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Post by gotchristian on Sept 30, 2019 15:40:54 GMT
Hi Everyone, It always bothered me that there was no high lordship for bear island, so I created this sub-mod (inspired by Sinstar87's Velaryon Loyalty sub-mod). This sub-mod creates the High Lordship of Bear Island. Upon game start up, you can create this title using prestige and as long as you're holding the lordship of bear island and are of the Mormont dynasty. High Lord Mormont V2.0 (compatible with AGOT 2.0): www.dropbox.com/sh/z222mjdyb7gjqhu/AABJcxFiAL_v2vYsfnCVfjRna?dl=0
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Post by fallenbismarck on Oct 1, 2019 12:44:06 GMT
Hey man - Love this small addition that I definitely agree with. I tried it last night and it threw off the coat of arms for the major kingdoms. I didn't have much time so I'll check tonight o find the conflict in case it was due to a submod I have running.
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Post by gotchristian on Oct 1, 2019 14:31:40 GMT
Hey man - Love this small addition that I definitely agree with. I tried it last night and it threw off the coat of arms for the major kingdoms. I didn't have much time so I'll check tonight o find the conflict in case it was due to a submod I have running. Thats strange. Let me know what you come across. I didn't notice any negative impacts in my playthroughs.
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Post by Azrael on Oct 1, 2019 17:20:54 GMT
Hey man - Love this small addition that I definitely agree with. I tried it last night and it threw off the coat of arms for the major kingdoms. I didn't have much time so I'll check tonight o find the conflict in case it was due to a submod I have running. If you're using it on a game already in progress, it may not be save-game compatible.
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Post by fallenbismarck on Oct 1, 2019 23:59:35 GMT
Hey man - Love this small addition that I definitely agree with. I tried it last night and it threw off the coat of arms for the major kingdoms. I didn't have much time so I'll check tonight o find the conflict in case it was due to a submod I have running. Thats strange. Let me know what you come across. I didn't notice any negative impacts in my playthroughs. Yeah, I'm not sure what it is. Disabled all mods but this one and the COA still come up as swapped.
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Post by gotchristian on Oct 2, 2019 0:20:13 GMT
Thats strange. Let me know what you come across. I didn't notice any negative impacts in my playthroughs. Yeah, I'm not sure what it is. Disabled all mods but this one and the COA still come up as swapped. Perhaps it’s not save-game compatible. Did you try a fresh save?
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Post by fallenbismarck on Oct 2, 2019 2:50:27 GMT
Yeah, I'm not sure what it is. Disabled all mods but this one and the COA still come up as swapped. Perhaps it’s not save-game compatible. Did you try a fresh save? Yeah. Not sure what it is, will keep looking into it.
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Post by gotchristian on Oct 2, 2019 13:32:49 GMT
Please re-download files from drop-box and overwrite the old version of the sub-mod.
I've made some changes that fixed COA issues as well as de-jure liege issues.
This COA fix is save-game compatible, but the fix to de-jure liege's is not save-game compatible (North being de-jure liege of Driftmark).
Let me know if issues persist.
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Post by fallenbismarck on Oct 7, 2019 19:26:54 GMT
Please re-download files from drop-box and overwrite the old version of the sub-mod. I've made some changes that fixed COA issues as well as de-jure liege issues. This COA fix is save-game compatible, but the fix to de-jure liege's is not save-game compatible (North being de-jure liege of Driftmark). Let me know if issues persist. Tried this yesterday. Seems to have done the trick. Thanks!
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Post by haxler on Oct 18, 2019 9:07:47 GMT
404 Error in the download.
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