|
Post by root on Feb 4, 2020 11:09:49 GMT
This is working PERFECTLY for me, haven't found any issues as of yet. Thank you so much I know it wasn't intended to run with MB, but all the portraits seem to work fine, just half the bloodlines don't show up in Planetos, so a compatch will have to be made up. Do you have problems with families like Hightower, Marbrand, Mallister, Blackwoods, and Yronwoods. Their faces shows up how it should be in the scenario selection menu, but when you enter in game their faces reverted back to the vanilla ones. Apparently this is caused by More bloodlines mod because when i deactivate the More Bloodlines mod the faces shows up just fine, or this is just me? Any help would be appreciated, Thanks!
|
|
aconda
Modder (CK2)
Posts: 376
|
Post by aconda on Feb 4, 2020 15:10:01 GMT
This is working PERFECTLY for me, haven't found any issues as of yet. Thank you so much I know it wasn't intended to run with MB, but all the portraits seem to work fine, just half the bloodlines don't show up in Planetos, so a compatch will have to be made up. Do you have problems with families like Hightower, Marbrand, Mallister, Blackwoods, and Yronwoods. Their faces shows up how it should be in the scenario selection menu, but when you enter in game their faces reverted back to the vanilla ones. Apparently this is caused by More bloodlines mod because when i deactivate the More Bloodlines mod the faces shows up just fine, or this is just me? Any help would be appreciated, Thanks! Yes correct, those houses and a few others have strong seed added and specialised portraits in MBS.
|
|
edair
New Member
Posts: 6
|
Post by edair on Feb 4, 2020 16:09:53 GMT
Fixed clothes and made alternative version compatible with More Bloodlines mod (agotfm_mb file). Let me know if it doesn't work right.
|
|
|
Post by aenarvelaryon on Feb 4, 2020 17:47:58 GMT
Fixed clothes and made alternative version compatible with More Bloodlines mod (agotfm_mb file). Let me know if it doesn't work right.
Yronwood faces seem to be buggy
|
|
edair
New Member
Posts: 6
|
Post by edair on Feb 4, 2020 19:17:45 GMT
Yronwood faces seem to be buggy Thanks, fixed. Updated archive in the link. If you want just the fix then download "dynasty_culture_fm.txt" file and put it in "AGOT Faces Modification\common\cultures" folder.
|
|
|
Post by root on Feb 4, 2020 23:24:35 GMT
Fixed clothes and made alternative version compatible with More Bloodlines mod (agotfm_mb file). Let me know if it doesn't work right.
While the Yronwoods got fixed, the hightowers, marbrands, boltons, blackwoods, and mallisters is still bugged in my game or is it just me? I use the agotfm_mb one.
|
|
edair
New Member
Posts: 6
|
Post by edair on Feb 5, 2020 9:25:53 GMT
While the Yronwoods got fixed, the hightowers, marbrands, boltons, blackwoods, and mallisters is still bugged in my game or is it just me? I use the agotfm_mb one. It appears that these houses were still using default assets. Updated fix and archive.
|
|
|
Post by rein25 on Feb 5, 2020 10:59:49 GMT
Hey guys, I made a version that uses more bloodlines' new strong seed ethnicities with edairs patch. Houses like the pipers, marbrands, blackwoods etc should now use the updated faces while still having the strong seed ethnicities from mb. It only works alongside edairs more bloodlines compatch. Download
|
|
edair
New Member
Posts: 6
|
Post by edair on Feb 5, 2020 15:28:50 GMT
Hey guys, I made a version that uses more bloodlines' new strong seed ethnicities with edairs patch. Houses like the pipers, marbrands, blackwoods etc should now use the updated faces while still having the strong seed ethnicities from mb. It only works alongside edairs more bloodlines compatch. DownloadAwesome work man.
|
|
|
Post by Daemon Belaerys on Feb 8, 2020 3:56:57 GMT
Any idea why the hair is off-center? similiar to this: I am indeed running More Bloodlines.
|
|
|
Post by cicap on Feb 9, 2020 13:53:08 GMT
Having a small issue with the generic crows, they appear to be misaligned, both the male and female ones.
I played some more, making random lords kings, and found that this happens with the Reachman only.
|
|
|
Post by enriador on Feb 10, 2020 15:58:55 GMT
Can anyone (the creator?) upload this to the Steam Workshop? I am playing on GeForce Now and that's the only way I can use mods.
|
|
|
Post by mattwalsham on Feb 17, 2020 14:12:09 GMT
Hey guys, I made a version that uses more bloodlines' new strong seed ethnicities with edairs patch. Houses like the pipers, marbrands, blackwoods etc should now use the updated faces while still having the strong seed ethnicities from mb. It only works alongside edairs more bloodlines compatch. DownloadAwesome work man. Hey, excellent work but there are a few issues with this and the westeros only submod. The new strong seeds dont actually appear and are just generic like before. Velaryon and Celtigar holdings cant be towns/keeps/castles etc. and the tend to system doesn't work. Basically not letting any of the new MB stuff work. If you could fix this, I'm sure me and many potato pc users would be grateful
|
|
|
Post by Rastafaustian on Mar 16, 2020 18:34:27 GMT
I've tried installing every link in this thread that sounds like it's for 3.3 + 2.1, but I still have the same problem: The Dothraki have no faces. They look like the invisible man wearing a wig and false beard 😆. Anyone have any idea what's wrong with my setup?
|
|
|
Post by rawardy on Mar 17, 2020 5:29:13 GMT
Fixed clothes and made alternative version compatible with More Bloodlines mod (agotfm_mb file). Let me know if it doesn't work right.
Mod didn't work for me at first on Linux; scrambled faces etc. Checked and Interface folder should be interface and I think? /gfx/characters/Andalis should be ../../andalis.
Case matters on Linux and Mac so game can't find inappropriately capitalized folder and filenames unlike Windows where capitalization doesn't matter. Everything seems to work correctly after the two folder renames.
|
|