|
Post by soze23 on Jan 17, 2023 0:14:59 GMT
This mod seems to be incorrectly replacing any infantile dragons portrait with an adult dragon portrait despite their age. I've already tried fully reinstalling both the game and the various mods I use but to no avail and have definitely narrowed the issue down to this mod. I'm also using the MB + CO version of the mod if that helps. And while this issue is not game-breaking, I would like to hear your thoughts on a possible fix. P.S. I presume this mod does nothing to dragons so I don't know why this is happening when I enable it. Update: I've just discovered that it is in fact the AGOT PO - Enhanced Child GFX files specifically that are causing the infantile dragon portrait issues. For example, if you were to just run say AGOT PO - Base, and AGOT PO + CO + MB Compatch the issue will not occur. but as soon as you run those two in conjunction with the enhanced child gfx files the infantile dragon portrait gets bugged.
|
|
|
Post by choochoo on Jan 17, 2023 2:51:31 GMT
This mod seems to be incorrectly replacing any infantile dragons portrait with an adult dragon portrait despite their age. I've already tried fully reinstalling both the game and the various mods I use but to no avail and have definitely narrowed the issue down to this mod. I'm also using the MB + CO version of the mod if that helps. And while this issue is not game-breaking, I would like to hear your thoughts on a possible fix. P.S. I presume this mod does nothing to dragons so I don't know why this is happening when I enable it. The method used to implement child portraits affects the child portrait state of every culture, including dragons. I did add them back for dragons, but it looks like I placed the child overlay above the adult one. Anyway, thanks for the report, it'll be fixed in the next version I post, which should be today or tomorrow. But if you want to fix it now:
Open interface\portraits\portraits_dragon.gfx in whatever folder of PO you're using (AGOT Portrait Overhaul - PO + MB in your case). Search for "GFX_dragon_child:p18". There's two of them, one for male and one for female. Move "GFX_dragon_child:p18" just below "GFX_character_dragons:p0". Make sure you do it for both male and female.
|
|
|
Post by klaw on Jan 17, 2023 3:27:45 GMT
AMAZING Mod! However, i'm having an issue. All children are adults and summer islanders have the default portrait. IDK what could be causing this. Something like that shouldn't happen unless you're using an incompatible mod alongside mine, and it's overwriting my portrait_properties.txt changes. What's your mod list? My Mod List is Crazy right now. AGOT Thousand_Islands AGOT Better Bloodline Search AGOT Congenital Overhaul AGOT Cripples,B&BT(HfH)AGOT Direwolves Expanded AGOT Homes for Houses AGOT House Dryland Expansion for HfH****THIS IS ONE PROBLEM*turning this off fixed the adult looking children issue. Summer Islander adults still have default portrait, but kids have the new ones. AGOT Improved Ruins AGOT Knights of the Sword Tower AGOT Marshal Matters AGOT Marshal Matters Homes for Houses Compatch AGOT Marshal Matters More Bloodlines Compatch AGOT More Bloodlines AGOT More Bookmarks AGOT Old Frames AGOT Portrait Overhaul - Base AGOT Portrait Overhaul - Enhanced Child GFX AGOT Portrait Overhaul - PO + CO + MB AGOT Special Buildings Submod AGOT TinoTT - MB ****ANOTHER CULPRIT****AGOT Unlost Bloodlines AGOT Valyrian Blood AGOT White Walker + MB AGOT Winter Soldier AGOT Young Griff Blackfyre + MB AGOT-HouseOfTheDragon Cadet Flavour Dragon Tamer HouseCustomizer Tattered_Prince Wolflings Great Trade League Theyre Wyverns not Dragons
|
|
|
Post by choochoo on Jan 17, 2023 12:44:19 GMT
Something like that shouldn't happen unless you're using an incompatible mod alongside mine, and it's overwriting my portrait_properties.txt changes. What's your mod list? My Mod List is Crazy right now. *snip* CBBT isn't compatible with my mod yet and I believe the same goes for HfH, and probably a few other mods in your list. I'll be looking at expanding compatches for these mods and others though, once I've finished replacing all the cultures.
|
|
|
Post by klaw on Jan 17, 2023 16:44:03 GMT
My Mod List is Crazy right now. *snip* CBBT isn't compatible with my mod yet and I believe the same goes for HfH, and probably a few other mods in your list. I'll be looking at expanding compatches for these mods and others though, once I've finished replacing all the cultures. Thanks a tonne! EDIT ** Tino's Tiny Tweaks was affecting the summer islander portraits.
