|
Post by toxicguardsman on Nov 13, 2019 6:52:43 GMT
Specificaly i want to ask how to create custom buildings and barony specific buildings.
|
|
|
Post by etnies89 on Nov 13, 2019 7:14:59 GMT
what do you want the building to do
|
|
|
Post by toxicguardsman on Nov 13, 2019 7:33:37 GMT
what do you want the building to do I want it to be similar to the dead (i believe) Unique Building Submod. Specific buildings that add troops,income and fort levels. I want to make them for personal use
|
|
|
Post by etnies89 on Nov 13, 2019 7:56:47 GMT
ca_mbs_thenn_barracks = { desc = ca_mbs_thenn_barracks_desc potential = { FROMFROM = { b_......... } } gold_cost = 150 build_time = 210 light_infantry = 90 heavy_infantry = 15 archers = 85 ai_creation_factor = 110 trigger = { TECH_CASTLE_CONSTRUCTION = 0 } extra_tech_building_start = 10.0 # Never get at start of game }
i changed the "potential" part for a specific holding, but that should be a decent template
|
|
|
Post by toxicguardsman on Nov 13, 2019 8:01:05 GMT
ca_mbs_thenn_barracks = { desc = ca_mbs_thenn_barracks_desc potential = { FROMFROM = { b_......... } } gold_cost = 150 build_time = 210 light_infantry = 90 heavy_infantry = 15 archers = 85 ai_creation_factor = 110 trigger = { TECH_CASTLE_CONSTRUCTION = 0 } extra_tech_building_start = 10.0 # Never get at start of game } i changed the "potential" part for a specific holding, but that should be a decent template AH. Thank you. Then that just leaves making descriptions and .mod files to do
|
|
|
Post by etnies89 on Nov 13, 2019 8:14:33 GMT
dont forget localisation
|
|
|
Post by toxicguardsman on Nov 13, 2019 8:16:35 GMT
Alright. Thank you very much man.
|
|
|
Post by toxicguardsman on Nov 13, 2019 8:29:10 GMT
ca_hightower = { desc = ca_hightower_desc potential = { FROMFROM = { b_the_hightower } } gold_cost = 200 build_time = 365 knights = 200 heavy_infantry = 500 archers = 250 ai_creation_factor = 110 trigger = { TECH_CASTLE_CONSTRUCTION = 0 } extra_tech_building_start = 10.0 # Never get at start of game } Could this work
|
|
|
Post by rufff1 on Nov 13, 2019 12:49:10 GMT
You can also specify province number rather than holding barony, which allows you to build it in every holding of the correct type
|
|
|
Post by toxicguardsman on Nov 13, 2019 18:33:06 GMT
You can also specify province number rather than holding barony, which allows you to build it in every holding of the correct type Thanks. Ill keep that in mind
|
|
|
Post by Azrael on Nov 13, 2019 19:01:17 GMT
You can also specify province number rather than holding barony, which allows you to build it in every holding of the correct type Thanks. Ill keep that in mind You can also use world regions if you want a building to be region specific, i.e. region = world_north for the North. If you want to know all the regions, take a look at geograhical_regions.txt file in the map folder.
|
|
|
Post by toxicguardsman on Nov 13, 2019 20:48:51 GMT
Thanks. Ill keep that in mind You can also use world regions if you want a building to be region specific, i.e. region = world_north for the North. If you want to know all the regions, take a look at geograhical_regions.txt file in the map folder. Alright. Thank you. I might release a mod when I finish everything.
|
|
|
Post by Karl on Nov 15, 2019 13:45:18 GMT
Here's an example from a mod file: ca_dragonmont = { desc = ca_dragonmont_desc potential = { FROMFROM = { title = b_stone_drum } } #trigger = { always = no } gold_cost = 0 build_time = 10 ai_creation_factor = 110 } PS. I'd recommend always putting any code within [ code] [ /code] (without the space I put after the '[' of course) tags as that preserves any formatting.
|
|
|
Post by toxicguardsman on Nov 15, 2019 21:23:25 GMT
guys can you help me with the localisation. #CODE;ENGLISH;;;;;;;;;x ###Unique Province Buildings### ca_highgarden;Highgarden;;;;;;;;;;;;;x ca_highgarden_desc;The Seat of House Gardener/Tyrell, Kings/Lords Paramount of The Reach and Wardens of The South.;;;;;;;;;;;;;x ca_sunspear;Sunspear;;;;;;;;;;;;;x ca_sunspear_desc;The Seat of House Martell, Princes of Dorne.;;;;;;;;;;;;;x ca_storms_end;Storm's End;;;;;;;;;;;;;x ca_storms_end_desc;The Seat of House Durrandon/Baratheon, Kings/Lords Paramount of The Stormlands.;;;;;;;;;;;;;x ca_the_red_keep;The Red Keep;;;;;;;;;;;;;x ca_the_red_keep_desc;The Seat of Kings and Home of The Iron Throne.;;;;;;;;;;;;;x ca_casterly_rock;Casterly Rock;;;;;;;;;;;;;x ca_casterly_desc;The Seat of House Lannister, Kings/Lords Paramount of The Westerlands and Wardens of The West.;;;;;;;;;;;;;x ca_riverrun;Riverrun;;;;;;;;;;;;;x ca_riverrun_desc;The Seat of House Tully, Lords Paramount of The Trident.;;;;;;;;;;;;;x ca_the_eyrie;The Eyrie;;;;;;;;;;;;;x ca_the_eyrie_desc;The Seat of House Arryn, Kings/Lords Paramount of The Mountain and Vale and Wardens of The East.;;;;;;;;;;;;;x ca_pyke;Pyke;;;;;;;;;;;;;x ca_pyke_desc;The Seat of House Greyjoy, Iron Kings/Lords Paramount of The Iron Islands and Lord Reapers of Pyke.;;;;;;;;;;;;;x ca_winterfell;Winterfell;;;;;;;;;;;;;x ca_winterfell_desc;The Seat of House Stark, Kings/Lords Paramount of The North and Wardens of The North.;;;;;;;;;;;;;x ###Unique Province Buildings End### i put it in but the description dont load
|
|
|
Post by caeserion on Nov 16, 2019 0:29:15 GMT
Where are you putting it in? Also what does it say in-game?
|
|