Post by serbranch on Mar 26, 2024 6:52:31 GMT
I've been working on this for a few months. This started out as three separate submods, but then I thought "screw it" and threw them all together. If enough people want them separated, I'll work on splitting them. I sim tested many many times to make sure it ran well and 90% of sims ran for quite a bit. (I had one that ran for 300 years). But I also use Bye Far East so that might help it run that long.
This submod is co-dependent on these AGOT More Bloodlines 2.2 (not 3.0, but I'll work on fixing that) and AGOT Valyrian Blood by Azrael.
I also play with CBBT (CO + Faces) by Floppy. CBBT compatch is up. Should work with all versions.
Link:
AGOT The Dragon's Peace
Compatches:
AGOT TDP + CBBT Compatch
AGOT TDP + Dragon Portraits Compatch
So 2 of the mods were just event chains for 1) Conquest of Dorne and 2) Faith Militant Uprising. They're small-ish, so thats why I threw them in with the bigger one.
Unbowed, Unbent, Unbroken
Features:
- Event Chains for Dornish Wars
- Dornish defense war buffs
- Dynamic for any ruler of the Iron Throne. Ambitious & Military leaders can go to war, peaceful Kings will keep the peace.
- There's already a good event chain for Daeron's conquest, but this adds onto it a bit and gives you the option to have it with any ruler (if traits allow it).
Faith Militant Uprising
Features:
- Event Chains for Faith Militant Uprising
- Dynamic for any Targaryen heirs of Aegon. The traits of your heir can decide what the Faith does. A good heir can negotiate a deal, a bad heir could result in a quick game.
Dragon Re-Work
When making the mod, I researched a lot of dragon lore and tried to balance out the game mechanics with as close as I could get to lore accuracy. I'm very new to modding, so a lot of this was me learning as I went, re-doing entire mechanics a couple of times, simming to see how the AI did stuff, etc.
Obviously, eggs are lot easier to come by now with this submod, but the Targaryens did literally just have a shit ton of eggs lying around Dragonstone. I always hated games where my dragons just wouldn't lay any eggs and so I'm stuck with like 5 dragons over the course of 100 years.
If you want to just have a dragon free-for-all, by all means do so. I also tried adding things to kill dragons off, and that will be the main goal going forward. I feel like the fun thing with dragons should be a "glass cannon" type playthrough. Trying to control the power should be the challenge imo.
Re-works dragon egg laying
Now the fun part. I've made a lot of changes to dragon taming. I finally managed to figure out how to just entirely stop random courtiers from taming dragons, and now the only way they can do it is if you call for dragon riders.
Same as above, the character's traits determine how many people can tame dragons. A Jaehaerys I type king will keep it small, a Viserys I type will just give the dragons out like Oprah, so if you want to keep control of your dragons, raise good heirs. I think this would also add to people's non-Valyrian playthroughs since the AI will act less crazy.
Dragon Taming
Control who is allowed to dragon tame:
Dragon Dueling
Just vibe with your dragon:
How to Train Your Dragon:
Get Dragons in Dragonpit:
Please tell me what you think and if you have any issues let me know! If you think I have something wrong lore wise, I'm open to a dialogue about it and am willing to change something if need be! I'd also love any ideas that people have for events or game mechanics. The problem solving aspect of this has been the most fun for me (as nerdy as that sounds) so I'll be learning more and adding to this mod and others.
Thank yall!
Credits:
AGOT mod team
More Bloodlines team
Azrael
Files Overwritten:
- 00_cb_types.txt
- AGOT_cb_types.txt
- scripted_triggers.txt
- dragon_events.txt
- dragon_decisions.txt
- 00_scripted_effects.txt
- religious_events.txt
- scenario_events.txt
- 00_plots.txt
This submod is co-dependent on these AGOT More Bloodlines 2.2 (not 3.0, but I'll work on fixing that) and AGOT Valyrian Blood by Azrael.
I also play with CBBT (CO + Faces) by Floppy. CBBT compatch is up. Should work with all versions.
