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Post by Azrael on Jun 13, 2020 14:35:03 GMT
This is a tweak which allows the Slave Raid CB even if you're allowed to loot.
Compatible with: AGOT 2.1/2.2
Credits:
AGOT Dev Team: For the great CK2 mod SinStar87: For the willingness to help and answer questions as I was learning modding
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Jun 13, 2020 15:38:57 GMT
I'm assuming you need to have Slavery enabled for this right? hmm, well would be the purpose of Slave Raids if slavery isn't enabled i guess. Do you by any chance know how to reduce the lagg from slavery? i'm even willing to remove Ghiscar from the files and everything associated with it as long as it doesn't break the game. i play with Westeros Only so anything associaated wit Essos doesn't matter to me. i'm afraid simply 'Deleting' the whole of Essos from the game file will simply crush i or break some thins so i haven't tried it before.
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Post by Azrael on Jun 13, 2020 15:46:15 GMT
I'm assuming you need to have Slavery enabled for this right? hmm, well would be the purpose of Slave Raids if slavery isn't enabled i guess. Do you by any chance know how to reduce the lagg from slavery? i'm even willing to remove Ghiscar from the files and everything associated with it as long as it doesn't break the game. i play with Westeros Only so anything associaated wit Essos doesn't matter to me. i'm afraid simply 'Deleting' the whole of Essos from the game file will simply crush i or break some thins so i haven't tried it before. Yes, the only thing I did was remove the restriction of being allowed to loot from the slave raid cb. Any other restriction, such as having the slavery law enabled, being of a slave culture or religion, etc. still applies.
Apart from reducing the number of characters/provinces (using submods like Westeros Only, Bye Far East, etc.), I do not. The big thing is the number of interactions and checks used in the slavery decisions and events. By reducing the number of characters and/or provinces, it should help with performance.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Jun 13, 2020 15:52:01 GMT
I'm assuming you need to have Slavery enabled for this right? hmm, well would be the purpose of Slave Raids if slavery isn't enabled i guess. Do you by any chance know how to reduce the lagg from slavery? i'm even willing to remove Ghiscar from the files and everything associated with it as long as it doesn't break the game. i play with Westeros Only so anything associaated wit Essos doesn't matter to me. i'm afraid simply 'Deleting' the whole of Essos from the game file will simply crush i or break some thins so i haven't tried it before. Yes, the only thing I did was remove the restriction of being allowed to loot from the slave raid cb. Any other restriction, such as having the slavery law enabled, being of a slave culture or religion, etc. still applies.
Apart from reducing the number of characters/provinces (using submods like Westeros Only, Bye Far East, etc.), I do not. The big thing is the number of interactions and checks used in the slavery decisions and events. By reducing the number of characters and/or provinces, it should help with performance.
Gotcha, will try messing around with it, thank you for the Submods!
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Post by Azrael on Jun 13, 2020 15:54:21 GMT
Yes, the only thing I did was remove the restriction of being allowed to loot from the slave raid cb. Any other restriction, such as having the slavery law enabled, being of a slave culture or religion, etc. still applies.
Apart from reducing the number of characters/provinces (using submods like Westeros Only, Bye Far East, etc.), I do not. The big thing is the number of interactions and checks used in the slavery decisions and events. By reducing the number of characters and/or provinces, it should help with performance.
Gotcha, will try messing around with it, thank you for the Submods! You're welcome.
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Post by Azrael on Apr 25, 2021 17:04:53 GMT
Submod should be compatible with 2.2.
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