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Post by andrew42 on Apr 28, 2023 21:06:10 GMT
New Update!
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Tyon
Member
Posts: 140
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Post by Tyon on Apr 28, 2023 22:20:17 GMT
Since you are actively working on this: An event decision for Dany during her travels in the east (Perhaps when deciding to sail towards Pentos) to stop by Valyria on her way there. Perhaps her Dragons fly off and she goes after them. Seeing Valyria you then get the decision to stay, get a colony (perhaps an advanced one) with a small army to fight off the slave raids. Perhaps she even meets a local and falls in love or something.
Note: She might need to lose her claims on Westeros because otherwise you get a neverending stream of adventuring children.
Oh and perhaps look at the "Dragon of the East" mod, perhaps you find something that you like for your mod as an idea.
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Post by jimmyg on May 23, 2023 18:11:25 GMT
Quick Question: I love the new additions but I would like to keep the 40 provinces. What files would I need to copy to the original to make the original with your updates only at 40 Provinces. Also I assuming that the Trade Routes mod only works for those who use this copy and not the original.
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Tyon
Member
Posts: 140
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Post by Tyon on Jun 2, 2023 17:33:57 GMT
Quick note: Doesn't work with the Stormborn mod
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Post by vincent on Jun 2, 2023 19:08:33 GMT
Nice! Can you want to provide the fixed files, i want to upload the next version of the mod soon? I've tried to make a compatch for Homes for Houses, but have failed. Would you like to team up to try and make one or would you be able to make one yourself? It would be much appreciated and amazing! Any chance there's been progress on this compatch? HfH and Colonizable Valyria are my 2 favorite mods,I would very much love to be able to play both at the same time.
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Post by edblanders on Aug 14, 2023 23:07:29 GMT
Having some issues with CoAs where they seem to get replaced once the mod is activated. Major Westerosi houses, the Free Cities and other major CoAs are not the right ones. I tried looking to see what mods might conflict with it but I don't know enough to figure it out. Not sure if using MB 2.2 might be causing it.
Edit 1: After disabling every mod except base AGOT, MB and this mod, the CoA visual issues still happen.
Edit 2: Noticed that a couple islands also spawn in the Stepstones region and a county will spawn in Crackclaw Point.
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Tyon
Member
Posts: 140
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Post by Tyon on Aug 16, 2023 14:30:20 GMT
The mod is not updated to work with the current MB version
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Post by edblanders on Aug 16, 2023 14:36:41 GMT
The mod is not updated to work with the current MB version I specifically use MB 2.2 since quite a few of the submods I use don't have compatches yet for MB 3.0. I also read in the Colonizable Valyria Revised (the one with 40 provinces) that someone was getting the same issue with islands and a county spawning in Blackwater Bay area. For them the fix was deleting their MB file and redownloading it. Going to give that a try and see, hopefully, if that fixes the issue. Would using the latest version of this mod with MB 2.2 cause any errors?
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Post by Dævinius on Aug 16, 2023 15:04:39 GMT
The mod is not updated to work with the current MB version Updated, now it does not exist for MB 2.2 It’s only compatible with 3.0
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Post by edblanders on Aug 16, 2023 15:15:11 GMT
The mod is not updated to work with the current MB version Updated, now it does not exist for MB 2.2 It’s only compatible with 3.0 Thanks for the info. Figured that might've been causing the issues. I'd use 3.0 but the submods I run that have MB compatches are still only for 2.2. Going to have to hold off on rebuilding Valyria as Aurion.
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Post by Dævinius on Aug 16, 2023 15:55:11 GMT
Updated, now it does not exist for MB 2.2 It’s only compatible with 3.0 Thanks for the info. Figured that might've been causing the issues. I'd use 3.0 but the submods I run that have MB compatches are still only for 2.2. Going to have to hold off on rebuilding Valyria as Aurion. Only this sub-mod is now available for version 2.2 link
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Post by edblanders on Aug 16, 2023 17:33:25 GMT
Thanks for the info. Figured that might've been causing the issues. I'd use 3.0 but the submods I run that have MB compatches are still only for 2.2. Going to have to hold off on rebuilding Valyria as Aurion. Only this sub-mod is now available for version 2.2 linkSaw that the 40-province version of the mod is still working for 2.2 but read through the thread some people found having that many provinces ended up OP once fully colonized. But I guess if you are a RP'ing a High-Valyrian, dragon-riding God-Emperor power balance isn't much of a concern. Also wasn't the biggest fan of that many counties, in my opinion, in such a small area. I'll give the mod a try and see how it goes though, thanks for providing the link. Edit: The 40-province version creates a ruin in Wyl area and places a ton of random counties with base-game county names throughout the world. Someone in that thread stated the issue was when they downloaded MB. I've already deleted the files and redownloaded it and still have random counties. Edit 2: Everything looks fine on launch after re-deleting and downloading MB for the 3rd time. I have no clue what the issue was... Edit 3: I'm experiencing a bug where Volantis isn't located on a trade route in the build trade post section. The county window shows its on the Rhoyne and Valyrian trade routes and the trade map mode shows it as a potential trade post location.
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Tyon
Member
Posts: 140
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Post by Tyon on Aug 22, 2023 8:38:32 GMT
The mod is not updated to work with the current MB version Updated, now it does not exist for MB 2.2 It’s only compatible with 3.0 Ah crap I confused it with the Stormborn mod which doesn't have a compatch for this mod.
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Post by edblanders on Aug 22, 2023 21:41:02 GMT
Volantis is showing up as not on a major trade route. Looked at the files for base game and the mod and can't tell what would cause that to happen. Tried adding the base mod code for the Rhoyne trade route to the CV mod file but that didn't fix the issue.
Edit: I think I might have figured out what the issue is. Without CV the trade routes listed for Volantis in-game are the Summer Sea and Rhoynar routes but with CV active the routes change to Essosi and Rhoynar routes. I tried adding Volantis to Valyria and Summer Sea routes in CV code but that still didn't recognize Volantis as on a major land route.
Edit 2: Seems I might've fixed the problem. Copied the essos trade routes text file in the regular GoT mod folder and pasted it into the CV trade_routes folder. Kept the code exactly the same from the base mod file and only added the code for the Valyrian route thats in the CV version. Deleted the previous/old version of the file and made sure the new file had the same name.
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Post by andrew42 on Aug 24, 2023 22:03:33 GMT
Updated, now it does not exist for MB 2.2 It’s only compatible with 3.0 Thanks for the info. Figured that might've been causing the issues. I'd use 3.0 but the submods I run that have MB compatches are still only for 2.2. Going to have to hold off on rebuilding Valyria as Aurion. Hey one of the devs for this mod, Here is the legacy version of the mod for More Bloodlines 2.2 mega.nz/file/uJcBRaBY#_UlCgGvg2SzbP-8_7okgCMc9NtgS96zhdcImuAoCLzY
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