Tyon
Member
Posts: 140
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Post by Tyon on Apr 3, 2021 21:58:17 GMT
So after some time a unified Valyrian culture begins to form, with provinces and courtiers changing their culture.
That's cool and all that but the holdings graphics change to normal castles away from the better looking Essosi Valyrian ones.
How do I change them to the Essosi Valyrian ones?
nvm I did it
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Tyon
Member
Posts: 140
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Post by Tyon on Sept 1, 2021 0:17:08 GMT
I really wish someone would take a look at this mod, polish it a bit more and fix the bugs.
Because what already exists is pretty great and takes the Valyrian Essos experience to a new level.
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Post by arraaaaaaaaa on Sept 17, 2021 16:25:55 GMT
I would be very happy if someone would fix the mod. Unfortunately, I am not really familiar with modding in CK2. But if someone would polish the mod, I would be very grateful. With this mod, playing on Essos as a dragonlord is so much more fun.
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Post by kittybird on Feb 4, 2022 4:40:55 GMT
Yeah - don't use this mod until it is fixed up, has tons of bugs that will break your game. For whatever reason, among other things this caused Dany's dragons to have human traits and Drogon to be her non dynastic heir.
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Tyon
Member
Posts: 140
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Post by Tyon on Feb 5, 2022 14:38:40 GMT
Yeah - don't use this mod until it is fixed up, has tons of bugs that will break your game. For whatever reason, among other things this caused Dany's dragons to have human traits and Drogon to be her non dynastic heir. Never had this tbh. The most common bug is that if you accidentally activate the Dragon Guards or what they are called you end up with no Levy in that province but also no retinue. The Empire title works, the Dragontamer laws seem to work. The Valyrian culture unifies over time. I think there's a bit of an hiccup if you reform the Valyrian religion. Though tbf I mostly use the Blackfyre start to leave Westeros behind. It's really sad how no one polished this mod.
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Post by altaniv on Sept 8, 2022 18:06:56 GMT
The Empire title works, the Dragontamer laws seem to work. The law yes. One slight issue I've noticed is that it blocks non imperial government from hatching eggs if they're independent and at least king tier (such as the Iron Throne)
Not sure about the rest since I didn't get there yet
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Tyon
Member
Posts: 140
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Post by Tyon on Sept 9, 2022 21:42:57 GMT
Will try it out. Thanks
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Post by altaniv on Sept 11, 2022 9:49:14 GMT
No worries.
Thinking more about it. Another (and probably better) way of fixing it would be to have the law available to any King or higher tier.
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Post by spooningtaco on Nov 1, 2022 5:30:53 GMT
Idk if anybody has experience this bug with this submod. But as Daenerys when you receive the unsullied after looting Astapor they spawn with no values and have no name. I verified to see where the issue came from and sadly it came from this. My best guess is that the troop values conflict somewhere but does anybody else experienced anything similar to this?
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Post by Peanutcat on Nov 1, 2022 18:40:54 GMT
The Empire title works, the Dragontamer laws seem to work. The law yes. One slight issue I've noticed is that it blocks non imperial government from hatching eggs if they're independent and at least king tier (such as the Iron Throne)
Not sure about the rest since I didn't get there yet Thank you for the fix! I'm noticing that I have two "Face the Dragon" decisions in the list while using it. Is that normal?
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Post by CyberForte on Dec 16, 2022 3:56:55 GMT
Idk if anybody has experience this bug with this submod. But as Daenerys when you receive the unsullied after looting Astapor they spawn with no values and have no name. I verified to see where the issue came from and sadly it came from this. My best guess is that the troop values conflict somewhere but does anybody else experienced anything similar to this? You should be able to fix this by going into the common/special troops directory for this mod. Take the wyvern_knights = { morale = 25 maintenance = 50 phase_skirmish_attack = 3 phase_melee_attack = 25 phase_pursue_attack = 40 phase_skirmish_defense = 3 phase_melee_defense = 25 phase_pursue_defense = 40 base_type = heavy_cavalry } part out and make it a text file called something like wyvern_knights, them delete 00_special_troops so it's not overriding the base AGOT special troops file which has defines for the Unsullied. Optionally, also change the line base_type = heavy_cavalry to base_type = knights so wyverns properly count as heavy cavalry (which are actually the knights troop type) for tactics. Another note to anyone using this, if you want to play the Daemon Blackfyre bookmark, you'll want to go into common/on_actions/dote_on_actions.txt file and change the line dote_blackfyre_events.0 to dote_blackfyre_events.1
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Post by andrew42 on Dec 19, 2022 11:47:05 GMT
The law yes. One slight issue I've noticed is that it blocks non imperial government from hatching eggs if they're independent and at least king tier (such as the Iron Throne)
Not sure about the rest since I didn't get there yet Thank you for the fix! I'm noticing that I have two "Face the Dragon" decisions in the list while using it. Is that normal? The file isn't named correctly so it isn't overwriting the vanilla file. Turn dragon_decision.txt to dragon_decisions.txt and it will fix your problem.
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Post by Goldenhand the Just on Feb 19, 2023 10:03:32 GMT
Are there any major bugs except for you guys covered with those fixes? And it would be great if anybody could update it with the fixes for us with retarded level modding knowledge haha. Thanks for fixes by the way.
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Post by averageanon on Feb 20, 2023 5:58:43 GMT
So I’m having this weird bug that I haven’t read about happening to anyone, being that the Valyrian empire title just remains without de jure lands indefinitely through succession, and I’m not getting decisions to integrate titles, create crownlands, build roads, etc… The problem doesn’t seems to be Congenital Overhaul, as it persists when that one is disabled, and I don’t think I have anything else that would conflict in that way. Anyone knows how to fix this by any chance?
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Post by Goldenhand the Just on Apr 4, 2023 14:58:35 GMT
For some reason, the Conquest event is not fired during the Aegon bookmark.
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