Post by dreakonic on Mar 27, 2020 6:52:45 GMT
I created a mod to help make the game more fun. It's a simple set-up, but I've been playing with it for years and found it quite more enjoyable than I thought. For more info on this mod, you can visit this link on Mod DB:
www.moddb.com/mods/extra-flavour-mod/news/extra-flavour-mod
Features:
- The ability to raise your own troops based on your wealth, prestige or piety. The number of troops is set at a standard amount of 500 and the cost is always 100, regardless of how much prestige/gold/piety you have. It is however not possible to summon troops if you have less than a 100.
Troop types are determined by the martial stat and certain traits such as Cavalry Leader. There are also unique troop types only available for those that play Hordes.
You can raise as many troops as you want, in any area that you or your vassal can geographically control. In addition, I've added the ability to summon troops in places you, your vassal or your ally have besieged. TROOPS CAN ONLY BE SUMMONED DURING WAR and will disband upon peace.
- Fleets will also be available to be raised and only through wealth. You do need to have a port in order to be able to raise fleets. Also, I've added the ability for players and AI to raise fleets based on their stewardship stat, regardless of whether they have a port or not.
You can summon 3 different type of fleets based on how much money you have: small fleets (five), large fleets (fifty) and huge fleets (five-hundred). Fleets can only be raised during war and disband upon peace. The AI doesn't have this ability as it's very difficult to balance it out properly. I'm looking at ways they can do the same without it ruining gameplay.
- The AI has the exact same ability to summon troops to make it more fair. Note however that because the AI in CKII is hard to balance in certain cases, they will usually just keep spawning troops regardless of how well they're doing in a war. I have held off on efforts to change this because it's as much a disadvantage as it is an advantage. Summoning more troops will make them more likely to win a war, but in long-length wars this will only drain their money and their spawned troops will give their enemies a better chance of upping their war score if defeated.
- Added the ability to convert gold to prestige, prestige to gold, piety to prestige etc. This is not available for the AI, and is solely meant to give the player a chance to use these values instead of having years pass by with a lot of prestige, wealth or piety without ever being able to put them to good use. This is meant to give you at the very least a fighting chance in case you need to summon troops or fleets to win your war(s).
www.moddb.com/mods/extra-flavour-mod/news/extra-flavour-mod
Features:
- The ability to raise your own troops based on your wealth, prestige or piety. The number of troops is set at a standard amount of 500 and the cost is always 100, regardless of how much prestige/gold/piety you have. It is however not possible to summon troops if you have less than a 100.
Troop types are determined by the martial stat and certain traits such as Cavalry Leader. There are also unique troop types only available for those that play Hordes.
You can raise as many troops as you want, in any area that you or your vassal can geographically control. In addition, I've added the ability to summon troops in places you, your vassal or your ally have besieged. TROOPS CAN ONLY BE SUMMONED DURING WAR and will disband upon peace.
- Fleets will also be available to be raised and only through wealth. You do need to have a port in order to be able to raise fleets. Also, I've added the ability for players and AI to raise fleets based on their stewardship stat, regardless of whether they have a port or not.
You can summon 3 different type of fleets based on how much money you have: small fleets (five), large fleets (fifty) and huge fleets (five-hundred). Fleets can only be raised during war and disband upon peace. The AI doesn't have this ability as it's very difficult to balance it out properly. I'm looking at ways they can do the same without it ruining gameplay.
- The AI has the exact same ability to summon troops to make it more fair. Note however that because the AI in CKII is hard to balance in certain cases, they will usually just keep spawning troops regardless of how well they're doing in a war. I have held off on efforts to change this because it's as much a disadvantage as it is an advantage. Summoning more troops will make them more likely to win a war, but in long-length wars this will only drain their money and their spawned troops will give their enemies a better chance of upping their war score if defeated.
- Added the ability to convert gold to prestige, prestige to gold, piety to prestige etc. This is not available for the AI, and is solely meant to give the player a chance to use these values instead of having years pass by with a lot of prestige, wealth or piety without ever being able to put them to good use. This is meant to give you at the very least a fighting chance in case you need to summon troops or fleets to win your war(s).