Post by Naathi Adventurer on Apr 16, 2020 23:40:40 GMT
Hi,
Description
After playing for a few hours on a shattered realms game, I've noticed my save files were getting increasingly bigger (about 10 MB every 5 years) and saving consequently lagged/froze the game for quite a few seconds.
I'll spare you the county history as it is very similar and very long.
Notes
Thanks for your time and consideration
Description
After playing for a few hours on a shattered realms game, I've noticed my save files were getting increasingly bigger (about 10 MB every 5 years) and saving consequently lagged/froze the game for quite a few seconds.
Opening the save file, I found many short lived characters having the ruin religion, for instance:
999723428=
{
bn=" "
b_d="3055.6.22"
d_d="3080.8.17"
lge=999722005
att={0 6 1 2 7}
tr={15 103 331 79 129 344 93 }
rel="ruin_rel"
cul="ruin"
dna="bhfnxgnvbxi"
prp="0s0hfg00000000ea0000000000000000000000"
}
This ruin character liege (999722005) ruled over an empire containing Eastern Steel Road (c_e_steel_road). The empire title description looks like this:
e_dyn_999012639=
{
dynamic=yes
capital=0
color={90 84 116 }
holding_dynasty=77036511
coa_dynasty=77057876
custom_graphics=yes
holder=999798802
name=" "
custom_name=yes
succession=nomad_succession
gender=agnatic
law="agnatic_succession"
law="succ_nomad_succession"
law="slavery_0"
law="law_voting_power_1"
law="diplomacy_voting_power_1"
law="titles_voting_power_1"
law="justice_voting_power_1"
law="tax_levy_law_feudal_4"
law="tax_levy_law_republic_4"
law="tax_levy_law_theocracy_4"
law="centralization_1"
law="out_of_realm_inheritance_law_1"
coat_of_arms=
{
data=
{
0 0 0 2 8 13 13
}
religion="ruin_rel"
}
set_coa=8313
last_change="3089.5.24"
previous=
{
999019042 999030732 999032251 [...] 999722005 [...]
}
set_protected_inheritance=yes
set_appoint_generals=yes
set_allow_title_revokation=yes
history=
{
3000.1.1=
{
holder=999009585
holder=999012639
holder=
{
who=999019042
type=grant
}
}
3000.11.15=
{
holder=
{
who=999030732
type=grant
}
}
3001.2.1=
{
holder=
{
who=999032251
type=grant
}
}
[...]
3080.5.25=
{
holder=
{
who=999722005
type=grant
}
}
[...]
}
base_title=c_e_steel_road
council_voting=
{
laws declare_war_interaction ask_to_embargo ask_for_vassalization_interaction release_vassal_interaction seek_raiding_redress declare_feud insult_character form_non_aggression_pact_interaction break_non_aggression_pact form_alliance_interaction dissolve_alliance_interaction demand_return_of_valyrian_steel revoke_title_interaction grant_landed_title_interaction grant_lp grant_lp_landless NW_grant_command make_noble nominate_prince revoke_freehold name_co_triarch_for_life retract_vassal_interaction transfer_vassal_interaction absorb_clan_interaction grant_royal_privilege revoke_royal_privilege imprison_character_interaction execute_decision exile_imprisoned_interaction vassal_castrate_decision_AGOT vassal_blinding_decision_AGOT banish_prisoner take_prisoner_as_wife torture_prisoner prisoner_to_oubilette prisoner_torture prisoner_mutilate prisoner_humiliation sell_prisoner enslave_prisoner recruit_prisoner release_from_prison_interaction ransom_character_interaction ransom_all
}
}
I'll spare you the county history as it is very similar and very long.
The way I shattered realms was very using the CK 2 feature (not the AGOT feature) and in an extreme fashion as I put 95% ruins on the map. It's easy to reproduce this way.
It seems to only happen with nomadic counties. These counties have a court full of ruin characters too.
Work-around
None known at the moment (perhaps force all counties to be feudal when shattering realms).
Notes
- I use 3 mods but I don't believe they have an impact on this bug, namely: "AGOT Holdings+", "AGOT Ghiscari Wars", "AGOTmusic"
Thanks for your time and consideration