequent save would crash the game. I successfully fixed by making a quicksave on dec 31st every year then opening the save manually with notepad and changing the date to January 2nd of the following year. At some point I no longer had to do that (took about 150 years) and I can now just run normally again. Only ill effect that I could see is that the scripts that fix depopulation seem to run on January 1st, so unless you are comfortable editing that (I did, with notepad++) you'll have to live with that. Current game has gone on for 458 years now. I had this after 53 years of gameplay, started in the Rogue Prince bookmark. Problem exactly as described: autosave on Jan 1st leads to crash, no autosave leads to manual save crash. Your save file editing trick seems to work wonders. Now point me in the direction of these depopulation scripts that I need to edit before I decide I don't love my Volantis game that much after all, please. I'm guessing you just edited them to run on a different date?
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Post by syntax on Dec 5, 2017 3:52:12 GMT
It's been a while since I did it, but using note++ (don't use regular notepad) search your save game for:
{ modifier="depopulated_1" }
Now depending on how drastic you want to make it, there are 3 ranks of depopulated; 1, 2 and 3. A soft approach would be reducing each interval by (making all the 3's into 2's and then waiting around 20 years before further changes etc). Use the find and replace tool with notepad++.
Alternatively you can find and replace all the above modifiers (make sure you include the brackets) with a blank space. You'd need to do it separately for each level of depopulation. That will restore all provinces in the game to their normal levels. At first I worried all the blank spaces would cause and issue, but it didn't make any further problems for me.
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