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Post by Mitusonator on Sept 12, 2019 2:34:23 GMT
A while ago I have made a small submod, adding "imperial government" that allows you to control both castles and cities as Emperor of New Valyria, and decided to post it here on this forum as well.
̶H̶e̶r̶e̶ ̶i̶s̶ ̶t̶h̶e̶ ̶L̶I̶N̶K̶ (regular version not available for now, will have to update it with some fixes form the Dragon Guard version)
2.1 Version with additional Dragon Guard: LINK
2.1 Version with additional Dragon Guard for More Bloodlines sub-mod: LINK
Please tell me if you find any issues or have an idea on how to improve the mod, maybe I will decide to make a bigger one with additional flavour for Empire of New Valyria
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Post by p0psim0n on Sept 12, 2019 8:36:37 GMT
Does this function the same as in vanilla? The imperial elective succession, low vassal limit? I'd like to keep primogeniture
An old submod Dragon of the East had a lot of additional stuff for a Valyrian Empire, but it was pretty buggy
For flavour: definitely the Varangian Guard (dont know if already included) named Dragon Guard or Dragon Knights
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Post by Mitusonator on Sept 12, 2019 13:29:20 GMT
It just allows you to hold cities and have a bit more courtiers, other than that it should function the same as regular feudal government. A Dragon Guard is really cool idea will think about doing something with it when I gather some more suggestions
EDIT: Ok, actually I have made this guard right now! Link in the first comment.
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Post by Mitusonator on Sept 14, 2019 20:53:40 GMT
There were some mysterious crashes so I polished some unrefined things and it should be ok now. Please download the mod again if you did so before.
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Post by rollomatik on Sept 15, 2019 12:11:05 GMT
How does the dragon guard work exactly? Do they get a building and lord commander like the kingsguard?
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Post by Mitusonator on Sept 15, 2019 13:09:44 GMT
How does the dragon guard work exactly? Do they get a building and lord commander like the kingsguard? Unfortunetely I didn't attempt doing something like that (maybe in the future when I have some more time), for now they act as vassalized mercenary band.
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Post by statistical0insanity on Sept 21, 2019 9:45:05 GMT
I'd love to see a properly fleshed-out Imperial mod. Some ideas I've had are porting the Imperial Elective succession, and/or an elective succession where voters and candidates must have High Valyrian culture and/or Valyrian religion to be eligible.
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Post by p0psim0n on Nov 8, 2019 6:56:08 GMT
So I'm playing with the mod now and really like it. About the dragonguard: It would be cool if there would be events like in vanilla for varangian. People from all around the world could serve there (even the emperor's family members) How could i do that?
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Post by soulbourne on Nov 10, 2019 23:24:23 GMT
You could look at the varingian guard events in base game and use them as a base for creating more flavor for the dragon guard by modifying culture restrictions and such. I'd say check out the imperial events for ck two plus but dont want to outright encourage code sniping.
Also it begs noting that the valyrian freehold in the newest version is an oligarchial republic with regular elections[every five years] where the top people with votes in the oligarchial succession get elected to emporer and also councilors and are locked into their council positions. Thought that new valyria also did this somewhat in the latest version but never actually made it so unsure. Generally it restricts voting and membership to valyrian cultures and uses a freehold modifier to determine voters[so all relevant landed characters and any unlanded characters who have purchased a freehold can vote, which characters will spend their own money on freeholds too].
That said, actual restricing elections via culture doesn't seem too hard these days with the new succession system, just a lot of work to code in every restriction or voting point. Elder Kings even has the imperial succession where succession is chosen by members of the imperial council society rather than vassals or such, with the society restricted to de jure empire[so even if not actually vassals they can still vote on who the next emporer is-or anyone else who uses imperial confirmation since it's not restricted to the empire]. There are a few options but will be a bit of work to squeeze in.
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Post by cvinicius on Nov 11, 2019 15:24:00 GMT
Is there a way to wear crowns while being imperial?
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Post by Karl on Nov 15, 2019 14:03:16 GMT
Is there a way to wear crowns while being imperial? Crowns check the is_feudal_monarch trigger, which is located at lines 8561-8580 in the mod's common\scripted_triggers\00_scripted_triggers.txt file. One part of the check in the trigger is: OR = { government = feudal_government government = pirate_government government = wildling_feudal_government } If you add the imperial government there it should work. NB. There is a trigger named can_wear_a_crown_trigger, but that one is only used by the new crowns added by the mod developers. That trigger has is_feudal_monarch as one of its acceptable conditions, so changing is_feudal_monarch will affect all crowns regardless of which trigger is used.
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Post by Azrael on Nov 15, 2019 17:54:43 GMT
Is there a way to wear crowns while being imperial? Crowns check the is_feudal_monarch trigger, which is located at lines 8561-8580 in the mod's common\scripted_triggers\00_scripted_triggers.txt file. One part of the check in the trigger is: OR = { government = feudal_government government = pirate_government government = wildling_feudal_government } If you add the imperial government there it should work. NB. There is a trigger named can_wear_a_crown_trigger, but that one is only used by the new crowns added by the mod developers. That trigger has is_feudal_monarch as one of its acceptable conditions, so changing is_feudal_monarch will affect all crowns regardless of which trigger is used. The last I looked, I think this submod had already added imperial government to that trigger. Keep in mind, you have to be higher than Duke tier to wear one.
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Post by cvinicius on Nov 16, 2019 0:43:26 GMT
Is there a way to wear crowns while being imperial? Crowns check the is_feudal_monarch trigger, which is located at lines 8561-8580 in the mod's common\scripted_triggers\00_scripted_triggers.txt file. One part of the check in the trigger is: OR = { government = feudal_government government = pirate_government government = wildling_feudal_government } If you add the imperial government there it should work. NB. There is a trigger named can_wear_a_crown_trigger, but that one is only used by the new crowns added by the mod developers. That trigger has is_feudal_monarch as one of its acceptable conditions, so changing is_feudal_monarch will affect all crowns regardless of which trigger is used.
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Post by cvinicius on Nov 16, 2019 0:44:06 GMT
Thanks, i will try it karl.
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Post by cvinicius on Nov 16, 2019 1:07:06 GMT
Crowns check the is_feudal_monarch trigger, which is located at lines 8561-8580 in the mod's common\scripted_triggers\00_scripted_triggers.txt file. One part of the check in the trigger is: OR = { government = feudal_government government = pirate_government government = wildling_feudal_government } If you add the imperial government there it should work. NB. There is a trigger named can_wear_a_crown_trigger, but that one is only used by the new crowns added by the mod developers. That trigger has is_feudal_monarch as one of its acceptable conditions, so changing is_feudal_monarch will affect all crowns regardless of which trigger is used. The last I looked, I think this submod had already added imperial government to that trigger. Keep in mind, you have to be higher than Duke tier to wear one. I had played games with both Aegon and Daenerys creating empires for them, and couldn't use the crowns.
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