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Post by apeemlo on Sept 29, 2019 0:08:45 GMT
for anyone interested in running this with more bloodlines and congenital overhaul, you may notice it messes up the map, so what I did was copy paste the dragonstone, and the scorched vale from congenital into the common>landed titles file of more bloodlines then copying the ENTIRE newly changed landed titles file from more bloodlines onto congenital overwriting everything in that landed_titles file... which then finally allowed colonize valyria MB to function properly with the two.
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Post by aegonvtargaryen on Oct 2, 2019 15:24:46 GMT
After installing this mod, my vassals don't answer war obligations and instead I have to manually raise levies . Is there any fix for this?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Oct 2, 2019 16:19:42 GMT
It's not caused by this mod. You might have some conflict.
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Post by stonewallace17 on Oct 2, 2019 16:22:00 GMT
for anyone interested in running this with more bloodlines and congenital overhaul, you may notice it messes up the map, so what I did was copy paste the dragonstone, and the scorched vale from congenital into the common>landed titles file of more bloodlines then copying the ENTIRE newly changed landed titles file from more bloodlines onto congenital overwriting everything in that landed_titles file... which then finally allowed colonize valyria MB to function properly with the two. You should probably copy the Dragonstone and... Scorched Vale? entries over from Congenital Overhaul's landed_titles file too. Otherwise b_daevons_point and the other one I can't remember aren't listed in there. Also unless you merge them there's a lot of event files that won't get the changes from one mod
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Post by cabalxxvi on Oct 2, 2019 18:27:27 GMT
I actually have a quick question on the map file itself. Is there any way that you could do the mod with the stepstones being connected to Westeros and Essos? Or how hard would that be to add it to the map? I have no real modding ability at all. So I figure I would ask here.
Thanks in advance for any help on this.
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Post by rufff1 on Oct 2, 2019 23:41:37 GMT
I actually have a quick question on the map file itself. Is there any way that you could do the mod with the stepstones being connected to Westeros and Essos? Or how hard would that be to add it to the map? I have no real modding ability at all. So I figure I would ask here. Thanks in advance for any help on this. Adjacencies file
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Oct 3, 2019 6:10:22 GMT
I actually have a quick question on the map file itself. Is there any way that you could do the mod with the stepstones being connected to Westeros and Essos? Or how hard would that be to add it to the map? I have no real modding ability at all. So I figure I would ask here. Thanks in advance for any help on this. Adjacencies file Yup... connect a western island to Westeros and one of the eastern ones to Essos. Although you then need to also edit the islands file to remove all the Stepstones and Westeros mainland from it, for pathing calculations (Essos = mainland in the mod, so everything else NOT connected by land or adjacency is an island).
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Post by oneiric on Oct 4, 2019 20:49:02 GMT
How could I alter the provinces back to the 1.9.1 version? Was just so fond of that one. I'm assuming simply deleting the new provinces and titles won't work...
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Post by nsd on Oct 8, 2019 13:17:16 GMT
I've been having an issue with a ruler-designed High Valyrian character. When it comes to choosing which bloodline you get (divine, Targ-like bloodline subject to the coin flip event; or regular HV bloodline), no matter which one I select the game crashes immediately, and it only happens with this submod active.
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Post by shadowmaredk on Oct 9, 2019 19:12:29 GMT
I seem to be having a problem with the entire peninsula. All of the counties are non-clickable since they have no characters. I can't seem to solve the problem.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Oct 10, 2019 6:49:18 GMT
I've been having an issue with a ruler-designed High Valyrian character. When it comes to choosing which bloodline you get (divine, Targ-like bloodline subject to the coin flip event; or regular HV bloodline), no matter which one I select the game crashes immediately, and it only happens with this submod active. Weird. The HV system is not touched by the mod at all and I even removed the HV culture from the island provinces so there is no explanation for this. Make sure you are not using any other mods that may conflict.
I seem to be having a problem with the entire peninsula. All of the counties are non-clickable since they have no characters. I can't seem to solve the problem. The provinces are populated by an event that runs on startup, so it will only work on new games. If you are not trying to continue a savegame and have the same issue, it is a mod conflict somewhere.
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Post by shadowmaredk on Oct 10, 2019 13:26:55 GMT
I seem to be having a problem with the entire peninsula. All of the counties are non-clickable since they have no characters. I can't seem to solve the problem. The provinces are populated by an event that runs on startup, so it will only work on new games. If you are not trying to continue a savegame and have the same issue, it is a mod conflict somewhere.
I know. I've tried multiple new games. Even tried removing mods that I suspected for conflicting with Colonized Valyria but to no avail. None of them seem to fix the issue. Here is my modlist: - -AGOT- Faces Modification
- A Game of Thrones
- A Rev. Font Mod - Vanilla Embossed
- A Revolutionary Border Mod
- A Sensible New Family
- AGOT - Dragon Portraits
- AGOT - Forge Bloodlines
- AGOT 2.0 Bugfix
- AGOT Cartographic Map
- AGOT Colonizable Valyria Revised
- AGOT New Immersive Events
- AGOT Order of Chivalry
- AGOT Special Buildings Submod
- AGOT Submod - Storm God Religion
- AGOT Trade Routes - Valyria
- Cipher's Courtier Expansion
- Corsair Pirates Reformable Religions
- Dragonize Castle
- Fitna Fracture
- Form a Guard
- Gold for Favors
- Harrenhal is Ruined
- Internal Strife
- Knights of the Sword Tower
- MTA - Veneration Selection
- More Buildable Wonders
- Purchase Claims
- Rich Childhood
- Ruler Designer - No Limits
- Sin's Genocide
- Six Doctrines
- Sketchy Cheat Menu
- The Orders of Chivalry GoT
- Wonders for AGOT
- Your Personal Castle
- [VS] Birth Control
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Oct 10, 2019 15:46:07 GMT
Can you try to manually fire the event, at the soonest one day after the game loads?
In the console type event colonise_val.1
I'm very interested to see what errors, if any, it returns.
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Post by misakiv on Oct 11, 2019 3:42:25 GMT
Is the more bloodlines compatible mod supposed to have the old amount of provinces?
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Oct 11, 2019 6:11:50 GMT
Since 2.0 both MB and normal use 41 provinces total (including provinces existing in the main mod as wasteland).
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