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Post by brianboruma on Sept 22, 2019 18:01:05 GMT
No need to do the trade route, I'm working on my own update for it
Should work, I didn't see any remaining errors.
erbkaiser, safe to assume this variant isn't compatible with More Bloodlines?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Sept 22, 2019 18:14:04 GMT
It definitely won't be. Both this mod (Improved Borders+/Revised) and MB change the map. Same with Colonizable Valyria.
The mods can be made compatible, but it will require some work.
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Post by Almaron on Sept 22, 2019 21:42:27 GMT
I honestly can't understand some of the design choices. Especially Caswell duchy. They do not even have a proper castle. Tallhart isn't even a lord. And houses Melcolm, Buckwell, Broom, Hersy and Vyrwell never occurred to me as major powers. And don't get me wrong, i do not try to criticize you, im just curious about your reasons and sources for them. After all, we recently changed tier of many houses, including Meadows, Merryweather, Connington, Jordayne and Harroway It was a mixture of things; most of the time it was based off the appendices or reference books describing a certain house as being one of the area's 'principal' or notable bannermen (Tallhart, Melcolm, Vyrwel and Hersy, for instance), but sometimes it was based off an area being otherwise empty but for one canonical location (we might not know much about House Buckwell, but the fact that their seat of Antlers is one of the few castles in the Crownlands to actually be marked on several maps must count for something), or something similar. I can't find what source I used for House Caswell, but if I had to take a guess I'd say my logic there was based on the geography of the area; considering the nobles of the Reach historically expanded out from the south, the seat of power being located at a key crossing where they could control the flow of trade to the north made more sense to me than a city located at the headwaters. That's just my assumption, mind; if I find one of my old notes explaining the choice I'll post it. EDIT: Forgot to mention House Broom; they were included for BOTH the reasons mentioned above...they're a principal house (one with ancient ancestry) and they had been placed by the base modders in an area that was missing a historic or major house, sandwiched as they were between the Lannisters and Leffords.
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Post by Almaron on Sept 23, 2019 3:40:43 GMT
Alrighty, latest update: *Restored the Lordship of Stokeworth, also shifted Hollard Hall to the canonical location. *Fixed a few de jure border errors that I'd missed the first time around. *Have created patch files for the More Bloodlines mod, which can be found here: www.dropbox.com/sh/4mneyykh2teohtd/AADrWKmQ_d1XCmk2huq5IV4Na?dl=0To install it, just paste these files over the ones in my base mod, and be sure to load BOTH the More Bloodlines and Revisions mod in addition to the base Game of Thrones mod.
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Post by sourjapes on Sept 24, 2019 2:56:26 GMT
I love it! I'm mostly familiar with the North but I do love seeing the borders of counties follow rivers and mountains/forests. Somewhat dubious about Cassels being vassals of Tallhart and Lakes being vassals of the Dreadfort, but I suppose we don't really know anything about the Cassels in the first place (are they even landed in the books?) and it would be tricky to shape the Dreadfort in a pleasing way while also incorporating the canon (in Telltale) location of High Point. Karhold looks wonderful.
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Post by melkor01 on Sept 24, 2019 5:36:41 GMT
Hi everyone! I have a problem with counties of Orkmont island and Starpike, they don’t have castle level. I tried to solve the problem as Erbkaiser wrote, but it didn’t work. Can you help me with advice? P.S. Thank you!
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Post by sergent on Sept 24, 2019 12:28:29 GMT
Hi,
I tried to downwload your mod with the compatibility patch for More Bloolines, I paste the files into your file mod and launch the game with Agot mod, More Bloodline Mod and your Mod with the patch, but it doesn't work, I still have the classic map. The only change seems to be the De Jure duchy. But no borders improves or anything else. More Bloodline works fines.
Did I forget something ?
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Post by Almaron on Sept 24, 2019 21:24:02 GMT
Hmm, no, I must not have set up the .mod file properly - I know it works if you paste my mod files and the patch OVER the More Bloodlines mod files, but that's hardly an ideal way of making them work together. I'll have to look into this one.
As for the Orkmont/Starpike issue, that's...odd. I know there was a glitch in the past where it wasn't giving provinces the right castle level because I'd omitted a certain line in the geographic_regions file, but this time I left that section unchanged from vanilla. I wonder if it's a clash with something else...
