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Post by lazar92 on Apr 14, 2021 21:01:54 GMT
Just started playing the mod. Several nitpicks from me. All quite easy to fix. Noticed Sothoryos and many of tropical islands as well as Yi TI are completely covered with coniferous trees on the map in the mod so I'm changing those to palms, medditeranean and decidious trees where possible since much of those places are described in ASOIAF as.... well... definitely not covered with pines (I'll leave some where appropriate). Tweaking some of the eastern cultures portrait types too because quite a lot of them are generic European/Westerosi. For once this is where diversity IMO is appropriate and in spirit of the lore. Changed Farosi and Asabhad to India type portraits, Ashai shadowbinders to Aztec and half of Bone mountains cultures to Tibetan. Added a bit more black cultures on certain islands too. It might be interesting to split qaartheen culture into two graphical cultures: the pureborn which are indeed described as pale and another more normal and dusky looking culture similar to their neighbours and more appropriate for the climate. I'm considering to add the option of starting as a Sorceror lord from Carcosa since he is a claimant for Yi Ti. But if he appears in the event I might avoid doing that. I'm changing some of these details myself for personal use, if you don't mind . Would be nice if some of these things are implemented in another patch for wider public though. Especially the vegetation.
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Post by rufff1 on Apr 15, 2021 12:21:23 GMT
Just started playing the mod. Several nitpicks from me. All quite easy to fix. Noticed Sothoryos and many of tropical islands as well as Yi TI are completely covered with coniferous trees on the map in the mod so I'm changing those to palms, medditeranean and decidious trees where possible since much of those places are described in ASOIAF as.... well... definitely not covered with pines (I'll leave some where appropriate). Tweaking some of the eastern cultures portrait types too because quite a lot of them are generic European/Westerosi. For once this is where diversity IMO is appropriate and in spirit of the lore. Changed Farosi and Asabhad to India type portraits, Ashai shadowbinders to Aztec and half of Bone mountains cultures to Tibetan. Added a bit more black cultures on certain islands too. It might be interesting to split qaartheen culture into two graphical cultures: the pureborn which are indeed described as pale and another more normal and dusky looking culture similar to their neighbours and more appropriate for the climate. I'm considering to add the option of starting as a Sorceror lord from Carcosa since he is a claimant for Yi Ti. But if he appears in the event I might avoid doing that. I'm changing some of these details myself for personal use, if you don't mind . Would be nice if some of these things are implemented in another patch for wider public though. Especially the vegetation. Some v v interesting suggestions, any objections to us using some of these for the next update of More Bloodlines? Also if you want to play as the Sorceror Lord of Carcosa that's in More Bloodlines already
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