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Post by thefool on Sept 21, 2019 1:54:08 GMT
Hello, and thank you for your time, I was only just wondering how to edit the Seven Doctrine for reformation to instead just give the ability to have knights and tourneys for reformers instead of adding the Seven as members to the Gods (as they still bug the names for the Gods. I have already edited the knight trait to read 'Oiled by a member of the Clergy' instead of septon for other religions, I just need to rewrite what the feature says, and remove two aspects of it, it adding the Seven to the Pantheon and to remove Seven Opinion boost and intermarriage, I thank you for your time once more.
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Post by thefool on Sept 21, 2019 3:24:53 GMT
UPDATE: I decided to trial and error it, so far it appears to be working, here is what I did for those wanting to follow suit:
FIRST: Head into religion features AGOT edit restriction as you like mine looks like this
religion_feature_the_seven = { picture = GFX_religion_feature_the_seven potential = { has_game_started = yes NOT = { has_alternate_start_parameter = { key = religion_names value = random } } NOT = { religion = the_seven } #just in case } trigger = { NOT = { has_selected_religion_feature = religion_peaceful } (edit these to whatever you like, I changed them to Peaceful, Warlike and Cutthroat due to the code of Chivalry)* NOT = { has_selected_religion_feature = religion_warlike } NOT = { has_selected_religion_feature = religion_feature_norse } NOT = { has_selected_religion_feature = religion_cutthroat } } effect = { custom_tooltip = { text = tooltip_religion_feature_the_seven } hidden_tooltip = { } } } } }
SECOND: head toOn action events look for the one that adds the Seven as Gods delete that should be right above (if Valyrian) Should look like this once done
capital_scope = { if = { limit = { is_heresy_of = ROOT } religion = ROOT } } if = { #valyrian reformer may gain divine blood status
Next Renaming things!
First step night description
go to 00_knight_squire in localiztion to do this, and ONLY change the english part once you find knight_desc:
knight_desc;A knight. Oiled and blessed by a member of the Clergy, hardened by battle and training. (did this to remove SEPTON exchange it to what ever you prefer.)
NEXT go to 00_got_religion in localization
EDIT copy paste at religion_feature_the_seven
religion_feature_the_seven;Chivalry;;;;;;;;;;;;;x religion_feature_the_seven_desc;The most Chivalrous and Brave amongst us should be Knighted, and a tourney should be held to determine the best in the realm.;;;;;;;;;;;;;x religion_feature_the_seven_feature;Can knight Sers and Ladies and have Tournaments;;;;;;;;;;;;;x tooltip_religion_feature_the_seven;§GHas access to the tradition of Knighthood and tournies§!;;;;;;;;;;;;;x (edit as you please) delete anything to do with intermarrying and worshiping the seven on the religion_feature_the_seven stuff ONLY do not edit The Seven faith stuff on accident, copy the file before attempting if you wish.
BONUS ROUND: This works but the evnt still says paramour, however if you want Bastards from concubines like faith of seven edit birth_events go to
event_target:primary_consort = { if = { limit = { is_drowned_god_religion_trigger = yes } ROOT = { add_trait = child_of_consort } character_event = { id = 312001 days = 1 } # The father's reaction if = { limit = { is_alive = no } ROOT = { dynasty = ROOT add_trait = child_of_consort add_trait = bastard recalc_succession = yes } } } else_if = { limit = { OR = { religion = the_seven culture = eastern_valyrian }
Now do this
event_target:primary_consort = { if = { limit = { is_drowned_god_religion_trigger = yes } ROOT = { add_trait = child_of_consort } character_event = { id = 312001 days = 1 } # The father's reaction if = { limit = { is_alive = no } ROOT = { dynasty = ROOT add_trait = child_of_consort add_trait = bastard recalc_succession = yes } } } else_if = { limit = { OR = { religion = the_seven religion = DESIRED_RELIGION_HERE religion = DESIRED_RELIGION_HERE_reformed (for if the religion has a reformed version) culture = eastern_valyrian }
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Post by thefool on Sept 21, 2019 3:30:16 GMT
REMINDER always back up your files before editing
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Post by thefool on Sept 21, 2019 21:46:46 GMT
Another Update: This is for the Bastard Event
event_target:primary_consort = { if = { limit = { is_drowned_god_religion_trigger = yes } ROOT = { add_trait = child_of_consort } character_event = { id = 312001 days = 1 } # The father's reaction if = { limit = { is_alive = no } ROOT = { dynasty = ROOT add_trait = child_of_consort add_trait = bastard recalc_succession = yes } } } else_if = { limit = { OR = { religion = the_seven has_religion_feature = religion_feature_the_seven culture = eastern_valyrian }
Adding has religion feature in my test today lead a concubine of Yiti having a bastard, (so for all intents and purposes this should be added to the seven doctrine by default)(with all due respect of course)
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Post by thefool on Sept 22, 2019 2:03:03 GMT
UPDATE:
For those wanting the interface to match your faith's new aspects copy and paste this over
religion_feature_the_seven_feature and
tooltip_religion_feature_the_seven
paste these over both
religion_feature_the_seven_feature;§Y§!Can obtain and grant knighthoods, and take on squires (even if squire is a different religion)\n§Y*§! Can hold tourneys\n§Y*§! Children of concubines are considered illegitimate bastards;;;;;;;;;;;;;x
tooltip_religion_feature_the_seven;§GHas acces to Knights and Squires§!\n§GCan hold tourney§!\n§GChildren of Concubines are considered illegitimate§!;;;;;;;;;;;;;;x
last update sorry for popping up every 10 minutes guys
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