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Post by midnightvoyager on Jun 13, 2020 20:55:05 GMT
They aren't in the bookmark panel you see first loading up, you have to go to Custom Game Setup and then pick a bookmark from the list there. [/div][/quote] That's what I mean, they aren't there in the list of bookmarks in Custom Game Setup [/quote][/div]
That's strange.... Dragonzmite seems to be able to see them.
Stupid question, but you are absolutely sure the mod is checked in your launcher, right? Do you have any other mods installed?
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Post by splattim on Jun 14, 2020 3:19:23 GMT
[/div][/quote] That's what I mean, they aren't there in the list of bookmarks in Custom Game Setup [/quote][/div]
That's strange.... Dragonzmite seems to be able to see them.
Stupid question, but you are absolutely sure the mod is checked in your launcher, right? Do you have any other mods installed?
[/quote] I did. I ended up reinstalling both GOT and DOTE and that seemed to work. However, there is also another problem I am dealing with now. The events to start one's conquest of Essos don't appear to be firing. While I would be sure this wouldn't be much of a problem for Aegon and Daemon (Targaryen), it does leave an issue with Daemon (Blackfyre) and Viserys. Like before, I had GOT, DOTE, and the GOT Soundtrack activated. Only real thing I can think of is that I have the wrong version of GOT, as it's telling me it's 2.1 at the starting screen. However, I used both links provided in the 2.2 version's thread on General Discussion, so I originally tossed it off as a interface error the devs missed.
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Post by midnightvoyager on Jun 14, 2020 18:58:54 GMT
It's a dev error, yeah.
(I know this is semi-unrelated, but I'll point this out for clarity, Aegon has no event himself, he can pick on his own where his conquest will go and he has no inherent claims other than Dragonstone.)
The events for the others, I can't figure that out on my end from this information, but I think I have some troubleshooting ideas for yours:
Start up as... let's say Daemon Targaryen. Hit ` and type this: event dote_blackfyre_events.0
Let's see if the event can be forced to run at all.
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Post by splattim on Jun 15, 2020 0:09:06 GMT
It's a dev error, yeah. (I know this is semi-unrelated, but I'll point this out for clarity, Aegon has no event himself, he can pick on his own where his conquest will go and he has no inherent claims other than Dragonstone.) The events for the others, I can't figure that out on my end from this information, but I think I have some troubleshooting ideas for yours: Start up as... let's say Daemon Targaryen. Hit ` and type this: event dote_blackfyre_events.0 Let's see if the event can be forced to run at all. It works, thanks
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Post by midnightvoyager on Jun 18, 2020 1:50:43 GMT
UPDATED for More Bloodlines compatibility!
Also I'm trying to work on the not triggering thing. I've had a test cause it to not trigger for me, too. I'm not sure what's causing it. can't make any promises that I'll fix it, but I'll sure as hell try.
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Post by Ser Teoctla "The Lizard-Lion" on Jun 18, 2020 11:21:12 GMT
UPDATED for More Bloodlines compatibility! Also I'm trying to work on the not triggering thing. I've had a test cause it to not trigger for me, too. I'm not sure what's causing it. can't make any promises that I'll fix it, but I'll sure as hell try. Which version of more bloodlines?2.1 or 2.2?or both?
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Post by midnightvoyager on Jun 18, 2020 21:33:22 GMT
Any of them. I basically changed it so there is no conflict.
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stars
New Member
Posts: 5
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Post by stars on Jun 19, 2020 5:42:12 GMT
I would like to say, it seems for me, though it might be my own idioticy, that it and the updated More Bloodlines conflict in some way, thus removing most of the bloodlines.
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Post by midnightvoyager on Jun 19, 2020 5:58:54 GMT
I would like to say, it seems for me, though it might be my own idioticy, that it and the updated More Bloodlines conflict in some way, thus removing most of the bloodlines. Hm, seems like the new version didn't upload right. I've redone it, it should work now.
You can just delete the 00_Bloodlines txt in common/bloodlines to fix it, too, as long as you have dote_bloodlines.txt
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Post by highstormsinger on Jun 20, 2020 14:49:07 GMT
Love this submod, and the hability it gives me to really put my foot on the throats of the nobles in essos. I hope this get further developed. A suggestion to have another religious decision in my game I already had reformed the valyrian faith so to tick the Lord of Light decision doesn't make much sense to me.
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Post by Ser Teoctla "The Lizard-Lion" on Jun 26, 2020 16:21:35 GMT
Wanted to let you know this mod doesnt work with Agot color galore mbs 2.1 and 2.2.the only way i found it to work was to add colors galore as a dependency on the dragons of east .mod file.dont know what effect it has on your mod but it loads up and the colors show up.wanted to bring it to your attention.
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Post by axelofthekey on Jul 3, 2020 1:02:15 GMT
It seems like when you load a saved game, any Kingdom that you'd integrated into your Crownlands returns to its previous De Jure status, and you have to pay to reintegrate them.
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Post by midnightvoyager on Jul 6, 2020 16:35:45 GMT
It seems like when you load a saved game, any Kingdom that you'd integrated into your Crownlands returns to its previous De Jure status, and you have to pay to reintegrate them. Honestly, I... can't even imagine how this is happening, much less how to fix it.
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Post by axelofthekey on Jul 6, 2020 18:09:58 GMT
It seems like when you load a saved game, any Kingdom that you'd integrated into your Crownlands returns to its previous De Jure status, and you have to pay to reintegrate them. Honestly, I... can't even imagine how this is happening, much less how to fix it. I can't actually remember if this worked in the old version. I do know it placed them under a new De Jure uncreatable Imperial Crownlands title that functioned much like the Westerosi Crownlands. Perhaps that would work. It might be that having a bunch of duchies without a De Jure Kingdom causes the game on load to just pull the default De Jure Kingdom.
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Post by midnightvoyager on Jul 7, 2020 1:18:03 GMT
That's how I did it though? I mean, this is an updating of the old mod, I didn't rewrite it from scratch or anything
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