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Post by Duryn on Feb 27, 2019 12:09:07 GMT
For anyone who's genuinely wondering; No, this mod isn't lore-friendly. It's still good though. Depends on your definition of lore-friendly I suppose. Definitely a great mod though, I recommend it to anyone who wants to try something new and start an interesting Roleplay/AAR.
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Post by saintclive on Mar 1, 2019 17:12:23 GMT
Love this submod for a couple role-play scenarios I want to work through! About a year ago when I was thinking of trying to run a colonization of Valyria game, I really had difficulty with the deformities my character's family and courtiers would receive (the Mantarys effect). I was curious if there was any way for me to lessen or edit this effect out entirely; or if this effect ever passes?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 1, 2019 23:15:14 GMT
Love this submod for a couple role-play scenarios I want to work through! About a year ago when I was thinking of trying to run a colonization of Valyria game, I really had difficulty with the deformities my character's family and courtiers would receive (the Mantarys effect). I was curious if there was any way for me to lessen or edit this effect out entirely; or if this effect ever passes? There is a 50% chance of a bad effect happening to a character being born in a Valyrian province as long as it's a colony. Having Valyria as a colony and your capital elsewhere is an easy way to avoid bad effects: do not make any Valyrian province your capital until you've fully colonized it, the effect will go away once it's a normal province.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 3, 2019 21:53:15 GMT
Updated for AGOT 1.9
Steam Workshop not yet updated.
Checksum not yet updated, either.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 5, 2019 18:26:47 GMT
Mod updated, it now uses the province colours from the Valyrian Freehold sub-mod. No longer is everything a shade of red. Full credit to the AGOT team for the sub-mod.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 7, 2019 22:34:57 GMT
Found a small issue with the Melior March province, all its buildings are removed on startup because it's in the wrong duchy. I'll get a fix out tomorrow or this weekend, but I'm also working on a compat patch for the Holdings+ mod so it'll wait until I've added names the 96 Valyrian and 58 Long Summer holdings.
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Post by stonewallace17 on Mar 8, 2019 2:57:51 GMT
Man, you're amazing. I was going to request the Holdings+ changes and I see you're already doing it.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 8, 2019 16:36:18 GMT
Update fixing the bug and Holdings+ version added to first post.
Steam workshop is not yet updated, it doesn't work right for most people anyway :/
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Post by stonewallace17 on Mar 9, 2019 2:46:40 GMT
It looks like, at least in the Holdings+ version, c_telyria is listed twice. Under d_aeksios in k_long_summer, and d_dalos in k_north_valyria
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 9, 2019 8:23:53 GMT
Fixed, thanks for letting me know. I guess I messed up when copying things over.
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Post by thedoctorfat on Mar 11, 2019 21:49:59 GMT
What is/does the Holdings+ variant do?
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Post by stonewallace17 on Mar 11, 2019 22:25:51 GMT
What is/does the Holdings+ variant do? So in vanilla CK2 every county can get up to 7 holdings regardless of how many they start with, and that cap is increased via an event added with the Reaper's Due DLC (or free patch? not sure, I have all DLCs) that works based on the prosperity of your county. The Holdings+ mod adds this event and the necessary titles coding and localization to the AGoT mod for all provinces to have the ability to get up to 7 holdings. Holdings+ and Colonizable Valyria both use the essos_titles.txt file so without erbkaiser's compatible version you either don't have the titles needed to colonize Valyria without crashing, or the majority of Essos doesn't get the Holdings+ changes. I highly recommend using it, I think it was posted in the subreddit for the AGoT mod. And it's up to date and compatible with 1.9.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Apr 15, 2019 17:48:32 GMT
Updated for 1.9.1.
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Post by outlawjd on Apr 16, 2019 20:17:28 GMT
Love your mods! Since the addition of reformation mechanics have made holy sites important again, have you considered adjusting the holy sites of the Valyrian religion in your mod? It would make sense for Valyria to be a holy site, and possibly one province in the Lands of Long Summer. I definitely think that Old Ghis and Volantis make sense, but Velos and Mantarys could easily be changed.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Apr 16, 2019 20:46:18 GMT
I've considered it, but want to do something with making it possible to re-establish the Freehold first. And add some lore stuff like the returning Greyscale and wild men attacks that should happen in the Valyrian lands.
Replacing Velos and Mantarys with Oros and Valyria would indeed make sense.
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