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Post by melkor01 on Sept 26, 2019 3:25:46 GMT
Hmm, no, I must not have set up the .mod file properly - I know it works if you paste my mod files and the patch OVER the More Bloodlines mod files, but that's hardly an ideal way of making them work together. I'll have to look into this one. As for the Orkmont/Starpike issue, that's...odd. I know there was a glitch in the past where it wasn't giving provinces the right castle level because I'd omitted a certain line in the geographic_regions file, but this time I left that section unchanged from vanilla. I wonder if it's a clash with something else... I tried to launch the mod itself with this submod, started a new game and there are still no castle levels. Perhaps there are some tips on how to solve this problem?
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Post by adelhaldane on Sept 28, 2019 10:25:59 GMT
Almaronis it me or is Narrowshade (Vale next to Runestone) Blackpool (North near White Harbor) Iron Holt and a county on Orkmont (both Iron Isle) completely empty to the point you can't even travel now? it's left Runestone and Gultown cut off from the rest of The Vale. i've turned off every mod but the A Game of Thrones and your Revisions mod. still there?
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Post by Almaron on Sept 29, 2019 7:20:06 GMT
Okay, I've just run some quick tests and made some tweaks to files, but I didn't see the issues you mentioned, adelhaldane and melkor01? I suspect it might have caused by a file I fixed some time after you downloaded the initial mod; if you download the latest version it should fix the problem. On that note, made some more edits! *Fixed the histories of a few titles (some were independent at the wrong time or were missing histories) and also tweaked a few names slightly. *Updated k_dragonstone and k_summerhall so their rulers are now called 'Prince' at all times (also made sure they're not subject to the event that fires for vassal Kings).
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Post by Kai on Oct 9, 2019 15:50:13 GMT
Okay so i'm a few hours into a new game with this mod active and have run into a bit of a problem. After taking the kingdom of The Riverlands from the Tullys a few in-game days later event 'diplomatic.51' triggers pausing the game and showing this message: I've tried giving the title back to the last Tully that wasn't dragon food then taking it back, which worked for a few in game weeks but the event ended up firing again. I'm currently running through the event (AGOT Revisions>events>diplomatic.txt) and looking for a fix. Oh and everything is patched and up to date to run with more bloodlines, trade routes, etc. Love the mod Almaron !! Not only is it nice to see some different looking borders, but the amount of conflict between lords due to overlapping claims is a lot of fun! Great work!
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Post by Almaron on Oct 9, 2019 22:55:19 GMT
Hmm, so you're running it alongside More Bloodlines and Trade Routes? I'm thinking it's going to be a file clash somewhere (the only thing I tweaked in the file that launches this event is to make it not apply to k_dragonstone or k_summerhall, so it shouldn't be causing this); possibly something I forgot to update when doing the last file correction...
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Post by dahoovmeister on Oct 10, 2019 0:39:29 GMT
Very interested in this mod, has there been any more work on compatibility with "Colonizable Valyria?" I currently run More Bloodlines, Trades Routes and Colonizable Valyria. So I suppose the question would be, is there any plans for a four way merge/compatibility patch for those? Excellent looking work though, the map changes definitely look very interesting and thought out!
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Post by Kai on Oct 10, 2019 2:45:03 GMT
Hmm, so you're running it alongside More Bloodlines and Trade Routes? I'm thinking it's going to be a file clash somewhere (the only thing I tweaked in the file that launches this event is to make it not apply to k_dragonstone or k_summerhall, so it shouldn't be causing this); possibly something I forgot to update when doing the last file correction... Yeah, I'm running More Bloodlines and Trade Routes and have downloaded and properly installed the patches/updates for both. It's a bit difficult to nail down exactly what's causing it. I thought the same thing about summerhall and dragonstone, so I tried removing them but no luck fixing it there. I also did a couple other test runs to see if the problem was just with k_riverlands (it isn't, the problem persisted with other lord paramount titles.) I did manage to get the event to fire correctly (after testing pretty much everything else I could think of) by removing 'diplomatic_events.txt' from 'mod>AGOT Revisions>events' So, I'm guessing based on that there's something in diplomatic_events.txt the game doesn't like lol. I'll keep looking though. If you find it before me lemme know XD I'm curious as to what it is.
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