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Post by hamaja on May 22, 2019 20:13:41 GMT
For some reason, using this mod removes all the different 'levels' of castles on Driftmark. Is this WAD?
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Post by rorladconvery on Jun 13, 2019 4:47:21 GMT
^bump
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Post by rorladconvery on Aug 23, 2019 18:48:10 GMT
Any fixes to the levels of castles being removed by the mod?
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Post by gallien on Sept 5, 2019 17:46:28 GMT
I'm not sure what you mean by "levels of castles". Do you mean the barony holdings or the special AGOT "castle buildings" inside the holdings? In either way, I don't know what could possibly have such an effect. The mod doesn't change much - it only puts the county into another duchy. Maybe there was a conflict with another mod?
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Post by petko on Jan 4, 2020 9:00:57 GMT
Any fixes to the levels of castles being removed by the mod? Delete history file. Hope this will help .
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Post by ragtagmurphy on Jan 9, 2020 23:12:32 GMT
Any fixes to the levels of castles being removed by the mod? Delete history file. Hope this will help . So I might be misunderstanding you... I replaced tbe titles.txt with the one in dropbox, but I'm unsure what history file you want deleted. If I delete the d_driftmark history file, the castles are still gone and I have no dejure liege. If I delete just c_driftmark or both, the mod doesnt work at all. Do you mean to delete the history file in the main mod
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Post by petko on Jan 10, 2020 13:06:15 GMT
Delete history file. Hope this will help . So I might be misunderstanding you... I replaced tbe titles.txt with the one in dropbox, but I'm unsure what history file you want deleted. If I delete the d_driftmark history file, the castles are still gone and I have no dejure liege. If I delete just c_driftmark or both, the mod doesnt work at all. Do you mean to delete the history file in the main mod Yeah, working on it
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Post by petko on Jan 10, 2020 13:17:34 GMT
I must accept defeat here. I really donĀ“t know... My modding experience is not high enough, maybe someone better will solve it
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Post by Azrael on Jan 11, 2020 3:28:39 GMT
Seeing as Driftmark uses the crownlands base buildings and the base buildings have a potential with world_crownlands, the duchy may need to be added to the world_crownlands region found in geographical_region.txt in the map folder.
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Post by gallien on Jun 12, 2022 18:52:56 GMT
I updated the existing mod to be compatible with the current version of AGOT. I don't know if any similar mods have been made, but here it is anyway.
Sorry that I can't edit the file attachment anymore - I added a link to the file in my dropbox instead.
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Post by Nitrate55 on May 31, 2024 9:46:55 GMT
Link appears to be dead. Amy chance of a new link?
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Post by loztboi on Jul 21, 2024 21:49:50 GMT
The link is dead re-up, please.
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Post by gallien on Oct 11, 2024 11:14:22 GMT
Sorry for the link not working for a while. Now it should be working again.
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Post by gallien on Oct 13, 2024 15:45:02 GMT
So, I posted a new version of the mod. The main difference is that now the mod doesn't change any history files (and is more compatible with other mods). Instead I created 2 decisions for the Iron Throne - to create the duchy of Driftmark and to destroy it again. I thought a destruction decision would help recreate the decline of the Velaryons in the later ages. The creation decision not only changes the dejure map but also gives the Velaryon count the duchy title. It is only possible to create the duchy either if the start year is before 8175 (year of death of Alyn Velaryon, the last noticeable Velaryon) or if a Velaryon holds the Iron Throne at any date. The destruction decision is only possible if the duchy title is held by the king or if it doesn't have a holder. The AI is set to always create and destroy the duchy when possible, except AI Velaryon kings would never destroy the duchy. To quickly test the mod start as King Jaehaerys in the rise of the Three Daughters bookmark (both the Iron Throne and Driftmark are at peace at that date). What this mod doesn't have is separate events that create or disband the duchy, with nice event pictures and descriptions. Everything is done simply by decisions.
This mod introduces one "bug" that might be considered a feature. If you play as Aegon during Aegon's Conquest, immediately create the duchy and then fail the conquest, the Velaryons end up being independent, rather than vassal dukes of the kingdom of Dragonstone. They still remain de jure vassals, so I don't think it is that big of a deal. I don't want to change Aegons conquest event file to fix this minor inconvenience for the sake of compatibility.
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