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Post by Azrael on Jun 13, 2020 14:51:51 GMT
Warning: This file is not active by default in the main AGOT mod. It's been said it can impact performance, but to what degree, if any, I don't know. I have always played with the trade routes active just fine and have a somewhat of a toaster PC, but providing the warning nonetheless.
This submod fixes the northern trade route in Westeros so the route between Harroway's Town and King's Landing again follows the counties with the Kingsroad. When some of the counties got moved around in a past version of AGOT, this resulted in the trade route no longer following the Kingsroad.
Compatible with: AGOT 2.1/2.2
Credits:
AGOT Dev Team: For the great CK2 mod SinStar87: For the willingness to help and answer questions as I was learning modding
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Post by Azrael on Apr 25, 2021 19:18:43 GMT
Submod should be all right to use for 2.2.
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Post by gosmer on Nov 10, 2023 6:01:53 GMT
Hello, I saw that this submod is compatible with MB 2.2 but since it was updated to 3.0, could you update it or explain to me how to update it for that version?
I apologize for my English, it is not my native language
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Post by Azrael on Nov 12, 2023 15:27:51 GMT
Hello, I saw that this submod is compatible with MB 2.2 but since it was updated to 3.0, could you update it or explain to me how to update it for that version? I apologize for my English, it is not my native language No problems with your English; I can understand you just fine. This submod is not compatible with More Bloodlines. It's a fix for the main mod. More Bloodlines changes the map and the provinces so the provinces and their associated numbers in the history files will most likely be different. However, if you want to enable the trade routes in MB, then go to the westeros_roads.txt file found in the AGOT More Bloodlines/common/trade_routes directory of that submod and remove the # signs before each line of that file. Then the province numbers for the lines for start and path will have to be checked with the province numbers found in the provinces.txt file in the AGOT More Bloodlines/history directory to make sure the trade routes are correct. I would suggest having CKII with MB running so you can look at the MB map while making the changes to the province numbers for the trade routes.
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Post by emperordaeron on Mar 25, 2024 16:47:58 GMT
Restoring the trade routes is a good idea and all and something I wanted to use but, the original commented out files are incomplete and since this mod uses those it too is incomplete. Basically each trade route needs a trade_post display_trigger which points to an entry in the 00_scripted_triggers.txt file which specifies the provinces you are allowed to build a trade post in elsewise you will be able to build a trade post in every single province the trade route passes through. Additionally the trade post buildings differ between trade route post buildings and merchant republic trade post buildings in that Merchant buildings require the appropriate government while trade route posts only require pointing to the trade route trigger so even if you did build a trade route post on every single province available you would not be able to build any of it's buildings.
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