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Post by Dævinius on Jul 12, 2024 2:27:51 GMT
Hello everyone, I have everything downloaded correctly, but my map is bugged, some provinces in Westeros and other places appear as "no land" imgur.com/a/NjfAr4bhow i fix? This submod for More Bloodlines 3.0
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Post by edenlamperouge on Jul 12, 2024 4:26:03 GMT
Hello everyone, I have everything downloaded correctly, but my map is bugged, some provinces in Westeros and other places appear as "no land" imgur.com/a/NjfAr4bhow i fix? This submod for More Bloodlines 3.0 Can you send me the correct mod? I'm Lost... Have a Lot of mods with same name and i'm New in agot mod, Sorry for my english
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Post by edblanders on Jul 12, 2024 16:41:12 GMT
This submod for More Bloodlines 3.0 Can you send me the correct mod? I'm Lost... Have a Lot of mods with same name and i'm New in agot mod, Sorry for my english The mod I grabbed was actually not this version, but the other Colonize Valyria mod. I had downloaded both of the mods, but only experienced the providence issues with this version. Biggest thing with that version is the trade routes are messed up with recognizing Old Volantis and other Silk Road trade posts actually "being part of" a trade route. Had to add/change the coding for that myself. I'd go download the other one and see if there are any issues with that one. They are extremely similar, but this one has more fleshed out buildings and bonuses within Valyria itself. I know Andrew42 has a GitHub page with all of the different versions of this mod, there should be one for MB 2.2. The files on GitHub is open-source so you can take a look at the files and try to see if it will conflict with other mods before downloading.
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Post by edenlamperouge on Jul 12, 2024 21:50:53 GMT
Can you send me the correct mod? I'm Lost... Have a Lot of mods with same name and i'm New in agot mod, Sorry for my english The mod I grabbed was actually not this version, but the other Colonize Valyria mod. I had downloaded both of the mods, but only experienced the providence issues with this version. Biggest thing with that version is the trade routes are messed up with recognizing Old Volantis and other Silk Road trade posts actually "being part of" a trade route. Had to add/change the coding for that myself. I'd go download the other one and see if there are any issues with that one. They are extremely similar, but this one has more fleshed out buildings and bonuses within Valyria itself. I know Andrew42 has a GitHub page with all of the different versions of this mod, there should be one for MB 2.2. The files on GitHub is open-source so you can take a look at the files and try to see if it will conflict with other mods before downloading. i need dowload mb 2.2 to play with this mod? and this goes fix these bug?
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Post by edblanders on Jul 13, 2024 19:07:55 GMT
The mod I grabbed was actually not this version, but the other Colonize Valyria mod. I had downloaded both of the mods, but only experienced the providence issues with this version. Biggest thing with that version is the trade routes are messed up with recognizing Old Volantis and other Silk Road trade posts actually "being part of" a trade route. Had to add/change the coding for that myself. I'd go download the other one and see if there are any issues with that one. They are extremely similar, but this one has more fleshed out buildings and bonuses within Valyria itself. I know Andrew42 has a GitHub page with all of the different versions of this mod, there should be one for MB 2.2. The files on GitHub is open-source so you can take a look at the files and try to see if it will conflict with other mods before downloading. i need dowload mb 2.2 to play with this mod? and this goes fix these bug? You need to have a version of More Bloodlines downloaded and installed for Colonize Valyria to work; whichever version of MB you download, make sure to download the same for CV. For example, I play on MB 2.2, so I downloaded the version of this mod that is compatible with MB 2.2. The map bugs shouldn't continue if both MB and CV are properly installed; the compatible versions of the mods and the files extracted correctly to your mod folder.
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Post by vampyridon on Jul 15, 2024 10:59:09 GMT
I've got a quick question, does the latest version work with Serbranch's Semi-fixed MB versions or does it only work for MB 2.2?
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Post by edblanders on Jul 15, 2024 20:22:30 GMT
I've got a quick question, does the latest version work with Serbranch's Semi-fixed MB versions or does it only work for MB 2.2? Not sure if it is compatible. I'd say it most likely is not if there are quite a few differences between standard MB and Serbranch's version of MB. Only way to know for certain would be to try to launch the game with the mods installed.
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Post by reducing on Jul 18, 2024 22:55:24 GMT
I've got a quick question, does the latest version work with Serbranch's Semi-fixed MB versions or does it only work for MB 2.2? The Few Provinces version seems to work with Serbranch's MB. The normal version has obvious map errors. I haven't tested it completely but if I find anything wrong, I'll update this comment. Edit: I'm using the MB Plus version with all the DLCs installed. Another Edit: After playing with this mod off for a while, it does seem to break the game with it on and probably should not be used.
