erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 5, 2019 18:40:59 GMT
I'll see if I can re-do my trade route mod later this week in which case the Valyria loop is returning. The week is over, where's the trade route mod ? Found no time to mod this week so it's still on the todo list. RL is annoying at the moment.
Thanks erbkaiser ! Also, not sure if you've noticed by the original post has dead links and mirrors to the old version of this mod. Only the Steam workshop should be inaccessible. That's on purpose, I took it down when AGOT 1.7 was released and it turned out to be incompatible. Edit: it's back up now.
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New version is up, see first post for downloads or get it from the workshop.
Additional changes:
-Problem with the wildling provinces are now fixed -Made Valyria ruins less rich, provinces only have the basic three settlements. Build the rest yourself.
-Finally made the ruins work right even on the scenario selection screen -Updated Smoking Sea effect to the new one from the main mod, it is now also properly disabled if the game rule for Absurd Events is set to off
-Invisible change: -Copied Valyria dragon egg event to colonize_valyria_events.txt, removing the need to edit the main mod's unoccupied provinces file
I still haven't had time to intensively test it but I did a bit of playing as Volantis and colonizing the lands works.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 6, 2019 12:35:35 GMT
Had a small issue with the Century of Blood sub-mod, it's now fixed so that Valyria will be properly ruined. c_valyria has also been upgraded to a level 6 ruin as per the Valyrian Freehold sub-mod, and the proper Valyrian architecture has been added to all provinces.
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Post by vailnoff on Feb 7, 2019 18:46:56 GMT
Hey, for some reason whenever I start a game using this mod, it always crashes on the exact same day: 5 days after I click unpause. Any potential idea as to why this might be, and how I might fix it?
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Post by Duryn on Feb 7, 2019 19:03:55 GMT
Hey, for some reason whenever I start a game using this mod, it always crashes on the exact same day: 5 days after I click unpause. Any potential idea as to why this might be, and how I might fix it? If any, what other submods are you running with Colonizable Valyria?
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Post by vailnoff on Feb 7, 2019 19:08:41 GMT
Hey, for some reason whenever I start a game using this mod, it always crashes on the exact same day: 5 days after I click unpause. Any potential idea as to why this might be, and how I might fix it? If any, what other submods are you running with Colonizable Valyria? Crusader Mounts Sketchy Traits Rich Childhood Improved Genetics Family Heirlooms Oddly enough, I've been able to run AGOT before with all these on. It's only with this mod active that its started crashing after 5 days.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 7, 2019 19:31:21 GMT
That's weird. There isn't any event running on startup any longer in my mod so I don't see any way it could be the cause of a crash early on.
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Post by vailnoff on Feb 7, 2019 19:38:00 GMT
Aye. I'll try deactivating all my other mods, see if that changes anything.
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Post by vailnoff on Feb 7, 2019 19:52:23 GMT
Okay, seems to be working now after I deactivated and reactivated all my mods. Not sure what changed exactly, but not gonna question it.
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Post by Duryn on Feb 7, 2019 19:54:15 GMT
There's quirks and odd behavior that happens from time to time when it comes to submods. It usually has much to do with dependencies and in what order they're loading.
Awesome that it's working for you now though!
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Post by zico4you on Feb 15, 2019 14:31:38 GMT
I would like to play, but I am waiting for the update of trade routes.
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Post by Duryn on Feb 15, 2019 15:33:22 GMT
I would like to play, but I am waiting for the update of trade routes. Working on trade routes atm for a project actually. I could work on setting up trade routes for Colonizable Valyria, with erbkaiser 's permission of course, unless they've already gotten to it before me (It'll be setup the same way erb has it in the OP image, the original loop.)
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Post by Duryn on Feb 16, 2019 0:24:48 GMT
So, with erbkaiser 's permission I've gone ahead and made a carbon-copy of his old trade route for the Valyria Loop. It's a temporary addition until erbkaiser releases his updated trade routes for Colonizable Valyria, which he assured me is definitely in the works AGOT Colonizable Valyria TR+This works just like any other submod, you just unzip the archive to your mod folder in Paradox Interactive\Crusader Kings II and then activate it in the launcher. I will probably host this and update it with some minor edits until erbkaiser releases the official update.
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Tyon
Member
Posts: 140
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Post by Tyon on Feb 16, 2019 15:51:35 GMT
Are there any plans to change the colours of the various lordships and high lordships to make it easier on the eyes so that not everything is just red?
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Post by Duryn on Feb 16, 2019 15:58:10 GMT
Are there any plans to change the colours of the various lordships and high lordships to make it easier on the eyes so that not everything is just red? Not the mod author but in my experience, the reason why this would be impossible is due to how provinces are recognized by the game engine. The Clausewitz Engine recognizes unique provinces by their RGB color value, each province has to have a distinct and independent color value even if it's off by 1 shade. There's at least 1100 provinces in the AGOT base mod alone and 1200 or so in the Colonizable Valyria version (50 of which are added in by this submod) which means that finding a unique shade that's different from the other will be extremely time consuming. Although I believe you're asking about just the titles. For that, the colors for titles can be the same AFAIK. So editing the colors for titles to be unique wouldn't be as difficult or time consuming. (You'd just have to find 50 unique RGB shades )
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 17, 2019 11:52:27 GMT
Are there any plans to change the colours of the various lordships and high lordships to make it easier on the eyes so that not everything is just red? Compared to the Valyrian Freehold mod (which served as the base for this) I did some modifications to the province colours already, it's annoying as hell to do though. I don't have perfect vision especially when it comes to colours so finding values for each province, duchy, and kingdom is a really tiresome task.
If you or anyone else wants to do new colours for the 41 provinces (Lordships), 12 duchies (HLs), and 2 kingdoms - please do so and I'll update the mod. Otherwise it'll have to wait for if I ever get time for it.
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