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Post by lannisterenjoyer on May 20, 2024 23:50:43 GMT
Wow, what a great mod! Do you think you could make it compatible with Improved Borders+ Mod? (https://agotcitadel.boards.net/thread/4337/sub-mod-improved-borders-compatible), the Kingdoms look sooo much nicer on it, and I'd love to play your mod on it. (I believe it is not compatible because it was made for MB 2.2 and not your hybrid 2.2-3.0 version), anyways have a nice day
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Post by yugobor on May 21, 2024 1:26:04 GMT
Hey, I see that the dragon traits from Dragon portraits are included in your mod and can be added through the console, but they aren't being given out to the dragons that exist already or the dragons that hatch. Edit: also, the dragons in my game seem to have something floating near their head, but the traits not being distributed only occurs when CBBT is enabled. Otherwise, this update is great! I wasn't expecting it to be so large. You are really taking this game to new heights for me, and even got me to switch from choo's portrait overhaul to the one bundled in your more bloodlines version. Thank you very much.
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Angelo
Member
Gamering gamering gamering
Posts: 69
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Post by Angelo on May 21, 2024 9:45:14 GMT
It's all fixed now and working thanks for the incredible mod.
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Post by alajarbi on May 21, 2024 12:34:22 GMT
i love your mod very luch but can you please add compatch for far east mod if is not problem for you i will look into it, but no promises. Far East is a large mod Thank you
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Post by serbranch on May 21, 2024 19:43:04 GMT
Hey, I see that the dragon traits from Dragon portraits are included in your mod and can be added through the console, but they aren't being given out to the dragons that exist already or the dragons that hatch. Edit: also, the dragons in my game seem to have something floating near their head, but the traits not being distributed only occurs when CBBT is enabled. Otherwise, this update is great! I wasn't expecting it to be so large. You are really taking this game to new heights for me, and even got me to switch from choo's portrait overhaul to the one bundled in your more bloodlines version. Thank you very much. its just the baby dragon GFX that i forgot to include. i'll fix it in a sec. for the things in the portraits i'll also fix but in the meantime here's the fix: interface --> portraits --> portraits_dragon.gfx delete "GFX_character_special_crownsB:p39" with quotations from the file. it'll be in the file 6 times so be sure to delete all 6
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Post by serbranch on May 21, 2024 22:10:28 GMT
updated with fixes
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Post by yugobor on May 21, 2024 23:56:55 GMT
Alright cool, the floating things are gone, but any idea why the dragon traits like fire color, wingspan, and horn size aren't being automatically distributed when using CBBT? I am using the hfh version, along with your more bloodiines plus version (faces+CO).
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Post by Goldenhand the Just on May 22, 2024 6:19:42 GMT
Does it work with CBBT version of MB 2.2 too, or only with your custom MB 2.2 version? it might work with MB 2.2 but i'm unsure Sadly, it does not seem to work when activated with CBBT (Choo Faces + HFH + CO version), The Dragon's Peace and the Dragon's Peace CBBT Compatch. There are no special rules, no decisions, no interactions with the dragons etc.
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Angelo
Member
Gamering gamering gamering
Posts: 69
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Post by Angelo on May 22, 2024 12:01:13 GMT
Great mod just wondering if it's possible to make it possible with Dragon tamer laws.
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Post by serbranch on May 23, 2024 20:14:39 GMT
@yugabor i forgot to add the history file to the CBBT compatch. will add when I can and post new link. if you dont want to wait, you can delete the history/characters/dragon.txt file in CBBT and that should give traits out to canon dragons
@goldenhand the Just thats weird because the interactions, rules and decisions are in new files and wouldnt be overlapped or anything. which version of Dragon's Peace/Re-Work are you running because it seems like its just not loading the submod at all. (also double check to make sure you do have it checked in the Game Launcher)
@angelo i won't make it compatible with Tamer Laws but I will be implementing similar functions as Tamer laws in the future
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Post by medvelelet on May 25, 2024 11:30:20 GMT
So how do you actually hatch dragon eggs with this submod? I started an Aerys II playthhrough and his great grandson found a dragon egg while restoring Summerhall but there is no option to hatch it. I still get the dragon lore events if I am leading armies in certain provinces but no decision or event about hatching it.
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Post by serbranch on May 25, 2024 18:53:06 GMT
So how do you actually hatch dragon eggs with this submod? I started an Aerys II playthhrough and his great grandson found a dragon egg while restoring Summerhall but there is no option to hatch it. I still get the dragon lore events if I am leading armies in certain provinces but no decision or event about hatching it. what other submods are you running?
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Post by medvelelet on May 26, 2024 6:40:02 GMT
So how do you actually hatch dragon eggs with this submod? I started an Aerys II playthhrough and his great grandson found a dragon egg while restoring Summerhall but there is no option to hatch it. I still get the dragon lore events if I am leading armies in certain provinces but no decision or event about hatching it. what other submods are you running?
Besides your submods in this thread, the AGOT Wonders submod, MB Trade routes, and Sin's visit chambers.Trade routes and visit chamber I only added a couple centuries after the start of the game so I assume it's Wonders?
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Post by gosmer on May 26, 2024 10:51:22 GMT
So it is no longer necessary to use the Valyrian blood submod for this mod to work?
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Post by medvelelet on May 26, 2024 13:28:33 GMT
So how do you actually hatch dragon eggs with this submod? I started an Aerys II playthhrough and his great grandson found a dragon egg while restoring Summerhall but there is no option to hatch it. I still get the dragon lore events if I am leading armies in certain provinces but no decision or event about hatching it. what other submods are you running?
Tried again with only your mods and checking the event ids for the events. They fire if I type them in the console so thats not a problem. Takes this with a grain of salt because I never modded anything, but isn't the the problem with the events themselves? Especially with the "mean_time_to_happen" being too long?
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