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Post by nexessor on Feb 19, 2019 14:35:35 GMT
Is there anything in this mod that takes into account how difficult it would be to recolonize Valyria? Events, higher building or colonizing cost, reduced income or levies?
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Post by Duryn on Feb 19, 2019 15:01:34 GMT
All provinces are ruined so you have to struggle through the colonization debuffs for that, with settings for gold cost and time it'll take in the game rules. But AFAIK this just allows you to recolonize 50ish provinces in the Valyria region.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 19, 2019 21:03:38 GMT
Is there anything in this mod that takes into account how difficult it would be to recolonize Valyria? Events, higher building or colonizing cost, reduced income or levies? At the moment, there are events that will cause bad effects for ships sailing between the Lands of the Long Summer and the islands, and any colonies will have people born there get a high chance of being deformed (like Mantarys).
I have some vague plans for further events like representing the Greyscale endemic to the area but I haven't worked on implementing that yet.
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Post by nexessor on Feb 19, 2019 22:22:27 GMT
Alright sounds great! If you at some point need some help with that I'd be up for that as it is a feature I really want to see. However, I am also not sure if I would be helpful at all, as I can't code at all...
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Post by nexessor on Feb 21, 2019 0:18:02 GMT
Also is it correct that there are no trade posts in Valyria? I know you made another mod to address that, but that one is out of date (I mean it works, but it somehow messes up the duel system).
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Post by Duryn on Feb 21, 2019 11:13:26 GMT
Also is it correct that there are no trade posts in Valyria? I know you made another mod to address that, but that one is out of date (I mean it works, but it somehow messes up the duel system). I've made an updated version of his trade routes submod with his permission on the previous page. FYI: It is a temporary solution until erbkaiser releases the official trade routes update
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Post by nexessor on Feb 21, 2019 13:45:31 GMT
Oh great thank you so much!!
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Post by Duryn on Feb 21, 2019 13:57:21 GMT
Oh great thank you so much!! Of course, no worries!
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Post by flo365 on Feb 23, 2019 0:12:43 GMT
Help me... When I choose a fine chin for my character and I run the game, my character finds himself all the time with that chin. This bug only occurs when I activate the Submod colonizable Valyria. Please fix it, thank you for your help.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 23, 2019 10:51:11 GMT
Not caused by this mod. Impossible for it to do so, even.
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Post by flo365 on Feb 23, 2019 16:01:50 GMT
Not caused by this mod. Impossible for it to do so, even. Why does this bug just appear when I activate this mod then ? I tried to run the game without any submods and there was no bug. Or maybe this bug is due to a conflict with another submod but it would be strange if it was because of it because it worked very well before.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 23, 2019 19:35:55 GMT
There is nothing in this mod that even remotely touches portrait data, traits, cultures, religions or even existing history files. Whenever you activate or deactivate ANY mod random seeds change, though, which is not something that can be controlled.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 25, 2019 14:04:37 GMT
Trade routes have been now been added for Valyria in the mod. Note that this uses the AGOT mod default route setup, not my own revisions for Essos that prettify the routes and remove loops! Default trade route:
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 25, 2019 14:45:04 GMT
Thanks to Duryn for providing a mod with trade routes until I had the time to do them myself
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Post by blackfyreboy on Feb 27, 2019 2:52:40 GMT
For anyone who's genuinely wondering; No, this mod isn't lore-friendly. It's still good though.
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