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Post by themoonlightsculptor on May 30, 2019 0:56:13 GMT
A while back pietrko made a sorcery mod this is a somewhat simplified update as i have not yet decided if im going to make a new magic system[the sacrifice points] or try and use whats already there. Here's the link ; www.dropbox.com/s/heo2ffubfd46j0p/sorcery%202.0.rar?dl=0so far the trait mostly just buff your stats there arent any spell and its in need of rebalancing. to begin studying sorcery you need to either have sorcery potential trait wich is congenital or 15 intrigue and 30 learning. you need intrigue 30 or be mystic to become 4 stage sorcery. you need to be mystic to become firemage,bloodmage,icemage or necromancer. there are four stages of mastery and it takes approximately 12 year to master. At the level three you can become firemage and obtain favored by rhllor trait if you switch to rhllor religion you should be able to use magic. After becoming firemage you can become blood mage and cast a ritual of blood making your family another targ currently it has no cost and is only for player. a firemage can also make a fire covenant becoming chosen by rhllor and demon child, currently ai cant. You can also instead at level 3 become icemage and necromancer to make an ice covenant and become a white walker it need to be fleshed out,also only player. The mod is a WIP so expect unstability. iv played for about three decades and not faced anything gamebreaking. Suggestions are welcome. *Fixed teach sorcery decision.
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Post by ghosthunter12 on Jan 26, 2023 16:38:22 GMT
I like the idea i always feel like magic is not really that expanded on the mod, i have a question tough is it compatible with MBS and CO?
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Post by andrew42 on Jan 31, 2023 3:31:13 GMT
Cool mod!
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