Link:
AGOT The Dragon's Peace
Compatches:
AGOT TDP + CBBT Compatch
AGOT TDP + Dragon Portraits Compatch
So 2 of the mods were just event chains for 1) Conquest of Dorne and 2) Faith Militant Uprising. They're small-ish, so thats why I threw them in with the bigger one.
Unbowed, Unbent, Unbroken
Features:
- Event Chains for Dornish Wars
- Dornish defense war buffs
- Dynamic for any ruler of the Iron Throne. Ambitious & Military leaders can go to war, peaceful Kings will keep the peace.
- There's already a good event chain for Daeron's conquest, but this adds onto it a bit and gives you the option to have it with any ruler (if traits allow it).
Faith Militant Uprising
Features:
- Event Chains for Faith Militant Uprising
- Dynamic for any Targaryen heirs of Aegon. The traits of your heir can decide what the Faith does. A good heir can negotiate a deal, a bad heir could result in a quick game.
Dragon Re-Work
When making the mod, I researched a lot of dragon lore and tried to balance out the game mechanics with as close as I could get to lore accuracy. I'm very new to modding, so a lot of this was me learning as I went, re-doing entire mechanics a couple of times, simming to see how the AI did stuff, etc.
Obviously, eggs are lot easier to come by now with this submod, but the Targaryens did literally just have a shit ton of eggs lying around Dragonstone. I always hated games where my dragons just wouldn't lay any eggs and so I'm stuck with like 5 dragons over the course of 100 years.
If you want to just have a dragon free-for-all, by all means do so. I also tried adding things to kill dragons off, and that will be the main goal going forward. I feel like the fun thing with dragons should be a "glass cannon" type playthrough. Trying to control the power should be the challenge imo.
Re-works dragon egg laying
- Flood of eggs at game start-up
- Clutches of 3 eggs
- Only females lay eggs (only 3 dragons were known to have laid eggs in lore)
- Ages 7-37 are fertile years (kinda based on lore)
- Egg distribution differs depending on ruler traits
- Post-Age of Dragons Can only hatch egg through special "Tragedy" event chain (except Dany)
- Special dragon egg handling decisions for High Valyrian + Valyrian religion characters
Now the fun part. I've made a lot of changes to dragon taming. I finally managed to figure out how to just entirely stop random courtiers from taming dragons, and now the only way they can do it is if you call for dragon riders.
Same as above, the character's traits determine how many people can tame dragons. A Jaehaerys I type king will keep it small, a Viserys I type will just give the dragons out like Oprah, so if you want to keep control of your dragons, raise good heirs. I think this would also add to people's non-Valyrian playthroughs since the AI will act less crazy.
Dragon Taming
- characters only tame ONE dragon in their lifetime
- like egg distribution, dragon taming depends on the ruler's traits
- Targaryens never fail in hatching or taming during the Age of Dragons (the only explosive hatch in lore was at Summerhall, but that was well after AoD)
- Small Dragon Taming events for the AI
- No random dragon encounters for random characters
- Adjusted AI calling for Dragon Riders
- Dragon Seed Events
- Small Events for Dragons and their Riders based off traits
Control who is allowed to dragon tame:
Dragon Dueling
- Dragon Combat Levels
- Small Rare Event Chain during Aegon's Conquest
- If your dragon dies in a dragon duel, you are significantly less likely to survive
- Prevent AI Iron Throne from Dragon Conquesting into Essos (when I learn how to mod pre-game rule switches, I'll make it and option to switch this off if people want)
Just vibe with your dragon:
How to Train Your Dragon:
Get Dragons in Dragonpit:
Please tell me what you think and if you have any issues let me know! If you think I have something wrong lore wise, I'm open to a dialogue about it and am willing to change something if need be! I'd also love any ideas that people have for events or game mechanics. The problem solving aspect of this has been the most fun for me (as nerdy as that sounds) so I'll be learning more and adding to this mod and others.
Thank yall!
Credits:
AGOT mod team
More Bloodlines team
Azrael
Files Overwritten:
- 00_cb_types.txt
- AGOT_cb_types.txt
- scripted_triggers.txt
- dragon_events.txt
- dragon_decisions.txt
- 00_scripted_effects.txt
- religious_events.txt
- scenario_events.txt
- 00_plots.txt