|
Post by gotchristian on Jul 31, 2019 12:19:26 GMT
Hi everyone,
I have a few questions which I suspect will require save game editing.
Due to stability issues I’ve removed slavery from my play through, but because I’ve completely colonized Valyria I’d still like access to the Valyrian mines.
Is there any way to “add” slave camp to my merchant house via save game editing?
Also, because my capital is the city of Valyria I don’t receive the benefits of volcanic activity, is this possible to add as well?
Lastly, is there anyway to remove the negative texts of the seas around Valyria? Now that I have it fully colonized it’s annoying when I turn into a cat and have to reload save.
I appreciate any help!
|
|
|
Post by Azrael on Aug 2, 2019 5:48:57 GMT
Hi everyone, I have a few questions which I suspect will require save game editing. Due to stability issues I’ve removed slavery from my play through, but because I’ve completely colonized Valyria I’d still like access to the Valyrian mines. Is there any way to “add” slave camp to my merchant house via save game editing? Also, because my capital is the city of Valyria I don’t receive the benefits of volcanic activity, is this possible to add as well? Lastly, is there anyway to remove the negative texts of the seas around Valyria? Now that I have it fully colonized it’s annoying when I turn into a cat and have to reload save. I appreciate any help! For the mines, try this. I removed the is_active_trigger conditions so they are always active. (changes the 00_valyria_buildings.txt buildings file, so any other submod which also changes this file will not be compatible)
The whole world region of Valyria is in the is_volcano_location_trigger, so you should be receiving the benefits, even if you own the city instead of the castle. From what I can tell, the volcano building is just to let people know that province is considered a volcanic activity province. I did however notice something that may be wrong when looking at the dragon_events file for dragon growth modifiers:
#GROWTH random_list = { #Aiming for 1 martial every 2 years 50 = { modifier = { factor = 0.75 has_character_modifier = mnm_effected } modifier = { factor = 1.66 trait = strong_dragon } modifier = { factor = 0.85 trait = lazy_dragon } modifier = { factor = 1.25 trait = ravenous_dragon } modifier = { factor = 3 NOT = { age = 6 } } modifier = { #Having a guardian increases martial rapidly factor = 0.5 age = 6 NOT = { age = 16 } } modifier = { factor = 1.5 location = { is_volcano_location_trigger = yes } } modifier = { factor = 0.75 has_character_modifier = locked_in_dragonpit } change_martial = 1 } 50 = { } }
The modifier for growth for the ages before 6 is 3, which from my understanding would increase the chance of an increase in martial (like being a strong or ravenous dragon). Then the modifier for the ages between 6 and 16 is 0.5 which would decrease the chance, but the comment says rapid growth with a guardian. Maybe those two modifiers are supposed to be switched around?
For the Smoking Sea events, it looks like the event won't fire if your religion is the old ones, or you have a dragon egg, or you have either valyrian steel sword or armor, or have wealth of at least 500, or have the silly events game rule turned off. If you wanted to turn silly events off in an existing game, you could probably do it by save-editing.
|
|
|
Post by gotchristian on Aug 2, 2019 12:55:27 GMT
Hi everyone, I have a few questions which I suspect will require save game editing. Due to stability issues I’ve removed slavery from my play through, but because I’ve completely colonized Valyria I’d still like access to the Valyrian mines. Is there any way to “add” slave camp to my merchant house via save game editing? Also, because my capital is the city of Valyria I don’t receive the benefits of volcanic activity, is this possible to add as well? Lastly, is there anyway to remove the negative texts of the seas around Valyria? Now that I have it fully colonized it’s annoying when I turn into a cat and have to reload save. I appreciate any help! For the mines, try this. I removed the is_active_trigger conditions so they are always active. (changes the 00_valyria_buildings.txt buildings file, so any other submod which also changes this file will not be compatible)
The whole world region of Valyria is in the is_volcano_location_trigger, so you should be receiving the benefits, even if you own the city instead of the castle. From what I can tell, the volcano building is just to let people know that province is considered a volcanic activity province. I did however notice something that may be wrong when looking at the dragon_events file for dragon growth modifiers:
#GROWTH random_list = { #Aiming for 1 martial every 2 years 50 = { modifier = { factor = 0.75 has_character_modifier = mnm_effected } modifier = { factor = 1.66 trait = strong_dragon } modifier = { factor = 0.85 trait = lazy_dragon } modifier = { factor = 1.25 trait = ravenous_dragon } modifier = { factor = 3 NOT = { age = 6 } } modifier = { #Having a guardian increases martial rapidly factor = 0.5 age = 6 NOT = { age = 16 } } modifier = { factor = 1.5 location = { is_volcano_location_trigger = yes } } modifier = { factor = 0.75 has_character_modifier = locked_in_dragonpit } change_martial = 1 } 50 = { } }
The modifier for growth for the ages before 6 is 3, which from my understanding would increase the chance of an increase in martial (like being a strong or ravenous dragon). Then the modifier for the ages between 6 and 16 is 0.5 which would decrease the chance, but the comment says rapid growth with a guardian. Maybe those two modifiers are supposed to be switched around?
