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Post by ljbradley on Jul 11, 2019 20:27:17 GMT
These look really good and I think I might use them in my next play through with a petty Kingdoms theme
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Post by ljbradley on Jul 11, 2019 20:31:23 GMT
I'd love a Petty Kingdoms style submod, best of luck working on this
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Post by adelhaldane on Jul 11, 2019 23:00:07 GMT
These look really good and I think I might use them in my next play through with a petty Kingdoms theme
thanks man, ljbradley but these are custom made. its a drag to do. i start a game as shattered realm, then manually vassalise counties to make up the kingdoms with the use of sketchy cheat submod and console commanding kingdoms. you would spend a good half an hour/40 mins setting up the kingdoms before you even start playing. if they could be set up as part of the shattered realms (so counties/duchies/petty kingdoms/kingdoms) that would be the ideal so you can play in any time scenario. the only other issue is the iron throne. once somebody gets Seven Kingdoms of The Iron Throne, they get de jure cassus beli on everyone. i haven't figured out how to stop that from happening. i even ruinized kings landing but kingdom of duskendale still got iron throne. if somebody knew how to incorporate petty kingdoms into shattered realms, that would be great.
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Post by Almaron on Jul 12, 2019 8:06:06 GMT
Well, I have been wanting to take advantage of the earlier periods when Westeros was a mess of Kingdoms to create a 'shattered realms' start date mod, but the tricky part is figuring out just when to put it. A generic 'Age of Heroes' date would allow you to play as a large number of house founders and mythical figures, but at the same time a lot of areas would be empty as the predominant houses are Andal in origin. I could set it at the same time as one of the official sub-mods...although it's still tricky as some of the realms have united by that point, which kind of defeats the purpose of a shattered realm. I suppose it could just be a messy anacrhonistic nightmare with First Men, Andals and Rhoynar all independent and vying for the top spot even though there's no way they could have all co-existed...
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Post by Rasputin on Jul 12, 2019 9:03:52 GMT
Is it compatible with More Bloodlines Submod?
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Post by Almaron on Jul 12, 2019 9:15:31 GMT
@rasputin - Yes, there's a patch folder for it in the link.
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Post by adelhaldane on Jul 12, 2019 11:15:17 GMT
Well, I have been wanting to take advantage of the earlier periods when Westeros was a mess of Kingdoms to create a 'shattered realms' start date mod, but the tricky part is figuring out just when to put it. A generic 'Age of Heroes' date would allow you to play as a large number of house founders and mythical figures, but at the same time a lot of areas would be empty as the predominant houses are Andal in origin. I could set it at the same time as one of the official sub-mods...although it's still tricky as some of the realms have united by that point, which kind of defeats the purpose of a shattered realm. I suppose it could just be a messy anacrhonistic nightmare with First Men, Andals and Rhoynar all independent and vying for the top spot even though there's no way they could have all co-existed... I can think of two possible solutions: 1) If you do a generic age of heroes submod, i agree that some of the areas would be empty. is it not possible to have those area filled with a holder but with a generic name? such as House Marbrand of Ashemark. they are an Andal house and so they don't appear in earlier start dates, and thus the holding is empty. is it not possible to have the holding there with just another generic first man house instead of house Marbrand? 2) Regarding shattered realms being a problem because the realms have already united by that point. That shouldn't matter as you can do shattered realms at any point, the realms mean nothing. Or have I missed something? If i do shattered realms duchies/counties in dance of the dragon start date, i'm under the impression that original kingdoms don't matter at that point. Everyone kind of does their own thing. From a non-coders point of view, i believe though it would be cool to have an official submod date for Age of Heroes or Age of 100 Kingdoms/Petty Kingdoms, it may be hard to implement. i feel its best to some how figure out a way to add another option in the shattered realms setting to add the multiple kingdoms so you can play at any time period and with characters you are familiar with. as i mentioned i am not a coder or modder. i don't have any idea on the difficulties of implementing these. its just an idea i'm throwing out there. i couldn't do a fraction of what you great people do.
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Post by lynx54321 on Jul 13, 2019 14:31:22 GMT
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Post by Almaron on Jul 13, 2019 22:38:52 GMT
adelhaldane - Well, I figured the next best thing to do would be just give the provinces with no known ruler at that point in time to whichever First Man house controls the ducal title (for instance, the 'Griffin King' could control what will eventually be the Eyrie, the Bloody Gate and the High Road), but again the problem there is some areas don't seem to have had rulers until the Andals showed up...with the possible exception of House Dryland (the simple name suggests First Men ancestry), Dorne's deserts, rivers, and coastlines east of the Greenblood seem to have been entirely settled by the Andals. As for 'shattered realms', well, true; I was meaning more a historic start where everything happened to be divided rather than one where the game randomly creates it for you. lynx54321 - Nice work! I'm still reluctant to add new provinces myself at this point, but still... One thing I will note (I missed it before, sorry) is that the Torrhen's Square/Rills border isn't quite right; Glenmore Keep/Rillswater Crossing from the Telltale games is shown to be located in that spot where the Rills' westernmost river forks...http://i.imgur.com/70GAlXB.jpg ...that, coupled with the shape of the hills in the area was why I gave the lot to the Rills; I figured the natural borders suggested they'd have controlled the area...but you're right in that Torrhen's Square seems to be the prominent house in the area, given that they're the ones who rush to the west coast. On another note, I find myself wondering if I should shift Blackpool province to White Harbour's vicinity...we know House Slate were petty Kings in the past, although we don't know exactly where, and the only other thing is known is that at one point they controlled the Wolf's Den (the predecessor to White Harbour). Other houses who've controlled this location include Houses Flint and Locke, who both have castles in the vicinity (Widow's Watch and Oldcastle), which could suggest the area was often given to nearby nobles...and this would also mean that there'd be a Petty King who could fill up this part of the map in earlier start dates (as opposed to its current location, where it's sandwiched between at least four other states).