|
|
|
Post by corruptedlungs on Jan 21, 2023 19:19:55 GMT
Hi there! I have a question. I was wondering, what would I have to change so that children show their adult portraits when they turn 16 instead of 15? I've altered the defines file in the AGOT mod itself, and started a new game, but children are showing up as adults at 15 still instead of 16. I am also using the Enhanced Child gfx as well.
|
|
|
Post by choochoo on Jan 21, 2023 22:27:02 GMT
Hi there! I have a question. I was wondering, what would I have to change so that children show their adult portraits when they turn 16 instead of 15? I've altered the defines file in the AGOT mod itself, and started a new game, but children are showing up as adults at 15 still instead of 16. I am also using the Enhanced Child gfx as well. You don't need to modify the defines, and modifying them in the .lua file I include (say, by setting it to 16) will actually break the enhanced child portraits.
You'll need to open "00_portrait_properties.txt" in the version of PO you're using. If you're using just the base version, it'll be in "AGOT Portrait Overhaul - Base". If you're using compatches, edit the one inside the compatch directory.
Open interface\portrait_properties\00_portrait_properties.txt Search for "practical_age >= 15" There's two different entries. Change 15 to 16 for BOTH of them.
You don't need to start a new game either, it'll work on saves.
|
|
|
Post by corruptedlungs on Jan 21, 2023 23:27:27 GMT
Hi there! I have a question. I was wondering, what would I have to change so that children show their adult portraits when they turn 16 instead of 15? I've altered the defines file in the AGOT mod itself, and started a new game, but children are showing up as adults at 15 still instead of 16. I am also using the Enhanced Child gfx as well. You don't need to modify the defines, and modifying them in the .lua file I include (say, by setting it to 16) will actually break the enhanced child portraits.
You'll need to open "00_portrait_properties.txt" in the version of PO you're using. If you're using just the base version, it'll be in "AGOT Portrait Overhaul - Base". If you're using compatches, edit the one inside the compatch directory.
Open interface\portrait_properties\00_portrait_properties.txt Search for "practical_age >= 15" There's two different entries. Change 15 to 16 for BOTH of them.
You don't need to start a new game either, it'll work on saves.
Followed your instructions and it worked, thank you so much for helping me!
|
|
|
Post by soze23 on Feb 6, 2023 6:02:57 GMT
Fantastic work as always!
|
|
|
Post by choochoo on Feb 6, 2023 6:31:31 GMT
I went and redid the Dornish again, given the old portraits were kind of bland, and the females looked strange. Used a Spanish / Moorish phenotype. Also added the Farosi / Moraqi, using an ethnic mix of Persian and Hispanic as the baseline. The Ibbenese are also in, with a Neanderthal-like appearance, but they're unfinished. The women in particular need more work and better blending. Turns out you can add facial hair to the females though, which is good given they're supposed to sport 5-oclock shadows, staches and such.
I've also added compatibility with the Mixed Cultures & Religions Mod by lordaelroy, who graciously gave me permission to compatch it. I couldn't crossmix all cultures, given some of the portrait sets required aren't in yet, but I added the ones I've already completed using a blend of facial features from both cultures where applicable. FYI, some of the face blending and color tones need work, but it's fully functional and works with the other compatches. There's also a new compatch that allows you to use my mod with CBBT and HfH, which you can get from the official CBBT thread, though it'll have to be updated to work with new versions. Thanks to floppyd for making it!
|
|
|
Post by zico4you on Feb 6, 2023 15:20:28 GMT
My submods: - More Blodlines - Mixed Cultures & Religions Which parts Portrait Overhaul I need use? "Base" and?
|
|
|
Post by choochoo on Feb 6, 2023 20:43:59 GMT
My submods: - More Blodlines - Mixed Cultures & Religions Which parts Portrait Overhaul I need use? "Base" and? Base, AGOT PO + MB Compatch and AGOT PO + Mixed Ethnicities. AGOT PO - Enhanced Child GFX will also work.
|
|
|
Post by zico4you on Feb 7, 2023 12:01:09 GMT
My submods: - More Blodlines - Mixed Cultures & Religions Which parts Portrait Overhaul I need use? "Base" and? Base, AGOT PO + MB Compatch and AGOT PO + Mixed Ethnicities. AGOT PO - Enhanced Child GFX will also work. Thank you.
|
|
|
Post by charlesccb22 on Feb 9, 2023 13:42:48 GMT
Shouldnt people from Naath just have the same portraits as summer islanders?
|
|
|
Post by klaw on Feb 9, 2023 17:48:37 GMT
Shouldnt people from Naath just have the same portraits as summer islanders? They technically do fr. The difference is they have flat faces and golden eyes.
|
|