For the Smoking Sea events, it looks like the event won't fire if your religion is the old ones, or you have a dragon egg, or you have either valyrian steel sword or armor, or have wealth of at least 500, or have the silly events game rule turned off. If you wanted to turn silly events off in an existing game, you could probably do it by save-editing.
Thank you for the reply! I installed your link and unfortunately I'm still unable to build the mines.
I checked for that file through all my folders and noticed that mods called "AGOT Westeros" and "A Game of Thrones" both have it.
To be honest I'm not sure what "AGOT Westeros" is. Do you think it's something I should delete so that your mod works? I believe "A Game of Thrones" is the actual mod for the game so I'll keep that!
What would I look for in a save game if I want to edit out the silly events? Do I just delete the line of text referencing silly events?
I appreciate the help!
|
|
|
Post by Azrael on Aug 2, 2019 20:57:05 GMT
All right, I made a mistake so try the link again. As for what AGOT Westeros is, it's the Westeros Only submod. You don't have to delete it, just don't have it checked when selecting which mods will be active since you're playing in Valyria. I don't know if it will be there, but the game rules section should be near the top of your save file when looking through it. To open a save file, you'll want an uncompressed save, so when you go to save make sure the check mark is unchecked for compression. Then you'll want to open that save up using a program like Notepad++. Once open, go down to the game rules section and see if there is one called absurd events, silly events, or something like that. If it's there and it says, "on", change on to off and then save the file. If it's not there, it may be something you won't be able to change mid-game. If that's the case, let me know and I'll come up with something so the Smoking Sea event won't trigger.
|
|
|
Post by gotchristian on Aug 3, 2019 21:19:32 GMT
All right, I made a mistake so try the link again. As for what AGOT Westeros is, it's the Westeros Only submod. You don't have to delete it, just don't have it checked when selecting which mods will be active since you're playing in Valyria. I don't know if it will be there, but the game rules section should be near the top of your save file when looking through it. To open a save file, you'll want an uncompressed save, so when you go to save make sure the check mark is unchecked for compression. Then you'll want to open that save up using a program like Notepad++. Once open, go down to the game rules section and see if there is one called absurd events, silly events, or something like that. If it's there and it says, "on", change on to off and then save the file. If it's not there, it may be something you won't be able to change mid-game. If that's the case, let me know and I'll come up with something so the Smoking Sea event won't trigger. That updated link works perfectly! Couldn’t find the silly game rule in the save games, no biggie something I’ll live with! Thanks for all your help!
|
|
|
Post by Azrael on Aug 5, 2019 16:45:29 GMT
All right, I made a mistake so try the link again. As for what AGOT Westeros is, it's the Westeros Only submod. You don't have to delete it, just don't have it checked when selecting which mods will be active since you're playing in Valyria. I don't know if it will be there, but the game rules section should be near the top of your save file when looking through it. To open a save file, you'll want an uncompressed save, so when you go to save make sure the check mark is unchecked for compression. Then you'll want to open that save up using a program like Notepad++. Once open, go down to the game rules section and see if there is one called absurd events, silly events, or something like that. If it's there and it says, "on", change on to off and then save the file. If it's not there, it may be something you won't be able to change mid-game. If that's the case, let me know and I'll come up with something so the Smoking Sea event won't trigger. That updated link works perfectly! Couldn’t find the silly game rule in the save games, no biggie something I’ll live with! Thanks for all your help! You're welcome.
|
|
erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on Aug 5, 2019 17:50:51 GMT
Game rules will be at the top of the game save in the game_rules section, but it only lists altered rules. Since for supernatural events the default is 'on for the player', it won't list it unless you changed it to 'off' or 'unrestricted' (everyone, including AI).
So to turn it off in an existing game, add this line to that block: silly_events="off"
|
|
|
Post by Karl on Aug 5, 2019 20:23:03 GMT
Game rules will be at the top of the game save in the game_rules section, but it only lists altered rules. Since for supernatural events the default is 'on for the player', it won't list it unless you changed it to 'off' or 'unrestricted' (everyone, including AI). So to turn it off in an existing game, add this line to that block: silly_events="off" However, don't worry if it does list game rules that are on the default setting. That's been happening a lot to me lately. I'm not sure why.
|
|
erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on Aug 5, 2019 20:27:38 GMT
However, don't worry if it does list game rules that are on the default setting. That's been happening a lot to me lately. I'm not sure why. That can happen if you saved game rules in a set and load it before starting a game, if for some reason it has one of the rules listed there it will be put in the save, even if it's on default. Harmless behaviour.
|
|
|
Post by jpmon1992 on Oct 6, 2022 10:08:44 GMT
Hi, Could someone please share the link again to have Valyrian Mines active without having slavery?