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Post by lynx54321 on Jul 14, 2019 8:09:42 GMT
That's a fair point on Glenmore keep Almaron and something for me to consider. My next plan has been to add another province to Deepwood Motte under the control of House Glover. Then I made the three Wolfswood provinces start independent similar to the mountain clans with the High Lordship renamed Wolfswood Clans. Next I want to split both Blackpool and the Stony Shore in half giving 5 provinces on the coast and 2 High Lordships, the Stony Shore and Sea Dragon Point. Then I think Barrowton will get another province as might the Dreadfort and maybe the Hornwood. Beyond that I need to work out how to add some more minor Lords/Houses as they're spread too thin as it is!
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Post by adelhaldane on Jul 14, 2019 10:14:03 GMT
adelhaldane - Well, I figured the next best thing to do would be just give the provinces with no known ruler at that point in time to whichever First Man house controls the ducal title (for instance, the 'Griffin King' could control what will eventually be the Eyrie, the Bloody Gate and the High Road), but again the problem there is some areas don't seem to have had rulers until the Andals showed up...with the possible exception of House Dryland (the simple name suggests First Men ancestry), Dorne's deserts, rivers, and coastlines east of the Greenblood seem to have been entirely settled by the Andals. As for 'shattered realms', well, true; I was meaning more a historic start where everything happened to be divided rather than one where the game randomly creates it for you. Almaron yeah problem is the further back you go from before Aegons Conquest, the more provinces become blacked out. no county, no duchy, no land at all. completely uninhabitable. which is strange
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Post by japster on Jul 14, 2019 20:24:09 GMT
japster - Hmm...okay, valid point. I'll need to have a think about this one... Broke out GIMP to try and see if I can visualize what I'm talking about. Wasteland covers pretty much all of the neck, stretches from the bite to the Fever. Big orange line is the causeway province, ideally give it some modifier which tanks all of it's troop levies and fort level and instead replaces it with massive hostile attrition. The red blob is Moat Calin, the first defended province you'd reach by land on the way to the north, again, province modifiers to lower levies and instead grant massive fort level boosts. Lastly, the other blobs in the wastelands would be the crannogmen 'castles'. If it's possible, connect them to each other, and perhaps Moat Calin, by strait crossings, idk if they work across land. If not just link them with 1px wide paths. The blobbyness isn't exactly accurate, but then again the castles float in the swamps, so it works more as 'Greywater watch is here... somewhere'. I'd also drastically reduce the amount of men they neck can field, as they don't seem to have armies, rather a few soldiers who accompany their lord, while the rest conduct guerrilla warfare on anyone who walks on the causeway. This is how I, in my modding ignorant ways, would attempt to do it. Feel free to tell me if anything I've said is blatantly impossible to accomplish, or I've managed to overlook some lore.
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Post by Almaron on Jul 14, 2019 20:57:58 GMT
lynx54321 - Hmm, House Glover's in a tricky spot because I'm pretty sure the texts do state they have that many vassals under their control, but it makes them one of the most potentially powerful lords in the north...I suppose if the other lords are similarly nerfed, though, it could help. With regards to Blackpool and the Stony Shore, do consider what I was noting about shifting Blackpool...at the moment, there are three former petty kingdoms in one place that also span an entire duchy, and yet there are other parts of the North whose original rulers are unknown; they might be better suited there... adelhaldane - Oh, it's because the history files for the game haven't got entries for every year, so provinces show up as blank until the game starts and spawns random families. The easiest way to fix it without creating a whole bunch of fictional rulers would be to select a certain date, then edit the files so that the historic rulers who are recorded are reigning around the same time, and give them ownership of otherwise empty provinces. japster - I get what you mean, and I'm pretty sure that would work (the Historic Immersion Project on the CKII forums used to use a similar approach for Arabia and North Africa), although I'm concerned how the AI would behave...they might stupidly linger in the Neck and destroy themselves. I wonder if any other modders have attempted this sort of thing before...
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Post by lynx54321 on Jul 17, 2019 12:07:10 GMT
If you need more lords/houses Almaran then Kyle Condon, Veyon Poole and Hosten Trent are all in game as the minor lords of holdings within Castle Cerwyn, Winterfell and Moat Cailin respectively.
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Post by japster on Jul 17, 2019 16:00:38 GMT
japster - I get what you mean, and I'm pretty sure that would work (the Historic Immersion Project on the CKII forums used to use a similar approach for Arabia and North Africa), although I'm concerned how the AI would behave...they might stupidly linger in the Neck and destroy themselves. I wonder if any other modders have attempted this sort of thing before... Well, armies destroying themselves in the Neck wouldn't be inaccurate, pretty sure the Andals wasted hundreds of thousands of men in the Neck during their invasion.
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