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Post by bmerinocanales on Jul 19, 2024 16:43:34 GMT
So I managed to modify the map files of Cripples, Bastards and Broken Things to make it match this submod but no matter what I do the titles c_dromon_hill (province 1151), c_fire isle (province 1189) and c_ilvonys (province 1195) do appear in game but not linked to their respective provinces which are painted black and inaccessible, all the ruin characters that should hold the titles appear as dead on 7880.1.1, after I dealt with the map issues I supposed that there was a conflict with the character IDs but I did not find any character ID matching the ones for the ruins of this counties in the CBBT files. This is in the 1.4 version for More Bloodlines and Homes for Houses 2.2
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Post by Dævinius on Jul 19, 2024 18:15:35 GMT
So I managed to modify the map files of Cripples, Bastards and Broken Things to make it match this submod but no matter what I do the titles c_dromon_hill (province 1151), c_fire isle (province 1189) and c_ilvonys (province 1195) do appear in game but not linked to their respective provinces which are painted black and inaccessible, all the ruin characters that should hold the titles appear as dead on 7880.1.1, after I dealt with the map issues I supposed that there was a conflict with the character IDs but I did not find any character ID matching the ones for the ruins of this counties in the CBBT files. This is in the 1.4 version for More Bloodlines and Homes for Houses 2.2 \map\definition.csv 1151;204;35;102;Dromon Hill RESERVED VALYRIA PROVINCE IDS;x 1189;203;48;152;Qeldperzys;x 1195;204;167;25;Ilvonys END OF RESERVED VALYRIA PROVINCE IDS;x Must match the file name in \history\provinces I mean, the right thing to do is: 1151;204;35;102;Dromon Hill RESERVED VALYRIA PROVINCE IDS;x > 1151;204;35;102;Dromon Hill;x 1195;204;167;25;Ilvonys END OF RESERVED VALYRIA PROVINCE IDS;x > 1195;204;167;25;Ilvonys;x In Qeldperzys the case is already in another, I do not remember that there is not, but like in \provinces at 1189 province is a completely different name
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Tyon
Member
Posts: 140
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Post by Tyon on Jul 28, 2024 0:06:02 GMT
Since apparently the 2.2 Few Provinces version works with Serbranchs MB + Dragon Peace stuff I wanted to download it But how.
How.
There's no download option anywhere on github that I can see.
What's the obvious thing that I am missing?
Edit
Apparently you need a github account to download it as a zip.
The more you know.
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Post by reducing on Aug 20, 2024 15:46:34 GMT
There seems to be a problem with the rivers being broken when using semi-fixed bloodlines and these colonize mods together. I'm not sure if its related but I'm not skilled enough to figure out the problem. All tests to try and fix it just break the mods.
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Post by reducing on Aug 20, 2024 22:14:06 GMT
Can you send me the correct mod? I'm Lost... Have a Lot of mods with same name and i'm New in agot mod, Sorry for my english The mod I grabbed was actually not this version, but the other Colonize Valyria mod. I had downloaded both of the mods, but only experienced the providence issues with this version. Biggest thing with that version is the trade routes are messed up with recognizing Old Volantis and other Silk Road trade posts actually "being part of" a trade route. Had to add/change the coding for that myself. I'd go download the other one and see if there are any issues with that one. They are extremely similar, but this one has more fleshed out buildings and bonuses within Valyria itself. I know Andrew42 has a GitHub page with all of the different versions of this mod, there should be one for MB 2.2. The files on GitHub is open-source so you can take a look at the files and try to see if it will conflict with other mods before downloading. Are you willing to upload this file? I'm not crafty enough to figure out the problem. Like my above comment says the rivers appear to be messed up. Thank you!
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Post by edblanders on Aug 25, 2024 18:05:40 GMT
The mod I grabbed was actually not this version, but the other Colonize Valyria mod. I had downloaded both of the mods, but only experienced the providence issues with this version. Biggest thing with that version is the trade routes are messed up with recognizing Old Volantis and other Silk Road trade posts actually "being part of" a trade route. Had to add/change the coding for that myself. I'd go download the other one and see if there are any issues with that one. They are extremely similar, but this one has more fleshed out buildings and bonuses within Valyria itself. I know Andrew42 has a GitHub page with all of the different versions of this mod, there should be one for MB 2.2. The files on GitHub is open-source so you can take a look at the files and try to see if it will conflict with other mods before downloading. Are you willing to upload this file? I'm not crafty enough to figure out the problem. Like my above comment says the rivers appear to be messed up. Thank you! I will look into posting it onto GitHub some time soon. I'm contemplating adding the buildings from this version to it, since they are not included in the version that works.
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