As we all know Slavery makes it impossible to play the game longer than 100 years but is essential for the Valyrian playthroughs through colonization.
|
|
|
Post by statistical0insanity on Nov 12, 2022 7:23:08 GMT
A different but similar ask: how would I go about removing all the character-related slavery content? In my experience, the slavery system is a big contributor to lag after ~50-100 years, and I assume most of that is coming from all the maintenance and interactions with individual characters for buying, selling, etc., rather than the relatively low-demand (I think?) slave camp system. Ideally I'd like to retain slave camps, including the ability to buy, sell, free, and war/raid for slave camp levels, and the bonuses slave camp levels give to your capital, but get rid of everything else. Is this feasible?
|
|
groda
New Member
Posts: 1
|
Post by groda on Apr 27, 2023 10:01:09 GMT
Hi everyone, I have a few questions which I suspect will require save game editing. Due to stability issues I’ve removed slavery from my play through, but because I’ve completely colonized Valyria I’d still like access to the Valyrian mines. Is there any way to “add” slave camp to my merchant house via save game editing? Also, because my capital is the city of Valyria I don’t receive the benefits of volcanic activity, is this possible to add as well? Lastly, is there anyway to remove the negative texts of the seas around Valyria? Now that I have it fully colonized it’s annoying when I turn into a cat and have to reload save. I appreciate any help! For the mines, try this. I removed the is_active_trigger conditions so they are always active. (changes the 00_valyria_buildings.txt buildings file, so any other submod which also changes this file will not be compatible)
The whole world region of Valyria is in the is_volcano_location_trigger, so you should be receiving the benefits, even if you own the city instead of the castle. From what I can tell, the volcano building is just to let people know that province is considered a volcanic activity province. I did however notice something that may be wrong when looking at the dragon_events file for dragon growth modifiers:
#GROWTH random_list = { #Aiming for 1 martial every 2 years 50 = { modifier = { factor = 0.75 has_character_modifier = mnm_effected } modifier = { factor = 1.66 trait = strong_dragon } modifier = { factor = 0.85 trait = lazy_dragon } modifier = { factor = 1.25 trait = ravenous_dragon } modifier = { factor = 3 NOT = { age = 6 } } modifier = { #Having a guardian increases martial rapidly factor = 0.5 age = 6 NOT = { age = 16 } } modifier = { factor = 1.5 location = { is_volcano_location_trigger = yes } } modifier = { factor = 0.75 has_character_modifier = locked_in_dragonpit } change_martial = 1 } 50 = { } }
The modifier for growth for the ages before 6 is 3, which from my understanding would increase the chance of an increase in martial (like being a strong or ravenous dragon). Then the modifier for the ages between 6 and 16 is 0.5 which would decrease the chance, but the comment says rapid growth with a guardian. Maybe those two modifiers are supposed to be switched around?
For the Smoking Sea events, it looks like the event won't fire if your religion is the old ones, or you have a dragon egg, or you have either valyrian steel sword or armor, or have wealth of at least 500, or have the silly events game rule turned off. If you wanted to turn silly events off in an existing game, you could probably do it by save-editing.
Could you re upload the link?
|
|
|
Post by Azrael on Apr 29, 2023 17:10:37 GMT
For the mines, try this. I removed the is_active_trigger conditions so they are always active. (changes the 00_valyria_buildings.txt buildings file, so any other submod which also changes this file will not be compatible)
The whole world region of Valyria is in the is_volcano_location_trigger, so you should be receiving the benefits, even if you own the city instead of the castle. From what I can tell, the volcano building is just to let people know that province is considered a volcanic activity province. I did however notice something that may be wrong when looking at the dragon_events file for dragon growth modifiers:
#GROWTH random_list = { #Aiming for 1 martial every 2 years 50 = { modifier = { factor = 0.75 has_character_modifier = mnm_effected } modifier = { factor = 1.66 trait = strong_dragon } modifier = { factor = 0.85 trait = lazy_dragon } modifier = { factor = 1.25 trait = ravenous_dragon } modifier = { factor = 3 NOT = { age = 6 } } modifier = { #Having a guardian increases martial rapidly factor = 0.5 age = 6 NOT = { age = 16 } } modifier = { factor = 1.5 location = { is_volcano_location_trigger = yes } } modifier = { factor = 0.75 has_character_modifier = locked_in_dragonpit } change_martial = 1 } 50 = { } }
The modifier for growth for the ages before 6 is 3, which from my understanding would increase the chance of an increase in martial (like being a strong or ravenous dragon). Then the modifier for the ages between 6 and 16 is 0.5 which would decrease the chance, but the comment says rapid growth with a guardian. Maybe those two modifiers are supposed to be switched around?
For the Smoking Sea events, it looks like the event won't fire if your religion is the old ones, or you have a dragon egg, or you have either valyrian steel sword or armor, or have wealth of at least 500, or have the silly events game rule turned off. If you wanted to turn silly events off in an existing game, you could probably do it by save-editing.
Could you re upload the link? I'm not sure if I even have that file anymore, sorry; will double-check sometime in the next couple days. Edit: Yeah, I don't have it anymore.
|
|